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Skeffington

Friendly zombie town

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I think there should be a friendly zombie town, kind of like Jacobstown in Fallout: New Vegas. Here you can trade, rest, as well as recruit friendly zombies to your group (for a price). I think it is a great idea since the developer has the chance to show that despite our differences, we can be united and work together toward a greater goal.

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Yep! Great, and let's make guilds, and raids, and magical swords, and please-please-please make dragon mounts! god.... play something else man.

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You're right, it must be because of Fallout's total obscurity that nobody is jumping on board with your idea.

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Really? Friendly zombies? Really? Why don't we add cupcakes and ponies while we're at it. This,has to be the most absorb suggestion yet.

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I think there should be a friendly zombie town' date=' kind of like Jacobstown in Fallout: New Vegas. Here you can trade, rest, as well as recruit friendly zombies to your group (for a price). I think it is a great idea since the developer has the chance to show that despite our differences, we can be united and work together toward a greater goal.

[/quote']

This is a joke, right? This is definitely not a similar game as Fallout because it isn't really a roleplay game. At no point do you engage an NPC to ask them the latest local news or get missions from them. Zombies are zombies and all zombies must die before they kill you. Totally different atmospheres. But you knew that, right? You were just joking, right?

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love fallout, but I don't think the idea translates as well to dayz. Though I'd love unstoppable deathclaw like creatures that murder anyone they come across in the woods.

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love fallout' date=' but I don't think the idea translates as well to dayz. Though I'd love unstoppable deathclaw like creatures that murder anyone they come across in the woods.

[/quote']

God I hate those things.

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Way too cheesy for this game.

If you want a friendly zombie town get some mates, kill all the zeds in pusta and wander around groaning and growling on direct chat... problem solved.

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