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ianramos

Simple suggestions that could make some difference.

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I'll type down a list of suggestions that could be very usefull for the Dayz Standalone, or if possible, the mod.

(And I think they are not posted yet.)

Fight hand-to-hand.

Simple like that. Well, because of the ArmA2 engine, we cannot do some things to make a zombie apocalypse more realistic. But we are going to have a standalone, so... I think we could attack zombies (and players) with another ways - MANY WAYS - throwing punchs and kicks. Or even use general items, like flashlights, stones/rocks, or even your... computer! I mean, if you are in a zombie apocalypse, you dont care about anything, you want to survive! Why not attack a zombie with your keyboard? (Not a keyboard, I'm just making an example....)

Well, attacking a zombie with those items would not kill them (except if you are using a hatchet or a crowbar, or another item that we dont know yet, like a MOTHERFU**ING CHAINSAW > :D), it would "push" the zombie away. To players, depending the item, the player that got hit would get unconscious (like a head-hit) and the other player could get his items without a murder (except if the player hit him more times). Also it should actually hit, because right now, when you use a melee weapon to kill a zombie, it doesnt even hit the zombie (I understand the ArmA2 engine, but dev should fix this at the standalone).

Hard-to-kill zombies.

Mhm... Kill zombies theses days are being very - VERY - easy. If you shoot it, at the stomach or somewhere else, it dies. The zombies should be harder to die, and make it more realistic.

So, the zombies should be harder to die. Instead, the zombie could get down, get slower, etc. How? There should be a "power" option, to each weapon. A shotgun would be very high at this option, so when a zombie get shot with a shotgun it could "fly out" or any shit, but dont die. A makarov, on the other hand, would be very low at this option. So a shot would make the zombie a little bit slower.

Bloodthirsty!!

Well, I would like to say that I understand that DayZ is not an 'action game', like Left 4 Dead 2, etc. But I was just wondering... The zombies at DayZ are too common, too "pretty" haha. I think we could have fucking ugly zombies, throwing up blood and shit! Mhm... I mean, if you shoot a zombie at the stomach, for example, guts/organs could "fly off" the body, blood everywhere ha-ha. No. I was kidding, not EXACTLY like that, but I think I need a little bit action... I want to survive, but killing zombies are being really boring.

Well, I'm a little bit tired. I have a lot of suggestions. I'll type them down later.

Edited by TheKnight

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As many will say, all these have been suggested but I'll comment as I never mind talking about something that I believe will improve DayZ.

First I'll start by saying that most of the mechanics that don't work well will probably work more efficiently come the release of the standalone.

I would like to see bullets and weapons have more of an effect on the infected. For an example, hitting them in different areas of the body should have different effects. On top of this, what i hit them with should also have different effects. For an example, if I stab them, unless it's a fatal or dismembering blow it really shouldn't bother them at all. However, if I hit you with a bat, it only makes sense that they may stumble a bit.

Also, these infected are like the zombies from 28 days later, they are mindlessly aggressive. If I shoot them with a makarov, they shouldn't be bothered by the pain of a bullet unless it actually has an effect on them outside of pain. However if I shoot them in the head they should die instantly. Just two examples of how I want the infected to react different to damage from different weapons and different blows. Also realize that with these infected expected to be at a much higher number along with more fluid mechanics, they should definitely pose a much higher threat. Just imagine of bunch of the zombies that no longer have to stop their movement to hit you.

As far as your blood thirsty suggestion, I don't think you should push this too far as it can get arcadey very quickly. I would say just allow realistic dismemberment. Maybe the ability to beat a zombies face in.

Edited by Lights Out

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the only melee fighting there should be is a push back to shove zombies out of your way to escape,

unarmed combat in a zombie game is a stupid suggestion tho, pvp it would only help newly spawns fight newly spawns, why are you fighting a new spawn player? for his flashlight? you have your own you know...

or those zombies that dont feel pain, you going to go break ones nose, yeah that'll help you take him on...

zombies should be killed by headshot only seeing as they cant run indoors that shouldn't be a huge issue, body shots should slow them down, or lay them on there ass depending on the weapon, but not kill. of course legshots would force them to prone only as they do now I believe.

Edited by Skrewy

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the only melee fighting there should be is a push back to shove zombies out of your way to escape,

unarmed combat in a zombie game is a stupid suggestion tho, pvp it would only help newly spawns fight newly spawns, why are you fighting a new spawn player? for his flashlight? you have your own you know...

or those zombies that dont feel pain, you going to go break ones nose, yeah that'll help you take him on...

