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Yehlan

Private hive setup

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Im looking to setup a very small private Day Z server for myself and a couple friends run from my computer. Ive googled this to death and everything I have found so far referene extremely old setups that other sites say dont work anymore. Ive never really setup a server before so I need something a little noob friendly as a guide to setting this up. The reason Im doing this incase someone wants to know is im trying to get a bunch of friends and family into Day Z and alot of them are losing interest fast because whenever they join a server it either lags really bad, gets hacked or other players have them dead before they even have a chance to see or experience anything. What im wanting to do is get them into a private server so they can get a feel for the game without all these problems so that when they feel comfortable we can goto the more public servers and they can feel like they have half a chance.

So far ive downloaded Mysql and navicat as these programs seem to have been recomended as support for the server but I need help of making a server itself. Any help in this would be greatly appreciated so I can try to recruit even more people into the Day Z community.

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What you need is a server package.

At the moment, there's two main contenders, both are current.

ayan4m1's Bliss, located at https://github.com/ayan4m1/blisshive

and Pwnoz0r's hive, located at https://github.com/Pwnoz0r

Please note that Bliss supports various maps with the same package, while Pwnoz0r has different packages for different maps, hence why I linked you to his GitHub profile rather than his actual package.

Bliss is the one being used by DayZPlanet (otherwise known as ViLayer)

Pwnoz0r's database is set up to mimic the official DayZ hive.

It's really your choice.

Setup is fairly straightforward, however there are people out there willing to help.

Good work installing Navicat, one can access his DayZ server database with that and tweak vehicle spawns and stuff. I prefer MySQL Workbench but that's just me.

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