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Zombie Infection in standalone?

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I've had this idea regarding infection of players by zombies, tell me what you think!

If a player has been hit/bitten by a zombie at any point, he will become "infected"

If the infected player's health goes below 50% (or any other amount, just a suggestion) and someone else is standing next to him (giving him something or taking somehing from him, or just standing or walking), the game will take over of both of the character(something like the unconscious mechanic, but activated for both players) and the infected player will bite/killhurt/infect, whatever the player that was standing next to him.

This chance to go "berserk" would increase by the amount of health you have lost and you'd stay infected even with 100% health. The only way to remove the actual infection would be for example massive dose of antibiotics (4 or 5 packs)

What do you think? I mostly tried to design it around the capabilities of the engine, as this approach would not require any zombie-player AI or anything like that. If you have a different idea, please share!

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