I don't see melee being a huge need so it doesn't need to have a bunch of depth but it should be in there, definitely. Sometimes I would like to knock a player out and or disarm them instead of killing them being that I'm not really into the whole mindless PvP thing. However if I'm in a tight spot, I may want to sneak up, fight you and take what I need. So basic punching, kicking, shoving, a disarm and maybe some moves for when you sneak up behind someone would be useful (knocking them out with the butt of the gun or a sleeper holder)

Not to mention, it would kind of be funny to have a little boxing match with friends when they piss you off :D We all know it happens.

Edited by Lights Out

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@Lights Out.

Well... I agree with you, lets wait for the release and expect for the best! That's what I'm talking about, and yes, use a bat would make the zombie stumble, and that would help A LOT in a zombie apocalyspe.

About the blood thirsty thing, I also agree, was just making a random suggestion.

@Skrewy.

In the other hand, I dont agree with you. Yes, it should be used to escape or just knock down the zombie. What I want to say is: right now, shoot is the only way to kill a zombie/player, and I think that's not correct, etc.

There are a lot of noob-spawn's, that's not a reason. Also it would reduce the player-killing in a point of view.

As I can see, you are that kind of PVP guy (your sign explains everything)...

--

Also, adding new melee weapons and possibility of punching and kicking, would make fire-weapons more rare.

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Hand to hand - planned for standalone

Hard to kill zombies - I understand civilian zombies taking fewer hits then one in army gear, the helmet perhaps making small arms fire useless less it hit their exposed face.

But powering up your weapon...childish concept, don't be silly, If you want options to slow a zombie then request nets or something realistic, this isn't a fantasy game its a simulation!

BloodThirsty - New varied gory zombies planned for standalone with new animations and sounds, other forms of gore such as loss of limbs or disembowelment can only be hoped for but is beyond the Arma 2 engines capacity.

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Hand to hand - planned for standalone

Hard to kill zombies - I understand civilian zombies taking fewer hits then one in army gear, the helmet perhaps making small arms fire useless less it hit their exposed face.

But powering up your weapon...childish concept, don't be silly, If you want options to slow a zombie then request nets or something realistic, this isn't a fantasy game its a simulation!

BloodThirsty - New varied gory zombies planned for standalone with new animations and sounds, other forms of gore such as loss of limbs or disembowelment can only be hoped for but is beyond the Arma 2 engines capacity.

I think you didnt understand. When I say "power option", its not like something that you can increase up to your weapon and make it more powerfull and shit. I agree, thats ridiculous.

I mean.. have you seen a video or a movie, that someone getting shot with a shotgun? And a pistol? Shotguns are more powerfull, and can push you like 2 meters away. A pistol will make you injured, but wont "push" you.

Got it?

Thanks for all. :D

Edited by TheKnight

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I mean.. have you seen a video or a movie, that someone getting shot with a shotgun? And a pistol? Shotguns are more powerfull, and can push you like 2 meters away. A pistol will make you injured, but wont "push" you.

Got it?

Thanks for all. :D

If you've ever watched myth-busters they have looked at this 'concept' of shotguns blasting you meters back...fact is..the bullet would sooner go through you then push you backward, they shot a pig and it barely nudged an inch backward never mind meters.

It's still an unrealistic concept..still =p

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If you've ever watched myth-busters they have looked at this 'concept' of shotguns blasting you meters back...fact is..the bullet would sooner go through you then push you backward, they shot a pig and it barely nudged an inch backward never mind meters.

It's still an unrealistic concept..still =p

Yea, I agree the bullet shouldn't send you flying back but I'd like to see some reaction to bullet shots and melee hits.

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If your talking feed back such as stumbling to a hit or reacting to a gun wound, likely beyond arma 2's capability and would push up the struggle for performance but potential for standalone, perhaps disabling individual limbs if shot or possibly shot off entirely if your guns big enough.

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Mhm... Yeah, you are right. But exactly how Lights Out said, I really also would like to see some reactions from zombies and I understand this will not work at the mod, but maybe at the standalone, eh?

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If your talking feed back such as stumbling to a hit or reacting to a gun wound, likely beyond arma 2's capability and would push up the struggle for performance but potential for standalone, perhaps disabling individual limbs if shot or possibly shot off entirely if your guns big enough.

Yea that is exactly what I mean. Also, whenever I suggest something, more often than not, I'm talking in terms of the standalone. I understand the MOD's limitations very well and don't wish to put any more features there. My suggestions are always geared towards the standalone.

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