petrroll 0 Posted May 7, 2012 Hi,I had to reinstal ArmA II (due to some 'Memory Integrity #1 problems) and now when I try to connect to any ModZ server it kicks me because of absence of ACRE BiKey.The funny (not really actually :) ) part is that I have all keys. I use SixUpdater to instal mods and it should automaticaly download all required keys by itself. I even checked the keys and they (acre.bikey, acre2.bikey) are there (gameRoot/Keys) && (gameRoot/@ACRE/keys).Does anyone have any idea what to do?//Missing keys:acre_api.pboacre_ARMA2.pboacre_main.pboand many more...Thanks! Share this post Link to post Share on other sites
Magnet (DayZ) 211 Posted May 7, 2012 Sixupdater tends to run shit you don't need, like ACRE for example. This will prevent you from joining a DayZ server because DayZ runs nothing else but DayZ. Anything else is blocked.I'm sure there's a way to specify what should and what shouldn't start while using six but to prevent the problem in the first place I just use a launcher like spirited machine's. Watch my video stickied in the general discussion forum if you need help with that.Mag. Share this post Link to post Share on other sites
petrroll 0 Posted May 8, 2012 So ACRE isn't enable at DayZ server? It's a pitty. It would be awesome to listen radio calls for help and things like that.//CBA (CBA_OA, CBA_A2) and JayARMA2Lib are unsopported as well I suppose.right? Share this post Link to post Share on other sites
tonic-_- 42 Posted May 8, 2012 ACRE is not supported.Only thing that should be ran is @dayzCBA and JayARma2Lib (Which is what the corrupted memory #1 is) are only meant to be used by the server, clients do not and should not run these.No outside addons are being supported during the alpha phase as they may conflict with DayZ such as sound mods which have already been proven to conflict with DayZ. Share this post Link to post Share on other sites
SnR 16 Posted May 8, 2012 You as the client only need @Dayz Share this post Link to post Share on other sites