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vran113

equpment\inventory system like in "Jagged Alliance 2, mod 1.13"

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well, I suggest taking the inventory system from the graceful "1.13" mod.

instead of a global inventory, we have a few slots for specific type of vest\holster\pouch (alongside with backpack, where you can carry anything)

depending on type of vest, you can carry only certain items (AKM ammo clips for russian military vests, more place for slugs in hunter's vest, etc), and have a bonus to the number of those items. but you can't take anything else instead in those slots. wich means, you can't carry toolboxes, mines and stuff like that if you don't have some utility vest, and etc.

this would make players plan more carefully (or deal with what they have came across), without introducing some crappy conventions like "classes"

P.S. I also would like to see fireworks or signal flares, and more health issues. like distillation of water, performing surgeon operations (taking off bullets, cutting off limbs (like in ancient PC game on survival - "Robinson's Requiem")), etc

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I'm not entirely sure, but as you are referring to Jagged Alliance, I dimly remember you being to be able to carry toolboxes, large medikits etc. in your backpack (and in your left hand while holding a sidearm in your right).

I think the current inventory system is ok, you basically have a side pouch where you store your sidearm ammo and bandages, the rest goes into your front pouches and for everything else you have the backpack.

The specialized backpacks you are suggesting reads to me like some part of ACE mods, where you have different backpacks for certain roles or things like wire cutters take away your backpack slot.

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you basically have a side pouch where you store your sidearm ammo and bandages' date=' the rest goes into your front pouches and for everything else you have the backpack.

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yes, but right now I can have all of that at the same time.

now imagine choosing between a holster with a gun and a few clips on it, and a pouch with a few cans or water. considering that the main inventory is gone.

(in JA there were a three slots - two for little pouches and one for general vest)

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I like the idea! But I don't think that Rocket and his team will do anything with this yet. Kind of low priority, I started a tread and wrote this...

Would be nice to combine, with this.

"Lets say you start with (cloths/skin) a pair of jeans and a shirt. You got two frontpockets and two backpockets. One or two small pockets on your shirt. No backpack and no tactical vest/hunting vest, no extra pockets or leg pouches.

So, what can you carry? 2-3 small arms magazines in to one of the frontpockets. One can of beans into the other (big pocket). A bandage to one of the pockets on the back + matches. A map in the other. And a compass in your breast-pocket on your shirt. And a water bottle attached to your jeans. This will be 9 inventory slots.

Now with the current inventory you got 34 slots + a main weapon and a sidearm. I don't think the inventory is a big priority by the developers at the moment, but worth to discuss.

I think that, not more then 9, should be the starting inventory space.

Mechanics(?)

One skin + one backpack/bag + one vest (bulletproof vest w/0 slots instead of tactical vest) + one other pouch

Starting skins - Inventory slots ~9

Findable skins - Inventory slots ~9-13

Tactical vest/hunting vest - Adding inventory slots ~8-16

Backpacks/Sling bags - Adding inventory slots ~ 8-24

Leg pouches/Other pouches - Adding inventory ~ 3"

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