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Found 41868 results

  1. We are a community named Gorillas, there is based in Denmark. We have just Launched a new dayz private hive server. To get acces to the server you have to contact Seri, razzle or jannik from the community to get the password. We are going to get alot of vehicles on the map, and heli. And hoping to get cars like humvees on it. We are still on it and trying to make this server epic. When you are in contact with the admins, they will inform you with the rules on the server. We are looking in the logs every day. So cheaters will get banned right away. We also have a Public server you can join. Map is also Namalsk. But there will not be alot of admins there. So tired of cheaters, then the Private servers is something you will like. Pls contact us if you want to know more. We have a homepage, but its only a temp design. We are working on to get a proffesionel design with members login and forums. www.gorillas.orgfree.com (temp) www.gorillas.dk (soon to be launched) Contact: [email protected] (Send a email and tell a little about your self, who you are, where you live, age. And why you wants to be a part of Gorillas private hive.) After that we will give you acces to our ts3 server, where we can talk about the rules. Best regards Gorillas Community.
  2. For fallujah right now you can manually add vehicles to the database, we'll be working on the map tool tomorrow to make it work with fallujah so you can add vehicles via right click menu which should make life easier. Which specific vehicles you can spawn on Fallujah I do not know, I know some vehicle classes were unbanned by Vilayer for the map. If you've played fallujah and seen a specific vehicle on another server you can spawn it.
  3. madhellsing

    1.7.3 Vehicles Fixed after one Repair

    I got this on the V3S truck I found that I would crash it and after fixing the wheels not the engine and when logging back in everithting would be perfect. not happening on the other vehicles though like the hatchback and the 4 wheeler. What I'm thinking is maybe the server set up on certain vehicles. Also good for you man lol I find more an issue the random getting killed by no one and loosing all my gear when I logge in my server.
  4. TheDuriel

    Helicopter weird Glitch

    in arma2 vehicles drain fuel when the engine is ON not actualy used (the vehicle speed does not change the amount of used fuel at any point) make sure lights and engine are off // maybe the server bugged the chopper on a restart
  5. Aware of an issue with some vehicles not appearing. I would recommend private customers to hold off on the 4.0 update until this is fixed in the next hour or two. It will be fixed regardless of whether or not you upgrade now but basically we're having to recover vehicles from our most recent backup to apply the fix (6PM PST). Developing a tool from DayZTools that you can click to recover those vehicles and apply the fix. Once it is fixed, I'll update everyone via email/here/Teamspeak. If you get "server side" issues, please submit a ticket with the title "1.7.3 Server Side Issue" and I'll get that straightened out tonight. There was an issue with the 1.7.2.6 / 1.7.3 install from mod manager going in the wrong directory. It will require me going into your server and clearing out some files and reinstalling. If you are getting "wait for host" or "loading" longer than 20 minutes (yes, please give "loading" some time). Do the following: 1/ Stop server 2/ Go to TC Admin -> server.cfg Config Editor and hit "Save" 3/ Go to TC Admin -> Mod Manager -> Bliss 4.0 "Uninstall" 4/ Go to TC Admin -> Mod Manager -> Bliss 4.0 "Install" 5/ Start server Sometimes there's a collision when two users on the same server try to install at the same time.
  6. was playing "[bSA] Fallujah Dallas 160 Vehicles | villayer.com" yesterday, then when we had gotten a repair truck and a humvee, then they locked the server for about 30 minutes. today my friend got script-killed and when he sent a complain to whoever is in charge of the server, after that i logged in and talked to the admins in side chat saying i was going to report it, then they killed me too and banned me. i took a pic when they banned me.
  7. Askar

