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Omaran

Banning for crashing heli

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I'm still seeing players getting banned for crashing the heli - I am running DayZ AntiHax and have changed everything to do with BIS_Effects_AirDestruction and BIS_Effects_Burn to log only in remoteexec.txt (I don't have DayZ AntiHax update this file).

Am I missing something? I can't figure out why people are still getting banned?

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Hello, i saw this a couple of days ago, and i dont remember the ban message completely but it had something to do with add_damage something.

Its not the helicrash that bans them, same happens if they crash a car and dies or gets damage, they are banned for adding damage without a weapon.

And pretty sure it is server dependant, only seen it on one server so far.

Dont know if this help....

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pretty much this can explain it

http://gamerbuildz.c...s-a-bad-choice/

Unforunately I have to agree, I had DayZ AntiHax and Gotcha running, even though I was sure I had changed all the BIS lines so there would be no ban DAH did still ban. I'm just sticking to Gotcha now.

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Unforunately I have to agree, I had DayZ AntiHax and Gotcha running, even though I was sure I had changed all the BIS lines so there would be no ban DAH did still ban. I'm just sticking to Gotcha now.

Yea thats true Gotcha seems to work well

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I have a buddy that was banned from my server. He crashed a helicoptor and suffered a minor injury. He also got banned because of it. What exactly do I need to change to prevent that from happening again? Thanks

1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="_this spawn fnc_plyrHit;"

5 "draw"

5 "hint"

5 "create"

5 "add"

5 "remove"

5 "delete"

5 "set"

5 "play"

5 "clear"

5 "disable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

5 "copy"

5 "switch"

5 "text"

5 "init"

5 "hide"

5 "group"

5 "icon"

5 "marker"

5 "server"

5 "compile"

5 "loadFile"

5 "say"

5 "call"

5 "move" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

5 "chat"

5 "fade"

5 "action"

5 "exec"

5 "mission"

5 "kb"

5 "side"

5 "show"

5 "task"

5 "allow" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

5 "enable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

1 "spawn" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="_this spawn fnc_plyrHit;"

5 "for"

1 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="_this spawn fnc_plyrHit;"

1 "format"

5 "skip"

5 "fail"

5 "force"

5 "parse"

5 "terminate"

5 "start"

5 "eventhandler"

5 "loading"

5 "remoteControl"

5 "toString"

5 "toArray"

5 "ctrlset"

5 "rland"

5 "trigger"

//5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];" //+2

1 "BIS_Effects" //kicking not needed anymore, monitoring only

1 "BIS_" !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction"

5 "box"

5 "Mine"

5 "ARTY_"

5 "SADARM_"

5 "LASER_"

5 "WP_"

5 "_MLRS"

5 "_81"

5 "_82"

5 "-105"

5 "_120"

5 "_122"

5 "_227"

1 "Bo_"

5 "_AA"

5 "_AT"

5 "_80"

5 "_57"

5 "_85"

5 "_100"

5 "_125"

5 "_30"

5 "_ied"

5 "_CRV7"

5 "_MEEWS"

5 "_SMAW"

5 "_GRAD"

5 "_yakB"

5 "beeeh"

5 "hreh"

5 "local_sefFuel"

5 "local_gutObject"

5 "object_setFixServer"

5 "object_delLocal"

5 "fnc_vehicleEventHandler"

5 "player_humanityChange"

5 "fnc_usec_damageBleed"

5 "player_medBandage"

5 "player_medInject"

5 "player_medEpi"

5 "player_medTransfuse"

5 "player_medMorphine"

5 "player_medPainkiller"

5 "fnc_usec_damageHandler"

5 "fnc_usec_damageVehicle"

5 "fnc_usec_damageType"

5 "dayzplayermorph"

5 "server_playerMorph"

5 "hiveupdateresu"

//all below detected already by above

//5 "removeAllWeapons"

//5 "removeAllItems"

//5 "hideObject"

//5 "deleteCollection"

//5 "getPlayerUID"

//5 "setPos"

//5 "setDir"

//5 "setVector"

//5 "deleteVehicle"

//5 "createMine"

//5 "setDamage"

//5 "setDammage"

//5 "setHit"

//5 "GroupIcon"

//5 "setMarker"

//5 "addWaypoint"

//5 "createMarker"

//5 "clearMagazine"

//5 "clearWeapon"

//5 "addAmmo"

//5 "ejectPlayer"

//5 "setUnconscious"

//5 "disableUserInput"

//5 "copyFromClipboard"

//5 "copyToClipboard"

//5 "serverCommand"

//5 "playMusic"

//5 "playSound"

//5 "createSoundSource"

//5 "moveIn"

//5 "vehicleinit"

//5 "processinit"

//5 "addMPEventHandler"

//5 "addAction"

//5 "addEventHandler"

//5 "playMove"

//5 "playAction"

//5 "switchMove"

//5 "titleText"

//5 "cutText"

//5 "createLocation"

//1 ""

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