Mikeloeven (DayZ) 10 Posted November 9, 2012 (edited) It seems as thought some of the issues regarding loot spawns are caused because a new spawn will not appear ontop of a pile of junk. this has ocasionally lead to high yield structures like supermarkets filled entirley with tin canns and other junk loot which prevents the normal loot from respawning untill the area is painstakingly cleaned out by hand or by a server reboot. i suggest adding a expiration to loot spawns that make them disapear after a certain number of ticks allowing them to be replaced with new spawnsadditionally a DESTROY ITRM context menu should be added to all items allowing the user a fast and easy way to get rid of items without cluttering up the map with drops that can lead to performance issues Edited November 9, 2012 by Mikeloeven 1 Share this post Link to post Share on other sites
jimmycricket93 5 Posted November 9, 2012 i thought they disappear as you leave the area and then respawn fresh once you return? 1 Share this post Link to post Share on other sites
Mikeloeven (DayZ) 10 Posted November 9, 2012 i am going by my observations but from what i see they dont remove older spawns only spawn new stuff and if it is full with junk and there is no more room to spawn i belive it gets jammed Share this post Link to post Share on other sites