    Bandit Logic

    Follows you around for a few hours, working together to fix vehicles, loot villages, and survive... Shoots you in the back of the head over a four-slot backpack upgrade. Yes, I'm still bitter "Lance."
  8. Server: us 1526 Time: Between 9pm and 10pm Pacific Standard Time The scripter reported and spawned vehicles ranging from uaz to black suv will add video proof when i can get the footage from friends livestream Link to video about 3 hours in is when he shows up http://www.twitch.tv/twogold1337/b/337878195
  9. I think we can all agree that it's imposable to clear out a town. That's because the zombies just keep on spawning and spawning. I know it has been suggested about zombies not spawning so close to players but I think that zombies should have a very far spawn radios. This would make it possible to turn small towns into safe areas. This wouldn't apply to places like Cherno and Electro though, they're too big and common. Also, I think the map should be extended (I know this is already being done) so that in gets colder and colder the further inland you go, and eventually you get to places where it snows instead of rains and the ground has lots of snow. Making heatpacks a much more required item for survival. Also, vehicles should be 4 times as common, it doesn't make sense that pretty much every vehicle in Cherno is blown up. My turn to use a Walking Dead reference. In the series you'll see that some vehicles are blown up and crashed and all that, I'm not say that every vehicle should work but that it would be more realistic if there were more working vehicles. To counteract this, vehicle loot (Fuel cans, Tires, Scrap metal etc.) should be much more rare. I mean, think about it. The only way zombie could make this much destruction is if they all had RPGs.
  10. GB-UK Private hive - home to the dead horse with party hat clan very friendly admins, with no admin abuse gaurenteed low ping server is standalone ready difficulty - veteran admins always online to keep hackers at bay 125 vehicles server may become pw protected once we have enough players to do so admin email - [email protected] SERVER DETAILS KEYWORD - GB-UK IP - 5.63.147.44 PORT - 2532 SERVER IS BRAND NEW AND ALL VEHICLES ARE AT ORIGINAL SPAWNS. PLUS MANY MORE NEW LOCATIONS. Join today and settle in
  11. privatewolf

    New Vehicles to DayZ

    Solitude, not to start an argument.. but if you played ArmA II: CO instead of just DayZ you would know the vanilla version has a handful of jets/planes.. added with the ACE mod it just makes tons of unique aviation vehicles
  12. n1kko

    New Namalsk server

    We have moved back to Chernarus due to database issues with vehicles.
  13. fuse

    I got a question.

    It's easier to get and keep gear when you are with other people, and once you get a lot of gear you can set up a camp so you're never without the necessities. Many YouTubers play on private hives that have additional vehicles.
  14. Hi, seems that you are a much better hoster than survivalservers.com. I am curious, before I purchase a private hive from you. Does Fallujah have vehicles that I can spawn! (Mi-8, Chinooks, MV-22 etc etc etc). Thanks!!
  15. SPRIGGAN312

    Train as a vehicle

    i think if they tried to ram a train going at high speed, they'd blow up in their vehicles XD but i reckon the only threat for the train is if someone managed to snipe the driver through the window, blew up the train with satchel cahrges on the tracks, or a M136 launcher hitting the train :P
  16. Well there are now two new Apps of DayZ Maps for the Iphone which are both decent but I liked the one which has more of a bad rating. The other was actually the DayZDB which I complained to them that they should do an App and look at that they have, which is also awesome, sad thing about it I can't select what I want to see and not want to see and I gotta press abutton to zoom in and out the map. With the other DayZ App all I gotta do is do the usual to zoom in with my fingers which I prefer because it's quicker and faster dont have to fudge about pressing buttons to zoom in and out, so damn slow, but the one with the good zoom doesnt have all the things to show where like good stuff would be. All it shows is vehicles and helicopter crashes and really Heli Crashes have got alot of supplys which ive seen on youtube videos, which I have yet to find one myself because I dont want to continue my game until I get a better video card struggling to see I see blurry vision about 10 feet away :( Either way both I give like a thumbs up and down because both have there faults and there uses. Im hoping the bad ated DayZ become alot better which im wondering is this App vfig? I think its well done but still it needs like the info from DayZDB the low spots of items, medium and High for like Weapons and Ammo. Think DayZDB do like Green for food + Drinks, Blue for Medical, Equipment and Other things (Mechanical possibly) and Red for Weapons and Ammo.
  17. Konrad IV

    Totally confused about something that happened.

