hayro 0 Posted November 27, 2012 ok i dont know this ideas suggested before but lets startfirst thing:AI FORTSAI Forts are protected camps where you seek safeplace to hideyou can upgrade forts by completing missions but first:Factions;Remnants:The military Servicemen and civilians who survived zombie apocalypse managed captured/builded baseand helps and tasks other survivorsBandits:Thugs, Criminals, and survivor who managed to capture/build a base Kills Survivors for their supplies also give jobs to other banditsTASKS:Some of them easy, some of them hard, some of them needs teamwork but you will be rewarded goodand your base will upgraded (like if you tasked to find barb wire the base will barb wired the base with more defence against zombiesbut if you fail their Trust will lower to youif their trust low enough you cant enter their baseCURRENCY:Beans,cola i dunno maybe bottlecaps or bullets?AI BODYGUARDS:tired of getting pwned?you are rich but you fear death?hire boyguards!if you are want to hire defensive bodyguard hire soldiers:They are loyal to you they defend you effectiveyou need to take care their basic needs(bullets beans water (they fill their own if you are near pond or well) band aid etc.) if you are down they will heal youbut;you cant kill innocentif you kill innocent often they may run away or kill youRaiders:they are offensive,looterthey kill furiouslythey are traitorif you dont give them loot enoughthey might kill youthey might take your abonden you if your downand trade:any ideas? Share this post Link to post Share on other sites
Sonicdahedgie 31 Posted November 27, 2012 Nope. While I personally like the idea, I think Rocket has statedhe doesn't want ANY NPC interaction in Dayz. 1 Share this post Link to post Share on other sites
starwarsfan@gmx.de 450 Posted November 27, 2012 The War Z is that way... -> http://thewarz.com/ Share this post Link to post Share on other sites
nikiller 122 Posted November 27, 2012 hi,I don't think it is possible any more to have NPCs but zeds in the SA. To make it simple they are removing all the complexes AI calculations like spotting, flanking, fleeing, driving/flying, commanding, etc... to allocate performances elsewhere like more zombies, more objects, more enterable buildings, better view distance, lowest system requirement, better MP performance etc... Dev team made this decision to not have NPCs but zombies and IMHO it is the right way to go.This is a quote from dayzdev blog:DayZ does not require the complex array of player and AI interactions that ArmA does, so these are all gone. What we are left with is a very heavily optimized solution where the server “call’s the shots” so to speak.source: http://dayzdev.tumblr.com/post/34430567933/whatever-you-say-it-is-it-isntcya.Nikiller. Share this post Link to post Share on other sites
Fitzkrieg 129 Posted November 27, 2012 Nope, plus have you seen the vanilla Arma 2 AI? I would not trust something that thick "protecting" me. I say no to any AI and currency is what you make it. Share this post Link to post Share on other sites