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MLCA

Murder/Bandit kill count delay

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So as of now when you kill someone instantly you get either a murder or a bandit kill. Its not realistic, if you shoot at someone and they manage to run behind cover you should have to visually confirm your kill.

It would improve the immersion and the thrill of a gunfight.

So im here to suggest (if possible) that a delay of maybe 15 mins be added to the murder/bandit kill count.

Also this change should be implemented AFTER the 5 secs penalty is added for disconnectors.

Thanks and other opinions are welcome

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I agree on this!

There should be another moment where u would have to check if they are dead.

Good idea!

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Or what about removing completly murders/bandit kills counts from debug monitor? MLCA points out the first reason well. The other reasons are:

- it only supports more killing (hunting for higher score) and it doesn't have any other meaning (prove me otherwise). This game isn't about who killed more players.

- if you kill player you shouldn't be able to distinguish between murder or bandit kill just by looking to your stats. Killing "human being" should raise questions like "who was he? was he bad or good?"

Btw, I know debug monitor is probably there because of alpha, but is really that necessary?

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