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blackaciddevil

Inventory slots

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Lets say you start with (cloths/skin) a pair of jeans and a shirt. You got two frontpockets and two backpockets. One or two small pockets on your shirt. No backpack and no tactical vest/hunting vest, no extra pockets or leg pouches.

So, what can you carry? 2-3 small arms magazines in to one of the frontpockets. One can of beans into the other (big pocket). A bandage to one of the pockets on the back + matches. A map in the other. And a compass in your breast-pocket on your shirt. And a water bottle attached to your jeans. This will be 9 inventory slots.

Now with the current inventory you got 34 slots + a main weapon and a sidearm. I don't think the inventory is a big priority by the developers at the moment, but worth to discuss.

I think that, not more then 9, should be the starting inventory space.

Mechanics(?)

One skin + one backpack/bag + one vest (bulletproof vest w/0 slots instead of tactical vest) + one other pouch

Starting skins - Inventory slots ~9

Findable skins - Inventory slots ~9-13

Tactical vest/hunting vest - Adding inventory slots ~8-16

Backpacks/Sling bags - Adding inventory slots ~ 8-24

Leg pouches/Other pouches - Adding inventory ~ 3

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