Jump to content
Sign in to follow this  
Josefinko

Weapon Balancing, Limited to body stances.

Recommended Posts

Greetings, i apologize in advance if this was suggested before, i tried to search for something similar but with no success.

My suggestion is as follows,

I think it's fair to say that there's a consensus regarding anti-material equipment or heavy machineguns - such as the As50, and their impact on the game compared to other weapons. My suggestion is aimed towards slightly lowering the weapons dominance where it doesn't pass the test of reality, while still preserving the strategical value of the guns, and making them more situational.

Making these weapons more balanced is surely not an easy task. on one hand you want to keep them ingame as they bring strategical effect that is very needed. but on the other, they give the one using them slightly above acceptable advantage over those who aren't, especially, when it can be used simultaneously while running, walking, or standing, just as any other gun.

Arma is a military simulator, and as such, i thought that allowing the soldier to be able to wield any gun while at any position is slightly unreal. I'm not a soldier, never fired an anti-material gun, but my impression always was that these kind of weapons seem to weight alot. much more than any other, and never are fired while standing or running. There's no way you can hold such powerful thing while standing, not to mention running. it doesn't make sense.

What i offer is that instead of just making such weapons rare, perhaps these weapons should also be locked to certain body positions, such as crouch, and prone. This not only offers a dilemma to the one who may find it, but it makes the weapon much more situational and strategical as it meant to be.

for instance: A Player that is often travels alone and usually always on the move, might not find such weapon, which to be considered heavy, to also be worthwhile for him to pick up. Not in his backpack, and not in hands. Why? because not being able to shoot on the go while running or standing puts a single player in a great disadvantage when facing more than one target. it's more than likely that a lonewolf will be outnumbered, hence why he may as well think twice before taking that decision, if such system was implemented.

For a squad, It may be different. For a team that has the luxoury to have X members on the move and X stationary, This kind of change might have less of an impact but still requires some measurement of cautious when operating an anti-material gun, as you cant operate it while on the move.

Limiting different weapons to certain body positions can help even increase further the realism that is presented in this game, but also make these weapons even more strategical than they already are.

Hope it wasn't suggested before as that will be a shame.

anyway, best regards,

Edited by Josefinko
  • Like 2

Share this post


Link to post
Share on other sites

don't know why I haven't thought of it like that before. Makes so much sense. But maybe you can use it while standing and it will sway a hell lot more.

Share this post


Link to post
Share on other sites

Think you got a good point, though i argue that the lesser heavy ones should sway alot more. and the real heavy ones should still be unable to operate by standing, or even crouching.

i argue that in order for the gun to pass the reality,and logical test, such heavy weapon must be leaned against a firm ground in order to be operated. Not sure if it possible at all - as the whole map terrain will have to be tweaked towards allowing it in any other position other than prone where at such you automatically have your weapon being set on the ground to hold of it's weight.

it requires having every fallen tree, every stone, every window customized to allow the weapon to be set down on it. maybe something that can be implemented in the future, but for now, i think locking it only to certain stances should be favorable.

Edited by Josefinko

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×