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gibbonofdoom

When player dies, Special zombie spawns.

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Hi hi

I had an idea about a special zombie type, based off of players that are killed by zombies.

If a player is killed by zombies, a special zombie type could spawn a few minutes after he died, and has a chance of carrying loot that the player had.

(His corpse would essentially turn into a zombie.)

For instance, a player was carrying a revolver with 4 rounds, each item could have say 40% chance of being on the zombie's corpse if it's killed.

Like player models, the weapons could be visible on the zombie, allowing you to weigh up the risks involved.

This would introduce a pretty neat treasure hunt for zombie kills, and if you stumbled across one you would have to decide if it was worth the risk to shoot it.

What do you guys think?

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Again, players who die cannot be revived because zombies in this game are not undead ghouls. They are infected humans. You are beaten to death and then eaten. Game over.

A more feasible mechanic would be a disease you catch from contact which, if untreated, would slowly turn you into a zombie, where you would lose control of your character and the body would roam, starting in the exact spot where the disease took hold. A walking loot trap.

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That's a nice idea.

Could also be incorporated into a mechanic that requires player cooperation.

it could be that vaccines are only available from Medical drops, and can only be administered by another player.

Maybe once you've been administered a vaccine you would become immune to the infection, thus causing Hospitals to be really fought over and controlled a bit more.

Could have a lot of fun there

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