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Xianyu

Server-based characters

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Read carefully before you flame.

Server only characters. Meaning that your character is saved to the server, and not on ALL servers.

First off, this instantly stops server hopping. No more server hopping looking for weapons.

That's the immediately upside.

Secondary effects would be that you could play with different groups of people on different servers. Change servers, you have a new character to mess around with, and don't have to risk losing your awesome character to some server-hopping noob spawning behind you.

Another effect is that banditry would (theoretically) decrease. If you go shooting everyone you see on a server, then you can't just change server. Word would get around that you're on that server, in that basic area. And people would hunt you.

You wouldn't be able to swap servers to avoid night time.

You wouldn't be able to swap servers to avoid PvP confrontation.

The obvious downsides are servers that are constantly full. If they have your character in it, you're boned until the population decreases.

Another problem will be the endless 'Don't do this!' replies in this thread made mainly by server-hoppers who are afraid of losing their server-hopping loot gain.

Basically, forcing characters to be bound to a specific server will encourage teamwork and discourage banditry. And would instantly remove server hopping. INSTANTLY.

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The problem is that then each server would have a mini-HIVE, which is a nightmare to work with. It also goes against the core concept of persistent worlds that DayZ has. This would also mean the "rules" would begin shaking. Sniper only servers or PvE only anyone? It wouldn't affect anyone else so people would start doing it more.

Good idea, just not for DayZ. This is what minecraft tried and it effectively split the community.

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