    It was a friendly hacker for sure, he probably had invisibilityhack on and spawned in vehicles for you.
  18. bad_mojo (DayZ)

    Bugs that change the game

    I wanted to discuss some of the bugs present in the DayZ mod and their effects on gameplay. I'm wondering what everything thinks of these things and should their effects be kept in standalone/future versions. -Zig zagging zombies - We've all noticed how the zombies don't run in a straight line at you. This is because they're infantry as far as the engine is concerned and in Arma the infantry to try flank you. Effect: It makes the zombies much harder to hit with bullets. Or at least harder to land accurate shots. -Zombies walk indoors - When the zombies have to walk on a surface that isn't terrain they are forced to walk slow. I've heard this is because the Arma has no physX support or something like that. Never the less, it's an engine thing. Effect: It makes the game extremely easy once you learn the layout of the map and know which buildings/structures are best used to your advantage. -Zombies glitch through walls/floors/stairs or even through your swinging axe - When a zombie is trying to attack you, it sometimes ignores objects between you. They sometimes warp through surfaces (stairs in the apartments for example) and pop up in your face. Also, they tend to ignore being hit and continue to attack even after being hit and killed. Effect: You can't trust an object to keep you safe from zombies. You have to keep your distance from walls and avoid certain areas all together. When axing zombies, you have to keep stocked up on bandages, pain killers and blood because you get hit a lot. -Zombies only spawn right next to players - When you see zombies in the distance, there is or was a player in that area. Effect: People look for swarms of zombies to find players. At the same time, people avoid swarms of zombies in fear of players. Vehicles don't spawn them, so a car or helicopter passing by will know where the players are. -Loot only spawns when the loot pile is empty - If you leave a tin can on a loot pile, it will remain a tin can forever, no other loot will spawn. Effect: Less loot because people leave the trash. But, it also allows you to exploit the mechanic and farm loot piles in one location. ------ I think some of these bugs are worth keeping the effects of. For example, the zombies being harder to hit because they flank you makes it harder to engage a group of zombies in the open. You are better off waiting until they are right in front of you. But, I think other bugs like the zombies walking indoors really messes up the whole game. It's not like we can decide not to use that exploit to our advantage. Buildings are everywhere, and it's normal to run to a choke point when being chased by a hoard of zombies. Usually the only choke points around are doorways. Making zombies be able to sprint indoor would really shake up the DayZ gameplay, and I think it needs it.
  19. Hello all, I am disappointed in myself that somehow I never heard of this game/mod until recently. Now with this Mod ultimately costing me $40 to be able to play it I decided to participate in the newer War Z alpha testing. I LOVE War Z, despite what i read here the game is great, yes it will require much more work (Voice, Map, Guilds, Vehicles etc) but for an alpha stage game it is a blast. I have reviewed DayZ and it will no doubt be a day 1 purchase for me when the stand alone version is released. So my question here is should I drop the $40 to be able to play DayZ now or wait until the SA release? From what I have read it should be released in November/December. I only make mention of War Z because it is the same category game. DayZ is obviously more developed and has been around much longer. I have been watching videos of DayZ non stop and can't wait to join the community. So what do you guys think? Would I be wasting money purchasing it now?
  20. GB-UK PRIVATE HIVE - HOME TO THE DEAD HORSE WITH PARTY HAT CLAN SERVER DETAILS IP - 5.63.147.44 PORT - 2532 Private hives are defiantly the way forward for dayz, However me and my pals have discovered the amount of ADMIN ABUSE on servers nowadays is ridicolous, for example finding the admins camp..... so they ban you, or stealing an admins car.... so they roll back the server to get it back. You just cannot seem to settle in and have fun. This is where me and few friends decided to all chip and and rent a private hive, where we GUARANTEE no admin abuse. Now let me list the server facts below VETERAN SERVER GMT-6 125 VEHICLES SPAWNED IN GAME ACTIVE ADMINS - TO KEEP HACKERS AT BAY ROLLBACK FEATURE - IF HACKERS COME ALONG WE CAN ROLL BACK THE SERVER MAX PING - 350 SO PLEASE JOIN TODAY AND DO ALL YOU CAN TO SURVIVE, WITH PEACE OF MIND KNOWING HACKERS WILL NOT SCREW YOU OVER
  21. I really recommend you try out Haven Australia! It has an extremely reliable admin, great staff, and a mature, dedicated community. It now has custom buildings and vehicles, so head over to their homepage to get whitelisted! See you there! :D
  22. VViking

    What to do...?

