Jump to content
Sign in to follow this  
hoeker001@web.de

Persistency suggestion

Recommended Posts

Hi there!

I played DayZ for a while now (2 days straight) and I really love the whole concept of it. Even though it is in Alpha it feels complete and working. But some things can be improved here and there. Here are my suggestions:

Persistency

There is so much you can do here. Some people complain about server hoppers. This can be adressed by this too: Make the server have something you feel attached to, something that changes the server as a whole. And this leads to:

A way to implement a bigger persistency (and "Job" balance)

So, this is just an example and not quite polished.

You could implement a 3 faction system (bandit,survivor,Police[military?]). When in the game you can decide to join one faction. For example you can join the military. Now, since you joined the military you get cash (ARMA 2 mechanic), which you then can spend for weapons or (wait for it...) .......Buildings! (sandbags, MG nests). You could implement the same thing for the Bandits but with slightly different things to buy. I leave faction balance and stuff aside now, because this is just a rough Idea and I want to leave this to the developers. (Honestly I just don't want to leave my biased opinion here xD)

So, what do you think would help the game being more persistent?

Please also leave some ideas down there and not only "sucks" or "good" ^^

DayZ itself is a great thing, keep up the good work!

Share this post


Link to post
Share on other sites

For having such a saucy-looking subject line, the content of your post was disappointingly buttoned-down.

Also, I don't think 'factions' are a very popular idea around here. But A+ for description!

Share this post


Link to post
Share on other sites

For having such a saucy-looking subject line' date=' the content of your post was disappointingly buttoned-down.

Also, I don't think 'factions' are a very popular idea around here. But A+ for description!

[/quote']

Thanks xD

Well the title said "a suggestion". ^^ What did you expect? :D

What my basic idea was to make players able to build stuff.

I really like the urban warfare kinda feel when in a city with other players, but i don't really enjoy getting shot in the back, looted and left alone.

So I thought about, what would happen if the player can

a) distinguish between friend and enemy and

b) could be a part of a server and gets some sort of progress feeling (which the game lacks because of Pking Bandits that shoot first even though you're friendly and don't even have them at gunpoint)

and this was what came out of it. So it's a rough idea how you COULD add some persistency to the servers and promote co-op play. If you have any suggestion to it or a better Idea, post it! :D That's what the forums are for!

Share this post


Link to post
Share on other sites

pre-built factions? NO, learn to search the forum and form a faction of your own with people you have come to know as friends

crafting/building? use the search function, contribute to one of dozens of extant threads

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×