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scared

Spawn BIS_Airdestruction bans

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Hi everyone!

I found that my server bans everyone who is being killed with helicopter explosion etc.

Do you know how to fix this in my remoteexec.txt ?

Thanks,

ScareD.

PS

My remoteexec.txt:


1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn"
5 "draw"
5 "hint"
5 "create"
5 "add"
5 "remove"
5 "delete"
5 "set"
5 "play"
5 "clear"
5 "disable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "copy"
5 "switch"
5 "text"
5 "init"
5 "hide"
5 "group"
5 "icon"
5 "marker"
5 "server"
5 "compile"
5 "loadFile"
5 "say"
5 "call"
5 "move" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "chat"
5 "fade"
5 "action"
5 "exec"
5 "mission"
5 "kb"
5 "side"
5 "show"
5 "task"
5 "allow" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "enable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "spawn" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction"
5 "for"
1 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";"
1 "format"
5 "skip"
5 "fail"
5 "force"
5 "parse"
5 "terminate"
5 "start"
5 "eventhandler"
5 "loading"
5 "remoteControl"
5 "toString"
5 "toArray"
1 "ctrlset"
5 "rland"
//5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];"
1 "BIS_Effects" //kicking not needed anymore, monitoring only
1 "BIS_" !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn"
5 "box"
5 "Mine"
5 "ARTY_"
5 "SADARM_"
5 "LASER_"
5 "WP_"
5 "_MLRS"
5 "_81"
5 "_82"
5 "-105"
5 "_120"
5 "_122"
5 "_227"
1 "Bo_"
5 "_AA"
5 "_AT"
5 "_80"
5 "_57"
5 "_85"
5 "_100"
5 "_125"
5 "_30"
5 "_ied"
5 "_CRV7"
5 "_MEEWS"
5 "_SMAW"
5 "_GRAD"
5 "_yakB"
5 "beeeh"
5 "hreh"
5 "local_sefFuel"
5 "local_gutObject"
5 "object_setFixServer"
5 "object_delLocal"
5 "fnc_vehicleEventHandler"
5 "player_humanityChange"
5 "fnc_usec_damageBleed"
5 "player_medBandage"
5 "player_medInject"
5 "player_medEpi"
5 "player_medTransfuse"
5 "player_medMorphine"
5 "player_medPainkiller"
5 "fnc_usec_damageHandler"
5 "fnc_usec_damageVehicle"
5 "dayzplayermorph"
5 "server_playerMorph"
5 "hiveupdateresu"
//all below detected already by above
//5 "removeAllWeapons"
//5 "removeAllItems"
//5 "hideObject"
//5 "deleteCollection"
//5 "getPlayerUID"
//5 "setPos"
//5 "setDir"
//5 "setVector"
//5 "deleteVehicle"
//5 "createMine"
//5 "setDamage"
//5 "setDammage"
//5 "setHit"
//5 "GroupIcon"
//5 "setMarker"
//5 "addWaypoint"
//5 "createMarker"
//5 "clearMagazine"
//5 "clearWeapon"
//5 "addAmmo"
//5 "ejectPlayer"
//5 "setUnconscious"
//5 "disableUserInput"
//5 "copyFromClipboard"
//5 "copyToClipboard"
//5 "serverCommand"
//5 "playMusic"
//5 "playSound"
//5 "createSoundSource"
//5 "moveIn"
//5 "vehicleinit"
//5 "processinit"
//5 "addMPEventHandler"
//5 "addAction"
//5 "addEventHandler"
//5 "playMove"
//5 "playAction"
//5 "switchMove"
//5 "titleText"
//5 "cutText"
//5 "createLocation"
//1 ""

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