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DeadManWalking2

breaking and entering mechanics

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in the standalone we will be able to enter every building. however I think that most of these buildings should be locked, forcing you to affect an entry. Forcing players to pick a few choice looking buildings before moving on, because otherwise players could spend literally hours simply going from building to building untill there inventory is full.

a locked building would have a higher chance of spawning decent loot. However, the method you use to get in will result in different levels of prolonged noise which would obviously attract zombies.

methods for entry could include (amongst others).

1) kicking the door

2) using a battering ram (convert pile of wood into a basic log battering ram)

3) crow bar

4) hack the door appart with an axe or other suitable wepon.

5) shoot the lock (wont open the lock, but about 5 shots into the lock should make kicking door open easier)

6) breaking a window and climbing through

7) lock picking. (some form of lock picking mini game should be used so that players actual skill is used and there attention realistically distracted from what is going on around them)

Doors should have 2 health statistics. 1) door health and 2) lock health.

some doors it should be impossible to hack open and take allot to break the lock. such doors would be for eg metal and have high value loot behind them.

while other doors would be possible to hack, but the lock impossible to break (because it's a solid metal bar for eg.

door smashing would be done by using mele wepons or explosives against the door, while lock damage would use right click on object or scroll down on door and select option.

once this mechanic is implimented for doors and possibly windows, it would be a simple matter to export the same mechanic to crates, chests, safes and other things. thus making scavanging that much more interesting and the axe and crow bar both a vital tool for succesful looting.

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