Jump to content
Sign in to follow this  
ghost_kage

Animations and Options When Opening Doors

Recommended Posts

So I don't know whether or not the devs actually have time to look in the suggestion forums, but I figured I would post this here just in case. I have a suggestion that I really think would be neat to see and one of those small things that adds to the immersion of the game.

Animations and options when opening doors.

So, if anyone has played the splinter cell games this will sound familiar. Basicly, when you walk up to a closed door (not a gate, this idea only applies to doors in houses and building) it has three options. Open Door, Open Door Quietly, and Kick Door.

Open Door: Relativily quick method of opening the door, it allows you to enter a house or room quickly while making a little bit of noise.

Open Door Quietly: Slow method of opening the door, however this method is silent to zombies, a slight creaking noise can be heard by players.

Kick Door: Loudest, but fastest way of opening a door. Kicking a door will knock a zombie or player standing on the other side of the door over; players recover quickly, zombies recover slowly.

I honestly think its the little things like this, and other great things that rocket has implemented that stand this game out from the competition. Obviously this would need to be tested, require good animations to be made, and probably not be something to add until later in development, but things like this are what I really hope to see in a simulator such as DayZ.

Share this post


Link to post
Share on other sites

Not a bad idea at all, nice work chump! Though you can add an option to peek inside or listen closely to what is going on inside - zombie or player footsteps but if your listening your ears are against the door so when the person on the inside kicks out, you get knocked down. Well you could add those ... Or not?

Share this post


Link to post
Share on other sites

Best door system I've seen so far comes from Amnesia (min 1:12):

The problem is that doors would have to operate server side, taking lots of resources for being implemented; maybe the suggestion Ghost Cage should be enough.

Amnesia has really good physics also, maybe interesting for making barricades, but again that could waste too much resources in order to archieve it.

http://www.youtube.com/watch?v=Ewkud9-1S1Y

Edited by Wili

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×