Jump to content
Sign in to follow this  
Timb

Help Confirm Possible Invulnerability

Recommended Posts

So tonight on my server, things were going good until the server started filling up. Once the server reaches ~30+ players, it usually gets hit with a scripter of some form. According to players at the time, he was using a DMR with unlimited ammo and was invulnerable. I immediately dropped the server and started combing through logs. *( I'm still new at log combing, so I'm not well versed in what to look for. )*

Anywho, after looking through publicvariable.log, I noticed this at the time of the "hacker" going to town.

23.11.2012 16:51:48: Steve (IP) GUID - Value Restriction #21 "remExField" = [<NULL-object>,<NULL-object>,"playmove","ZombieStandingAttack4"]

This line (with different ZombieStandingAttack #'s) was logged over 190 times.

Then in setvariable.log at roughly the same time of the zombie standing attacks:

23.11.2012 16:51:44: Steve (IP) GUID - #0 "hit_hands" = 0.841952 56:5 Survivor2_DZ

23.11.2012 16:51:44: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:45: Steve (IP) GUID - #0 "zombiespawn" = 0.89781 1:-1953805303

23.11.2012 16:51:45: Steve (IP) GUID - #15 "zombiespawn" = 0.89781 1:-1953805303

23.11.2012 16:51:45: Steve (IP) GUID - #0 "hit_hands" = 1.07175 56:5 Survivor2_DZ

23.11.2012 16:51:45: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:47: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:47: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:47: Steve (IP) GUID - #0 "hit_hands" = 1.48079 56:5 Survivor2_DZ

23.11.2012 16:51:47: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:48: Steve (IP) GUID - #0 "hit_legs" = 0.469271 56:5 Survivor2_DZ

23.11.2012 16:51:48: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:49: Steve (IP) GUID - #0 "hit_hands" = 1.59095 56:5 Survivor2_DZ

23.11.2012 16:51:49: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:49: Steve (IP) GUID - #0 "hit_hands" = 1.88037 56:5 Survivor2_DZ

23.11.2012 16:51:49: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:50: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:50: Steve (IP) GUID - #0 "hit_hands" = 2.03295 56:5 Survivor2_DZ

23.11.2012 16:51:50: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:50: Steve (IP) GUID - #0 "hit_hands" = 2.09772 56:5 Survivor2_DZ

23.11.2012 16:51:52: Steve (IP) GUID - #0 "hit_hands" = 2.51599 56:5 Survivor2_DZ

23.11.2012 16:51:52: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:52: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:53: Steve (IP) GUID - #0 "usec_bloodqty" = 8110.8 56:5 Survivor2_DZ

23.11.2012 16:51:53: Steve (IP) GUID - #0 "hit_hands" = 2.68649 56:5 Survivor2_DZ

23.11.2012 16:51:53: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:51:53: Steve (IP) GUID - #0 "hit_hands" = 2.82256 56:5 Survivor2_DZ

23.11.2012 16:51:53: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:52:02: Steve (IP) GUID - #0 "hit_hands" = 3.65202 56:5 Survivor2_DZ

23.11.2012 16:52:02: Steve (IP) GUID - #0 "hit_hands" = 3.751 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "usec_inpain" = true 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "pilot" = true 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "unconscioustime" = 50 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "norrn_unconscious" = true 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "hit_legs" = 0.942492 56:5 Survivor2_DZ

23.11.2012 16:52:03: Steve (IP) GUID - #0 "medforceupdate" = true 56:5 Survivor2_DZ

etc etc etc

As I said, I'm still trying to wrap my brain around deciphering legitimate log entries and illegitimate log entries. So if I'm completely off base here, I apologize.

Share this post


Link to post
Share on other sites

These filters for logging are helpful if you don't have them yet. http://code.google.com/p/dayz-community-banlist/source/browse/#git%2Ffilters

I am in the same boat with the learning curve and struggle to figure out logs. I think you might be able to check the setdamage.log for #1 as an indicator. Usually if a guy is really being a doosh you will find thousands of spammy entries in some logs with oddities from the same player in other logs. The community ban list is pretty helpful for me. I apologize I don't have a concrete answer.

Share this post


Link to post
Share on other sites

These filters for logging are helpful if you don't have them yet. http://code.google.c...se/#git/filters

I am in the same boat with the learning curve and struggle to figure out logs. I think you might be able to check the setdamage.log for #1 as an indicator. Usually if a guy is really being a doosh you will find thousands of spammy entries in some logs with oddities from the same player in other logs. The community ban list is pretty helpful for me. I apologize I don't have a concrete answer.

I am using those filters. ;)

I literally just rented the server this week, so I'm essentially infantile in knowledge. I've been trying to research as much as I can, it's just a lot of random forum posts to sift through that have no replies or replies not relevant to what I'm looking for, etc.

Even with those filters, I have some issues causing problems with legitimate players. For example, if a player equips camo clothing/ghillie, they get kicked for Script Restriction #45. I found a few threads on it, one with a potential fix... which failed. I also assume a lot of these kids who come in scripting are using a BattlEye bypass, so they don't show up in logs anyway?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×