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Jameson1971

Increasing the value of water and cooked food

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Sorry if this has been suggested. I used the search function and came upon many threads suggesting subtle and varying changes to the hydration and hunger systems, but I didn't see anything like this idea:

Making water (as opposed to sodas) and cooked food (as opposed to canned food) a more highly sought-after resource. Make them cause your hydration and hunger meters (respectively) increase at a slower rate.

My reasoning is this:

Both cooked food and fresh water replenish these needs more effectively in a realistic sense. Also, these resources (in general) inside the game come with more risk, or another detriment. Fresh water can only be taken from a few sources in game (as opposed to the almost over-abundance of sodas). This would also have the effect of making water sources such as water pumps, ponds, etc. more valuable. A bonus if players are ever able to "take over" an area that contains one of these sources. Also, canteens have the drawback of continuing to take up space in your inventory, even when they are empty (and therefore useless to you until refilled).

Cooked food also comes with several drawbacks. Yes, it does replenish more health than canned food does. But in order to get cooked meat, you first have to fire a weapon (often multiple times) to kill the animal. You have to have a knife in order to harvest the meat. You need matches and kindling to cook it (either found, or harvested from the woods via the hatchet). Often times, animals are in open fields, thereby increasing risk. You have to fire a weapon, which is also a risk. You need at least two specific tools (knife and matches) and possibly 3 (hatchet). Having a fire going is also a risk (draws PKs).

I am not a programmer. I have no idea how difficult this would be to code into the game. I just thought I would throw this out there, and see what sticks (so to speak). My thanks if you've read this long-winded explaination, and it doeasn't make you want to shoot me on sight. ;)

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