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XanderB312

1.7,1 Deer Stands, Structures and Zombies

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1.7.1 Deer Stands, Spawns & Zombies

On any deerstand, the zombies will now spawn with alarming alacrity. There will not only be the base three hunters/soldiers/policemen you find meandering around the base, you will potentially find six or nine.

On dispatching these, you will only be rewarded by their imminent respawn within at least the next two seconds, at which point they will proceed to immediately detect you with their newfound "spidey-senses" and chow down on your ass in overwhelming numbers.

My party and I chanced upon 2 survivors trapped in one such deerstand, surrounded by at least fifteen to twenty walkers, with more climbing the ladder and respawning every couple of seconds.

Our sharpshooter decided to put these survivors out of their misery with some well placed M24 rounds, but we were unable to loot the bodies or get near the deerstand without a crowd of twenty or so zombies appearing, and consistently reappearing every time more were downed. This, coupled with their recently acquired, and somewhat alarming prowess in detecting players, made them frankly unstoppable, and we were well equipped, a squad of four with silenced M4A1s, an M24 and a Mk48.

This same problem seems to plague some other structures.

Can anybody confirm?

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