fml 29 Posted June 22, 2012 It will continue to drop until about 19-21 minutes. Share this post Link to post Share on other sites
BigEyeGuy 0 Posted June 22, 2012 It will continue to drop until about 19-21 minutes.By this Sunday? no way! Share this post Link to post Share on other sites
spacecaps 101 Posted June 22, 2012 Guessing makes no sense since people are cycling spawns by suiciding. It was something like 4-5 hours before dropping to half an hour, I guess that's a real life time of an average player. Share this post Link to post Share on other sites
fml 29 Posted June 22, 2012 It will continue to drop until about 19-21 minutes.By this Sunday? no way!Oh' date=' of course not! I think it will level out at about 20 minutes, but by this sunday it will maybe go down 1 minute. Assuming the life expectancy counter is the mean of all the lifespans, it will go down at a slow rate considering there have been over 5,000,000 spawns.[hr']Guessing makes no sense since people are cycling spawns by suiciding. It was something like 4-5 hours before dropping to half an hour' date=' I guess that's a real life time of an average player.[/quote']I've read that Rocket said deaths within 5 minutes of spawns are not counted. Share this post Link to post Share on other sites
macnana 0 Posted June 22, 2012 I don't understand how people manage to die so often. I've been alive for over a week now, playing every day. Share this post Link to post Share on other sites
Foul Ole Ron 0 Posted June 22, 2012 I bet a decent chunk of them are people not happy with their respawn point (i.e. Kamenka probably) and respawning a pile of times to try and get something a bit closer to Elektro / Cherno. If the devs were to make it that your respawn point after death always stayed the same for 1 or 2 hours this might encourage players to just stay with their original spawn and not keep killing themselves. After 1-2 hours and you die then you get a new random spawn location. Share this post Link to post Share on other sites
BigEyeGuy 0 Posted June 24, 2012 Ok we have a winner for the 1.7.1 update life expectancy change (not spot on but he came closest) its: ImaffoI who guessed 28 which was the closest to 31.Anyone have guesses for the first week of the 1.7.2 update?here's the change log:Changelog:* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)* [FIXED] States where animal might stop walking around (now should walk around more)* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)* [FIXED] Error reports are almost invisible (has now been fixed)* [FIXED] Daylight calculations causing slight FPS issue* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state* [NEW] Aubility now dampened in rain and increased by fog* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)I would actually say that by next monday the expectancy will plateau and then drop by 1 by next monday (a week after the patch) so my guess is 30Anybody else wants to take a chance? Share this post Link to post Share on other sites