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Zombies re-amp (Difficulty solution)

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I see post all the time about zombies being harder, well I agree but disagree at the same time. there should be more versatile zombies, and the zombies that are carwlers/hoppers should be harder. The Walkers shouldn't be touched through.

The Crawler, hopper style of zombies are pretty much useless. A slow jog is all its needed to get away.

Here's my suggestion to the zombies difficulty.

In a post, I suggested Heavy mist (see. http://dayzmod.com/forum/showthread.php?tid=12092 ) I thought that it would make crawlers/hoppers more lethal, due to their small stature being masked by the mist.

Animations

well I still stand by the mist. I think it would be a great feature to add to the game, I also think the hoppers could have a new agro animation and speed.

If the hoppers, when agro, had a dog like animation and increased speed they would play a bigger role in the game.

e.g. they run on legs and arms really effen fast.

this would make them more scary and increase the lethality of them. due to their small stature and speed

I don't know how possible this is, but it seems like it is in the realm of possibility since this "infection" can make you hop up and down like a monkey.

Pathing:

Zombies should casually walk in and out of buildings, I don't want them to do a full search of the house through.

I was playing 10 mins ago and was thinking it would be so scary if one just walked in the house, I wouldn't be able to tell if it was agroed on to me or just cluelessly walking around.I would have to hide or fight, could cause a heart stopping moment ;)

Sound:

I also think the sound when zombies are alerted should be louder.

as far as it attracting more zombies, idc. what it is now is a joke through, It needs to be slightly louder and distinct.

Not a flat out scream but it needs to have some balls on it.

Mid Infected zombies

I suggested this, didn't pick up as must steam as it did pre-hack.

so imma throw it in here since it's on topic.

http://dayzmod.com/forum/showthread.php?tid=12721

I think these features would add more dept to the game and versatile, I believe there is a lot more you can do with the infected then what they are now.

P.s. I'm trying to think of an Idea to have to infected with different behavior structures, but same basic animation. By that I mean

when agro they act differently, but when calm they act the same.

This would be a nice unkown factor I think. if you have any suggestions for this type of infected please reply ;)

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