    Imo you summed up two of the worst aspects of this game quite nicely: In it´s current form, basically it is a hardcore PvP game with some annoying NPC enemies, which only steal your time and get on your nerves. Killing them is punished in multiple ways(ammo waste, attract more of them through sound, give away your position, constant respawning). Also, the rarity of vehicles can be a bit extreme considering the size of Chernaurus. Even worse because of the spawn mechanic. Only chance to get a vehicle on populated servers is by logging in right after a server restart and checking the spots. And guess what? In most cases the people who already have a vehicle will be there first :-) And then they have two vehicles, or completely destroy the ones they find. Chernaurus is fun, but only in small doses or in organized, big clans, I guess. Otherwise I recommend Namalsk.
  23. sgtsnug

    DayZ survivor class

    The only method of integration even resembling classes shouldn't be a 'choose your class' and receive bonuses as suggested. I can only see one method that would fit into this style of game and that is making gear selection dictate your role. As is we have various utility items that allow us to do certain things: Tool Box = Repair Vehicles (Engineer) Knife = Gather Meat (Hunter) Matches = Set Fires (Cook) Compass/Map = Navigation (Navigator) Entrenching Tools = Build fortifications (Builder) Hatchet = Gather wood/Melee (Logger) I say instead of everyone being allowed to do ALL these things (not to mention you couldn't hope to carry all the items in RL and run about) we limit how many utility items the player can carry and even add in a few. Why? because then you'd have to consider what equipment do you need to survive making you adapt your play style to the items you pick, it would make joining a group that much more appealing and rewarding, each person filling out the various roles and contributing to the group in exchange for their own help in return. Now since some items are much smaller and do specific tasks and some larger and do many e.g. tool kit, entrenching tool I'd separate them into two groups, Major Utility, and Minor utility. I'd imagine allowing players 1 Major and 2 minors would be sufficient. Major Items (+Additional Ideas) First Aid Kit - Faster Application of Medical Items, Can Self Use Blood Bags. Making/Applying Splints (splinting broken legs to allow walking but not running, if no morphine on hand). Entrenching Tool Tool Kit Hatchet - Here due to size and fact it seconds as a weapon Radio - Long range communications used to talk between radios (recommend ACRE for Teamspeak adaptation) GPS - Not minor due to pure usefulness and that it practically renders the map/compass useless. Minor Items: (I have excluded the Flash light, as I think everyone should have a slot for one separate to this concept) Map Compass Watch Matches Knife By limiting the player to only having 1 Major and 2 Minors you can probably begin to see in your mind how that would effect game play, and your own play style quite dramatically. If you want to live off the land? hatchet, knife and matches, navigate around with ease? either a GPS and two minors of choice or open major and map + compass... This style of making classes doesn't really change anything currently in the game, it simply focuses more emphasis on planning and team work.
  24. Okay This might become a long topic so I'll split it up into sections Current Weapons: M203 v Lee Einfield Soundwise Try firing a M203 and a Lee Einfield and see which one attacts more zombies. I'm not saying the Lee Einfield sound is too loud but It should be that the M203 is louder. Another things In the barracks Sniper Rifle Spawn if i am not mistaken, If there was a military barracks in the middle of a zombie apocolaypse there'd be more Assault rifles rather than Sniper Rifles. Sniper Rifles should spawn more in Deerstands rather than AKMs & AK type related weapons which could still spawn in Firestations. Recent Changes: I see that their trying to make it more a survival zombie game but Taking away HUD and zoom in while firing the gun is too much. They should at least keep the HUD but only display like zombie kills and murders, name if they are worried that Humanity and Blood tells the player too much info. Also It's now harder to shoot zombies with Short range weapons like unscoped M203 and M16. (Which i both tested out) It wasn't in the Log Changes that they disabled that too. It took me 5 minutes to figure out why my gun won't fire. I don't know if their planning on keeping this but i hope they do not. Upcoming last patch before the standalone: I think rocket is coming close to annoucing some information about the standalone, half of us didn't expect another update to