Jump to content
Sign in to follow this  
humbleuk

server log question (for admins)

Recommended Posts

I run a server and noticed this in the log today, i haven't seen it before does anyone know if it's a legit code?

#133 rtaskHint = 'taskHint'

15.06.2012 13:44:00: - #37 raddWeapon = 'addWeapon'

15.06.2012 13:44:00: - #37 raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')

15.06.2012 13:44:00:

- #37 raddWeaponCargo = 'addWeaponCargo'

15.06.2012 13:44:00: - #37 raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')

15.06.2012 13:44:00: - #31 rcreateMarkerLocal = 'createMarkerLocal'

15.06.2012 13:44:00: - #31 rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')

15.06.2012 13:44:00: - #32 rsetMarkerPosLocal = 'setMarkerPosLocal'

15.06.2012 13:44:00: - #32 rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')

15.06.2012 13:44:00: - #16 field select 2; building_spawnLoot.sqf

first time i saw this particular code and was just quering it with others here.

Share this post


Link to post
Share on other sites

would love to see someone reply who actually knows what they are talking about tho! Seen a bunch of it today on mine too.

Share this post


Link to post
Share on other sites

I don't really have any legit log to compare it to but addWeaponCargo is not a server sync command (weapon appears invisible to other players). Also since Map markers are global, and this piece of log clearly states it's only visible for one player (some kind of item location marker script maybe?). I would still look at the logs but sure looks suspicious to me (unless Rocket made some changes to the code in 1.7.1.5 patch).

Edit:

Other scenarios would be that someone just picked a weapon and stored some items into backpack (tho in this case "addWeaponCargoGlobal" command should appear). Created a marker (but even then "createMarker" command should appear instead of "createMarkerLocal").

The last command seems like a legit DayZ script (you could confirm it with rocket tho).

Edit 2:

"building_spawnLoot.sqf" is a legit script that is inside dayz_code.pbo. Considering this happened at the same time the "suspicious" script occured i would double check with other parts of the log to look for similarities, as this may be a false alarm.

Share this post


Link to post
Share on other sites

SQF files tend to indicate a hack.

lol wtf are you on about, the majority if dayz code is stored in sqf files.

These particular lines are coming up a lot so I doubt it's a hack.

Share this post


Link to post
Share on other sites

Is there any confirmation on these script log messages I've been seeing them pop up on specific people as well but not all so i want to know what we are looking at

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×