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logan23

DayZ Standalone: Infected and Animal behavior affected by time of day

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The concept is to have animals spawn more often at certain times of the day, for example find deer or other wild animals in the early AM- break of dawn sun rise.

Looking to maybe make it where animals come out more at night? Looking to find away to give players a slightly different experience at night time so players will look forward to night time more.

With the Infected,...They could act different, for example more aggressive or more numbers, show up in north or south more, forests , etc at certain times of the day.

This is just to make things a little more unpredictable.

What are your ideas on this?

This good bad?

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There could actually be in a sense trails for some of the wild animals.

This illusion can be done by having a higher likely of animals be at certain locations due to food or shelter..

Ex. 3 AM- 6 AM you have a higher chance of finding deer in the open fields eating.

noon - 6 pm, deer are in XYZ forests.

Gun fire in a location could could lower a chance of animals spawning (if they haven't spawned yet.)

Basically you have invisible spawn triggers but they fire if the time of day = X

Or if you fire gun in location Z, then there is a X number of minutes before the chance of Deer/or Y animal to spawn.

This will create a sense that the animals move around but we do need to have some predictors like coyotes or bears, etc something to also add another danger for players who are hunting in areas where other Predators might be doing as well. Predators could also use the same mechanics and even spawn dens or locations the packs would beat said time -of the day

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