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decoman

Climb a tree idea, for hiding, scouting and sniping

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Description:

• Having the option for a player character to climb a tree (somehow) and sit on a branch (somehow), for sitting at one fixed spot and scouting outwards and using the tree as a platform for firing a weapon.

• A player character must decide while on the ground what direction he is to face once up in the tree, and the player character has to start climbing directly south of the tree to end up facing directly north.

• Presumably, any tree would have enough branches that allow the player to basicly end up facing any direction around a tree. Three branches would be enough I suspect.

• Climbing a tree would be suitable as a scouting platform, a sniping platform and also for hiding oneself.

Animation:

• Player character simply climb the trunk of a tree (perhaps some special equipment would be needed, not sure what) as if climbing a ladder where the player can control going upwards or downwards.

• When reaching the top, the player character sit on the inner part of a branch. Upon finishing this animation, the player is free to access inventory, switch weapons, turn head around almost 360 degrees, and turn torso so that firearms end up having a possible 180 degree fire arc.

• Falling down to ground animation, due to being shot or otherwise to having been incapacitated

• Perhaps some kind of "quickly exit down from the tree" animation would look cool and somewhat plausible

Consequences:

• Presumably, only some trees are suitable for scouting, giving the player enough of an opening to view out from the tree

• Trees might become hiding places, where heavy foilage on trees otherwise hinder visibility outwards

• Visibility once being seated on a branch, might perhaps leave the player with less than an optimal range of view, for viewing his surroundings

• Switching to 3rd person view, might or might not leave the player with a nice overview nonetheless. Depends really one how the idea actually work if/when implemented.

• If one were to simply start climbing a tall tree, simply being up there climbing half way to the top, it might already provide the player with the wanted elevation, particulary if used with 3rd person camera view.

Edited by Treehugger
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I like this idea. However it could prove to be a little unfair, especially with a ghillie. And it might be a little OP for Zombies if they are unable to climb the tree.

But yes, I would like to see this.

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Grieving tool for so called wannabe "Bandits" who camp up on a hill and shoot everyone sorry no thanks.

I am all for pvp but i don't rate Snipers :emptycan:

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Nice idea!

But, the zed problem could be fixed by the zeds crowding around the base, making getting down a painful experience... And maybe, if the branch you rested on wasn't large enough, it could snap, making you lose blood and/or breaking something, depending on height.

But not with this engine... It'd be the crap ladder animation and you'd be standing in the tree all awkward.

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