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Sergeant Squatt

Day Z Dogs, new updates & Suggestions

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Okay This might become a long topic so I'll split it up into sections

Current Weapons:

M203 v Lee Einfield Soundwise Try firing a M203 and a Lee Einfield and see which one attacts more zombies.

I'm not saying the Lee Einfield sound is too loud but It should be that the M203 is louder.

Another things In the barracks Sniper Rifle Spawn if i am not mistaken,

If there was a military barracks in the middle of a zombie apocolaypse there'd be more Assault rifles rather than Sniper Rifles.

Sniper Rifles should spawn more in Deerstands rather than AKMs & AK type related weapons which could still spawn in Firestations.

Recent Changes:

I see that their trying to make it more a survival zombie game but Taking away HUD and zoom in while firing the gun is too much.

They should at least keep the HUD but only display like zombie kills and murders, name if they are worried that Humanity and Blood tells the player too much info.

Also It's now harder to shoot zombies with Short range weapons like unscoped M203 and M16. (Which i both tested out)

It wasn't in the Log Changes that they disabled that too.

It took me 5 minutes to figure out why my gun won't fire.

I don't know if their planning on keeping this but i hope they do not.

Upcoming last patch before the standalone:

I think rocket is coming close to annoucing some information about the standalone, half of us didn't expect another update to the mod until the standalone came out

, some of us didn't expect there to ever be another update for the mod. Now he's released a decently sized update and is already annoucing the next one.

http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/

I personally think he's trying to rally some more activity right before he annouces the standalone release date, ect..

Also on the Combat Log update i think it's not going to cover all alt+f4 attempts but it is a great addition,

P.S. To all those who are saying "its still not stopping the hackers and D/Cers"

This was never intended to fully stop all hacking and no zombie survival game will stop ALT F4ers to everybody satisifaction,

there's a point where a game can cross with limitations of disconnecting that will get people mad.

This small update alone pissed some people off.

They also fixed a HELL of alot of bugs...

Let's talk about the new weapons & Vehicles...

* [NEW] class Mi17_Civilian Now Unbanned.

http://picacid.com/arma2/forum/Mi17_Civilian.jpg

Yeah more helicopters, now less need for Server hopping for a helicopter...

And the addition of just plain cormercial helicopters is good.

* [NEW] S1203_ambulance_EP1 Now Unbanned.

http://community.bistudio.com/wikidata/images/b/b2/Arma2_oa_s1203_ambul.jpg

Kinda cheezy but alot of players have been asking for it, of course they just going to add on to a existing vehicle their not going to create

a whole new vehicle for a mod. I think it's just great their doing all this work for the mod while we wait for the standalone.

An2_1_TK_CIV_EP1

By look at google images it's some sort of Tank....

I hope it's just really expensive to repair and hard to find ammo for it.

Btw good luck hiding that beast.

Also if somebody fires near 15 feet of you that'll do some protection against people who would DC if somebody charges them

(won't protect against Being Sniped DC) but it helps.

And some people might get angry because if your hanging with a group they might need to stop firing for you to leave

but if your group is firing then you shouldn't be DCing anyhow...

Great that their fixing the female skin bugs, so that it'll be a little more diverse.

I don't think the DayZ will go as far as WarZ customization with the standalone but they might do

something similier...

The main uses for dogs now will be Attacking zombies, (you should probably on use this if theres only one zombie near the dog otherwise you might lose it :( )

and finding animals to kill, sometimes hard to find sometimes theres 50 all around you.

I'll leave you with a question When does this update supposed to happen?

http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/

Thanks for reading, Post Questions / comments

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WARNING WARNING

prepare for income douche bags who sit and snipe dogs just to piss people off....

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Yeah i'm glad we'll all be able to play Dogs soon but strategy wise he should of waited till the standalone to release dogs, could of generated some more excitment about the standalone to players who left for WarZ

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Yeah i'm glad we'll all be able to play Dogs soon but strategy wise he should of waited till the standalone to release dogs, could of generated some more excitment about the standalone to players who left for WarZ

I woulda left for warz if it wasn't 30 dollars...or in beta...i have to say warz is doing exactly what i wanted dayz to do...EXPAND...and EVOLVE...dayz is so damn stagnant while warz picked up on the base concept and improved in the ways it thought best...look at the ipad...that concept was laughed at and seen as stupid when microsoft brought it up in 199x but then apple releases it...bam...idk closest form of BS i could think up on the fly.

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