the mod until the standalone came out , some of us didn't expect there to ever be another update for the mod. Now he's released a decently sized update and is already annoucing the next one. http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/ I personally think he's trying to rally some more activity right before he annouces the standalone release date, ect.. Also on the Combat Log update i think it's not going to cover all alt+f4 attempts but it is a great addition, P.S. To all those who are saying "its still not stopping the hackers and D/Cers" This was never intended to fully stop all hacking and no zombie survival game will stop ALT F4ers to everybody satisifaction, there's a point where a game can cross with limitations of disconnecting that will get people mad. This small update alone pissed some people off. They also fixed a HELL of alot of bugs... Let's talk about the new weapons & Vehicles... * [NEW] class Mi17_Civilian Now Unbanned. http://picacid.com/arma2/forum/Mi17_Civilian.jpg Yeah more helicopters, now less need for Server hopping for a helicopter... And the addition of just plain cormercial helicopters is good. * [NEW] S1203_ambulance_EP1 Now Unbanned. http://community.bistudio.com/wikidata/images/b/b2/Arma2_oa_s1203_ambul.jpg Kinda cheezy but alot of players have been asking for it, of course they just going to add on to a existing vehicle their not going to create a whole new vehicle for a mod. I think it's just great their doing all this work for the mod while we wait for the standalone. An2_1_TK_CIV_EP1 By look at google images it's some sort of Tank.... I hope it's just really expensive to repair and hard to find ammo for it. Btw good luck hiding that beast. Also if somebody fires near 15 feet of you that'll do some protection against people who would DC if somebody charges them (won't protect against Being Sniped DC) but it helps. And some people might get angry because if your hanging with a group they might need to stop firing for you to leave but if your group is firing then you shouldn't be DCing anyhow... Great that their fixing the female skin bugs, so that it'll be a little more diverse. I don't think the DayZ will go as far as WarZ customization with the standalone but they might do something similier... The main uses for dogs now will be Attacking zombies, (you should probably on use this if theres only one zombie near the dog otherwise you might lose it :( ) and finding animals to kill, sometimes hard to find sometimes theres 50 all around you. I'll leave you with a question When does this update supposed to happen? http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/ Thanks for reading, Post Questions / comments
  25. I find it odd that you can't find anything in the logs. Someone teleporting? Check setpos.log for multiple entries and drastic changes in their coords over short durations of time. The following is an example of someone teleporting from around Elektro to NWAF then back down near Pavlovo. All of this occurring within 40 minutes. 01.11.2012 18:58:06: NAME (IPADDRESS) GUID - 33:5 [9922,2472,68] 01.11.2012 19:09:22: NAME (IPADDRESS) GUID - 33:5 [5549,8605,321] 01.11.2012 19:11:32: NAME (IPADDRESS) GUID - 33:220 [4269,10329,338] 01.11.2012 19:23:50: NAME (IPADDRESS) GUID - 33:220 [4649,10496,338] 01.11.2012 19:32:02: NAME (IPADDRESS) GUID - 33:220 [4587,9758,339] 01.11.2012 19:33:45: NAME (IPADDRESS) GUID - 33:220 [2559,3183,129] 01.11.2012 19:37:04: NAME (IPADDRESS) GUID - 33:220 [2984,3253,141] Check setdamage.log for anyone with a value of 1.000000. Example: 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #0 1.000000 33:262 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #1 1.000000 33:262 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #0 1.000000 33:264 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #1 1.000000 33:264 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #0 1.000000 33:266 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #1 1.000000 33:266 If someone is spawning vehicles/items, they'll show up in remoteexec.log and mpeventhandler.log. For the most part any entries in either of these is grounds for a ban, minus aireffects for UH1H crashes. Then of course createvehicle.log, which is easy to parse for suspicious activity. Check all the logs, if someone stands out on one, cross reference the others for further proof. Both of the examples above are from the same player. Another way to catch people sometimes is parsing direct chat in serverconsole.log. You'd be surprised how many cheaters don't use mics and actually type out incriminating evidence. All of this is assuming you keep your filters up to date. The logs will catch any remotely executed script.
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