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Cool guy

Some thoughts on player bases/sugested things to fix.

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In my opinion, if you ever implement player bases, they should fill up all those unopenable houses. Anyone could enter one, but they could do a luck run to get past a player's deference. if you guys implement dogs, you could have them in the house, and they'd attack the intruder. A player could have a gun wired up to a trap, and some basic noise traps from tin cans. i'm not sure crafting's possible, but if it is one should be able to reload ammo there, and make 12 gauge for, say a 1866 work in a Remington, or make 5.45 into 5.56, Another thing that a house could have, is gear storage, and perhaps a dynamo so that one could recharge some batteries in exchange for their food and water meter depleting faster. another idea, is that a player could have a small garden, and eat saplings from it in exchange for blood.

That brings me to suggested fixes. Make blood slowly regenerate, not given instantly from food. Look at Minecraft's food system. When you get hurt, and have full food, your health will slowly regenerate until you loose a bit of food. Why can't more games have this system? make the blood regeneration slow, say 50 blood every 5 minuets IRL? Please fix zombie's AI, and make them stumble after chasing a survivor in the woods for a while, as they can chase you to the ends of the earth.


Forgot to mention, that changeing the shotguns to use diffrent ammo would also be nice.

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