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BigEyeGuy

The Life Expectancy guessing thread

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It will continue to drop until about 19-21 minutes.

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It will continue to drop until about 19-21 minutes.

By this Sunday? no way!

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Guessing makes no sense since people are cycling spawns by suiciding. It was something like 4-5 hours before dropping to half an hour, I guess that's a real life time of an average player.

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It will continue to drop until about 19-21 minutes.

By this Sunday? no way!

Oh' date=' of course not! I think it will level out at about 20 minutes, but by this sunday it will maybe go down 1 minute. Assuming the life expectancy counter is the mean of all the lifespans, it will go down at a slow rate considering there have been over 5,000,000 spawns.

[hr']

Guessing makes no sense since people are cycling spawns by suiciding. It was something like 4-5 hours before dropping to half an hour' date=' I guess that's a real life time of an average player.

[/quote']

I've read that Rocket said deaths within 5 minutes of spawns are not counted.

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I don't understand how people manage to die so often. I've been alive for over a week now, playing every day.

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I bet a decent chunk of them are people not happy with their respawn point (i.e. Kamenka probably) and respawning a pile of times to try and get something a bit closer to Elektro / Cherno. If the devs were to make it that your respawn point after death always stayed the same for 1 or 2 hours this might encourage players to just stay with their original spawn and not keep killing themselves. After 1-2 hours and you die then you get a new random spawn location.

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Ok we have a winner for the 1.7.1 update life expectancy change (not spot on but he came closest) its: ImaffoI who guessed 28 which was the closest to 31.

Anyone have guesses for the first week of the 1.7.2 update?

here's the change log:

Changelog:

* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)

* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)

* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)

* [FIXED] States where animal might stop walking around (now should walk around more)

* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)

* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)

* [FIXED] Error reports are almost invisible (has now been fixed)

* [FIXED] Daylight calculations causing slight FPS issue

* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state

* [NEW] Aubility now dampened in rain and increased by fog

* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)

I would actually say that by next monday the expectancy will plateau and then drop by 1 by next monday (a week after the patch) so my guess is 30

Anybody else wants to take a chance?

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