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nikiller

EODmyDOG: the perfect DayZ dog module! (next dayz mod update)

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hi,

I was checking BIS forum and I found this:

EODmyDOG | 0.1.0 alpha

eodmydog-2.jpg

Download:

http://www.mediafire...k55cp46j51y6t64

Video | 0.1.0 alpha:

Author: Monovdd (Carlos Alberto Arango Schütz).

Version: 0.1.0 alpha.

Credits: Kmilomore (Camilo Serra Miguieles) - Kaiser (BOE 117th) - For testing the first version (2011): Scar, Paranoik y Prozac (CAA) | Special Mention to Rommel (First Script of EOD dog in Arma 2)

Description: EODmyDog is an addon (module) that extends the gameplay in Arma 2 CO, and takes the role of combat engineer to another level. This addon invokes a dog companion for the Engineer and with this you can search for mines in a specific area, looking for explosives in objects or units and attack enemies.

Features: Unlike other scripts or addons, EODmyDOG has a menu that facilitates user interaction and makes the addon user-friendly. Also it has a way to detect explosives that is fully compatible with ACE and Arma 2 CO Vanilla Version (only with CBA).

Multiplayer notes: We run several tests to ensure the playability on dedicated servers as well as non-dedicated servers. (The server must be configured to support CBA).

Requirements: ARMA 2 CO (COMBINED OPERATIONS) and CBA (Community Based addon).

Installation: Install EODmydog like other addons. If you dont know how do it follow this FAQ in http://www.armaholic....php?e=faq&q=18

Usage: Just put in the mission editor the module called --> [Mvdd] EODmydog [0.1.0 alpha] and sync with players wich need to have the EODmydog.

Summary of Changes and Challenges

Changes since script version to addon version

1) I Finally found a solution to send animations with ShitchMove across the network. Now the addon works absolutely fine on dedicated servers.

2) New framework for dialogs and menus.

3) New system for translating. Menus, helps and tips are now available in english and spanish. (If someone wants to help me with other language incorporation just ask via PM).

4) New Sounds, Images and stiles.

5) New Engine with less usage of network transmission.

6) New EODmydog function that extends the simulation on Arma 2 CO.

Future Challenges for this Addon

If anyone wants to help in the development send me a PM.

In order of priority

1) Create a new 3d model for EOD dog (model and textures).

2) Create a new ring and bones for EOD dog.

3) Create new animations for the 3d model of EOD dog.

4) Create a new engine with FSM to simplify process in the cpu.

5) Record a new sounds for EOD dog.

If you have any issue (bug) with EODmydog i urge you to post here in order to resolve problems and release new free-bug versions of EODmydog.

logoeodmydog-2.jpg

source: http://forums.bistud...159#post2248159

IMHO, community member who are involved in the community + development team generated update for the DayZ mod should contact those guys and ask if they could use their work for the next mod update.

cya.

Nikiller.

Edited by Nikiller
  • Like 4

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Bumpy bump!, someone should atleast try to test this on some servers!.

or add into DayZ+ or DayZ 2017 hehe.

Roger

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