anonymousplayer457 1 Posted October 22, 2012 If you kill enough to "earn" the bandit skin, every good survivor will know not to show you mercy if they have an advantage over you. So yeah, I guess that's the karma system.The karma system does not prevent RDM. It tries to stop it. But unfortunately, it isn't doing a very good job since the penalty isn't feared. I'm also not suggesting for this to replace Humanity, but to run alongside it.Here is why I oppose the people that kill for fun. If you were in a DayZ like scenario, would you be happy to finally see another un-armed/defenceless person. Or would you end their life for the giggles. Not to mention that in a real life scenario, you would value your ammo a lot more and wouldn't care to waste it on killing somebody. Share this post Link to post Share on other sites
anonymousplayer457 1 Posted October 22, 2012 I find a lone female player clam slamming some poor survivor in the woods, the downed survivor is not dead and she grabs him and rag dolls his limp body for luls before scoping up to shoot him in the head........According to the way of the Karma I Should ;(a) Shoot her for being an evil banshee take all her shiz and help the dude on the ground.(B) Applaud her lurid but comical behaviour sit down and watch the show.© Shoot the downed survivor in the head with an AS50 to save him more shame.(d) Turn on Fraps and do nothing.(e) Hold them both at gunpoint and make them have Milk and cookies till they work out their differences.Ok I guess the point I am making is that Dayz is far to random and complex to add yet another broken humanity system to it. DayZ is fantastic because it has no rules, if you don't like pvp its not the game for you.No, because if the person you speak of was the one to make the first shot, then they would loose karma, not you. You could easily kill them and not worry about it.The only problem is the range of the gun that was shot by the first person. If that is too small, then this system would be ineffective. If they shot a makarov for example. But that is why there is a buffer on the karma system. If you were to loose 20 karma points out of 100 but then to give that player a blood transfusion and morphine, your karma would be increased again, removing the penalty.Thank you for taking the time to list a valid problem with this system. This is the type of criticism I am looking for. Share this post Link to post Share on other sites
anonymousplayer457 1 Posted October 22, 2012 I said 'part of what makes DayZ so great...', read mate. Of course being the only realistic apocalypse survival sim doesn't hurt either.And no, your 'karma' system isn't an incentive, it's outright dictatorship...If you are going to call this system a dictatorship, then you might as well call every society a dictatorship. We have laws for a reason. Given, there are many laws that need to be removed. Share this post Link to post Share on other sites
Raged 187 Posted October 22, 2012 Humanity needs to be done away with. Plain and simple. Share this post Link to post Share on other sites
Hetstaine 10852 Posted October 23, 2012 "3. Killing for self defence without possibility to loot the other guy huts your karma? Groups fighting each other?"The person who fired the first shot would be the one at fault. Anybody who shoots after that within the radius of the range of that persons gun would not have their karma dropped.So if somebody with an AS50 shot somebody from 1000m away and missed a group of players, then the actions that follow from those players would not degrade their karma. Two people in a group, both lined up on target. First person always shoots to miss so the second can drop them without losing karma.So I need some food desperately and I shoot a player in order to gain some, the dead player has no beans or anything I need for that matter so I don't loot him, would I be punished by your Karma system? What was the answer to that ? Because he needed food he is good to go ?.. easy then. Everyone runs around with no food and water on them killing because the karma will not be affected, they killed because they needed it, or so the game thinks. What happens if i kill someone for food/drink because my hero champion of Chernarus is low on blood, blinking out on food and water..i have been alive twenty five dayz and do not want to risk my char from being kos so i think fuck it..this is survival and i am dying. I pop him then run in to loot and four more guys come running in the distance..his buds. I have to leg it as i do not have time to loot. I manage to take out all four..hey my life was definitely at risk but then bam..i am banned. Why..because i genuinely needed food or drink ? You simply cannot ban to try and stop pvp. Regardless of the humanity system or a karma system..people are still going to want to play how they want. Bandit, hero.. whatever. If one dude fires a gun in Elektro to kill a zed and a whole bunch of survivors are within the required distance ( you mentioned 1000m so lets use