Jump to content
Sign in to follow this  
karlthecoolguy@hotmail.com

Importing a custom base from 3d editor into chernarus dayz

Recommended Posts

Heya guys

I looked around everywhere on how to do this on google pretty much everywhere and could not find any infomation on how this would be done.

As i have seen Private hive servers offering to import Custom bases into the map for donators. Its something i would like to do for my private hive for the donators and also to import my own base.

I couldnt see a way of doing this in the editor apart from saving it as a mission which i would guess wouldnt work correct?

Any help would be awesome

Share this post


Link to post
Share on other sites

What are you talking about ?

Creating a new "addon" object which could be placed in the game ?

Using existing "objects" from the game and place them inside the mission on the map ?

Your title says some about 3d.... Then i'll point out this website, but know what you are beginning with, these things are going to take time and a lot of learning how to use the tools and such...

http://community.bis.../wiki/Modelling

But this is probably not what you ment.

You want to put objects on the map your privat hives uses as the "playworld"

Well this is easy, you openup the mission in your editor and place object on it.

How to ?? >> well in the server "MPMissions" folder is a folder that should be the mission used for hosting the game. Move this folder to your : C:\Users\'yourname'\Documents\ArmA 2 Other Profiles\Allie\MPMissions

If you have placed it in there you open up the "multiplayer" editor of the game ( go to the multiplayer screen of your game, the page where all the servers show up, find the button "NEW", and click couple times ok, you should now be able to find the dayz mission and open it up in the editor, you can now add stuff......

After editing the mission, you place it back into the servers "MPMission" folder.

Hope this helps

Edited by Allie
  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×