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Swineflew

My Dream DayZ

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When I think of post apocalyptic survival I immediately think of waterworld and mad max type of worlds. Many small colonies and scavengers or loners coming in to trade to survive or to get things they couldn't alone.

I think that when people play zombie games their instinct is to build a base and fortify, at least mine is. So my idea revolves around this idea. I will be referencing Eve for probably 90% of these ideas also. It's a great and fantastic game, but playing spreadsheets in space is what kills it for me. I digress though.

Essential things DayZ needs.

- End Game content, some type of progression to keep you playing.

- Carrot on a stick, you need something players can work towards over a longer period of time.

My idea would be Bases. Building, maintaining, capturing, defending bases would be an ideal endgame. Scatter bases through the land and allow clans to fortify them, maintain fuel for generators etc.

Bases can hold benifits, fuel manufacturing, electrical plants, water purifying, etc.

This gives a base a reason to hold and defend, and a reason to attack them or trade. A clan that can manufacture fuel can trade with a clan that can manufacture tools or weapons using their bases perk.

Scavengers or lone wolf players can come in and trade things they've looted for fuel or whatever they may need to survive.

Bandits can attack an ambush people traveling between different bases to steal their goodies.

Attacking bases can work like POS attacking in eve.

As an example you get into the base and hack a computer or something and (like stront) the base becomes open to attack depending on how the base owners set it up, this allows defenders and attackers to mobilize their forces to attack/defend so players don't have to be logged in 24/7.

- Now currently the game operates on too small of a scale to make this work. The map is too small and player caps are too small. This is where the eve model comes into play (again). Everyone is in the same universe in eve, but zones are separated into systems, so people are all in the same world, but they are always in different zones.

If DayZ could link servers through a train system we could all share a "world" and different servers could be different "zones". This would potentially link all the players similar to eve.

- Zombonies. I think that inside of the bases walls it is ok to be semi safe from zombies (assuming people don't leave the gates open). Walls and gates should keep people safe from zombies, it always has in zombie series.

The problem is you can't hide behind them forever, you have to go look or food to eat, water to drink, batteries, ammo, weapons, vehicles, etc.

Maybe your base can make food, well you still have to search for water, or travel and trade with a base that can purify water. The idea is that a base can't operate on its own, but it gives players something to work for, a long term goal, and a reason to trade, etc.

This means people can't huddle in their base 24/7. It means people have to go out and trade or scavenge which opens them up to zombies and bandits. Zombies should be EVERYWHERE.

- Player progression. Players should have skills that they can build up over time for crafting tools, upgrading weapons, being a better hunter, driver, mechanic, etc. allow them to choose talents that benifit their gameplay, a talent tree that branches towards group or lone wolf gameplay.

- Death. You lose your skills, loot, talents when you die. Death sucks, and it always should.

Basically I want an FPS Zombie version of eve.

I could go on for days spouting ideas, but I figured this wall of text is good for now.

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