it) for the Karma system to only apply to the first guy who shot at the zed does that mean it is open season for everyone in that 1000m circle ? A clan or even a small group could still easily march around the map all day killing whoever they wanted by alternating the guy who shoots first thus only lowering his karma by 20 out of your 100. And then just bandage/blood/morph a mate and regain. There is so many variables to take into account with a system that can end in banning, no matter what you do there will be loopholes..there is no way to effectively 'police' it correctly. Banning is the ultimate wrong way to go about it though. Slightly OT, when i read Sergeys topic about how he is going to make life miserable for players who spawn kill, it really tripped me out. I mean..really ? That sort of mindset to me is just totally whack. Why not just send someone over to grab my gpu out and hit me on the head with it because i did not follow the rules. Absolutely ridiculous. Reminds me of a powertripping OHS guy i was unfortunate enough to know and his insane rule set. Back on topic..being spawn killed can suck, being spawn killed repeatedly can suck, being killed and not looted with an old char sucks even more. KOS in general can suck. Banhammer and rules within a game like this suck a fukton more. A really big fukton :) The humanity system was an ok experiment and i have no idea if it will make it into the alpha or beyond, i liked it because i wanted to achieve my pretty clothes ( yeh i know..gay huh lol ) but i think the bandit clothing being forced is crap. You will not tell a bandit in rl. Gaining the hero suit is a choice, getting the urban turban is forced on you and does not work as intended. I have had to work off my bandit skin twice because of kos types, i dont give a rats really that they tried to pop me but i hated the turban when i had to self defense. Survival, deal with it :) There is going to be assholes in a apoc that might shoot you because they like your mexican sun hat and whether they have 1 or 30 murders ..they are not going away until someone takes them down. Karma is only coming at them out of a barrel. Share this post Link to post Share on other sites
Mos1ey 6301 Posted October 23, 2012 If you are going to call this system a dictatorship, then you might as well call every society a dictatorship. We have laws for a reason. Given, there are many laws that need to be removed.Taking things out of context FTW.My point is that this idea punishes players for a certain play style. This shouldn't happen in DayZ. What I would like to see is something to ENCOURAGE co-operation with the people that you meet in game, not DISCOURAGE banditry. The problem is I can't think of anything that can't be worked around by just playing with a small group of friends and shooting everyone else on sight. 1 Share this post Link to post Share on other sites
Hetstaine 10852 Posted October 23, 2012 My point is that this idea punishes players for a certain play style. Totally, punishing a playstyle with a ban result is simply out the window for me. With a brick. Share this post Link to post Share on other sites
Zeppa 562 Posted October 23, 2012 "1. You cant ban people for their playstyle, if someone would like to be homicidal maniac he should be able to."It wouldn't be such a problem is not so many people did it. At least on the servers I play on.-There is the problem, underlined... there are others than ones in your server."2. How do you track things?"Already answered this.It would very complex and other things should be implemented also for this to work even some level (groups for exsample)"3. Killing for self defence without possibility to loot the other guy huts your karma? Groups fighting each other?"The person who fired the first shot would be the one at fault. Anybody who shoots after that within the radius of the range of that persons gun would not have their karma dropped.So if somebody with an AS50 shot somebody from 1000m away and missed a group of players, then the actions that follow from those players would not degrade their karma.-so..1. Im target practicing to trees with my as50, my gun range is 1200m.There is 2 groups of people within that radius(lets say 800m away) and start fighting each other. Now their actions wont hurt their karma because I shot first to a tree(or some other individual player)?2. If I shoot someone with as50, go loot him and it doesnt hurt my karma but affect everyone else within my radius?There is 2 groups of people within that radius(lets say 800m away) and start fighting each other. Now their actions wont hurt their karma because I shot first?3. If I shoot someone with as50, go loot him and it doesnt hurt my karma?There is 4 individuals within that radius(lets say 800m away) and start fighting each other. Now their actions wont hurt their karma because I shot first? (everyone shooting everyone)There could be something that I have missed but I dont see this working.. Share this post Link to post Share on other sites