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challe

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What i think would improve the survival game is to remove that kill player stats. Now you have people just killing freshly spawn to get more kills even if they have almost no gear at all, camping beaches. If you remove that stathunting you will get a more of a zoombie mmo game, now it´s like a hardcore CS game, you just want to hunt people and have gunfights, no intrest in zoombies and surviving game mechanics.

thats just the game i want, playing to survive, and stay safe. survive and envolve. sure it will come to pvp situations. but when you play a few couple of hours and se you have 50+ pvp kills, then i can play bf3, arma or something.

one more thing would be a range from where zombies can spawn or something, would be nice to be able to sweep a place, and set up a camp and dont worry that the zoombie spawns inside the camp. now it´s like if they just pop up of the ground where there where empty before. maybe the zoombies is attracted to a place where you stay at for a long time, and start walking there instead.

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I only read the first line but i totally agree.

Stats produces farmers.

Also i would like to remove bandit skin. keep the hero skin..

I wont explain why. Because i belive the community, moderators and producers understand why.

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What i think would improve the survival game is to remove that kill player stats. Now you have people just killing freshly spawn to get more kills even if they have almost no gear at all, camping beaches. If you remove that stathunting you will get a more of a zoombie mmo game, now it´s like a hardcore CS game, you just want to hunt people and have gunfights, no intrest in zoombies and surviving game mechanics.

thats just the game i want, playing to survive, and stay safe. survive and envolve. sure it will come to pvp situations. but when you play a few couple of hours and se you have 50+ pvp kills, then i can play bf3, arma or something.

one more thing would be a range from where zombies can spawn or something, would be nice to be able to sweep a place, and set up a camp and dont worry that the zoombie spawns inside the camp. now it´s like if they just pop up of the ground where there where empty before. maybe the zoombies is attracted to a place where you stay at for a long time, and start walking there instead.

I just love the way you say 'zoombies' =)

edit - like the idea about removing kill stats, for me keep one stat - how long you survived.

Edited by Rastamaus
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Ok then, lets have.. CAREBEAR servers that dont have stats and then normal servers where you can see how u doing. Everybody happy..

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Ok then, lets have.. CAREBEAR servers that dont have stats and then normal servers where you can see how u doing. Everybody happy..

You've missed the point. It's not about being a carebear or not. It's about how people are only shooting fresh spawns to increase a stat, instead of focusing on survival. A stat that does nothing, and is the equivalent of an Xbox Gamerscore.

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I just love the way you say 'zoombies' =)

edit - like the idea about removing kill stats, for me keep one stat - how long you survived.

Yeah a time survived stat would be much better to have.

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I agree. A survival stat should be the only stat, maybe as well as zombies killed? This would make it much more simple. It should also have a "Longest survival time:" thing, so players can compare with their friends :D

The "Survival time" should only count while you're in game though, otherwise people can make a character, not play for like a month and boast to people saying "I survived for sooo longggg" :P

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