underdog1209 6 Posted November 25, 2012 I think things like matches should have a limit of how much you can use them:Matches can be used 10 times before they run out LOW VALUELighter can be used 15 times before it runs out MEDIUM VALUEPeanut lighter can be used 20 times before it runs out (refillable) RARE VALUEMilitary Zippo can be used 30 times before it runs out (refillable) RARE VALUE(please comment if you have any other ideas!) Share this post Link to post Share on other sites
KillSkuli 3 Posted November 25, 2012 (edited) What if the matches had 100 matches in them and what about flint? That can be used for ever. And it's really low value because nobody ever thinks to grab flint. Edited November 25, 2012 by KillSkuli Share this post Link to post Share on other sites
#Sleepy 572 Posted November 25, 2012 Items with uses should have a random number of uses left when spawned. 1 Share this post Link to post Share on other sites
GOD™ 2795 Posted November 25, 2012 hmmm....not the biggest fan of this idea cuz of how hard it is for me to find matches enough as it is :T Share this post Link to post Share on other sites
underdog1209 6 Posted November 25, 2012 hmmm....not the biggest fan of this idea cuz of how hard it is for me to find matches enough as it is :T they could make the matches easy to find in the satnd alone Share this post Link to post Share on other sites
PracticalTactical 164 Posted November 25, 2012 Could we haveI think things like matches should have a limit of how much you can use them:Matches can be used 10 times before they run out LOW VALUELighter can be used 15 times before it runs out MEDIUM VALUEPeanut lighter can be used 20 times before it runs out (refillable) RARE VALUEMilitary Zippo can be used 30 times before it runs out (refillable) RARE VALUE(please comment if you have any other ideas!) Maybe add butane as a fuel to refill lighters, lamps, etc? A refillable lighter could be used for a long time as long as you had butane fuel around. Share this post Link to post Share on other sites