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Showing results for 'ghosting'.
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Haha, that was me screaming OHHH BOYYYY... haha it was pretty funny, i came out on top of whoever i was shooting then you shot me from above, i got one shot off right before you nailed me, obv i didnt hit you :P.... And I went up there a little after everyone died, good thing you guys got me because the ghoster would have, and i checked all the bodies.. it was you guys and AOT Michael and AOT Jimbob, guys who me and evo have on fraps DCing and ghosting over 9000 times. Those two are a complete joke... It doesn't surprise me that their bodies were up there when they never climbed the ladder on this server to get up there. oh, and i was the original guy with the DMR up there, was at kill 10+ before you nailed me heh
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Hello Stan I know of the camp you are on about and i can reassure you there has been no cheating done to create it. All the vehicles were legitimately found and the tents are currently broken and duplicate. We created this camp to create some conflict on the server, rather than the occasional incursion. Trying to encourage people to try and steal and attack the fortress. Thank you for letting me know of your issue and once again i can reassure you that camp is 100% Legitimate. We are very strict on hacking/Alt-f4/ghosting in DE7 and meet every one of them with serious consequences. Many Thanks Throbin, DE7 Owner.
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Periodically wiping some all tents/vehicles would probably hurt the legit players most. The people who actively dupe will only have to do a few crash site/NWAF runs to get one of each item and then dupe the shit out of them again. I agree though that this is one of the biggest issues atm. The thrill of the loot hunt is pretty much gone now for me after i found a city of ~20 tents stocked with everything you could ever want. At first me and my friends thought we had actually raided it, but the tents just had MORE of the same items a day later due to intentional or unintentional duping. But yea, imo duping is one of the 3 biggest issues atm right after ALT-F4 and ghosting and once it is fixed all characters, tents and vehicles need to be wiped.
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Why do regular/recruit servers exist?
Vexus replied to TheMachine's topic in DayZ Mod General Discussion
The servers aren't what's wrong (regular, rookie, veteran, etc) it's that the settings are so completely different from one to the other. I can log onto a Veteran server with CH:OFF and find myself with crosshairs and magical abilities to see zombies and other players on the sides of my screen. It's so sporadic to find a server with legit playing rules. It needs to be simplified so where everyone knows what they are getting into. My opinion is that DayZ should have no wall hacking or glowing spheres of who-knows-what. It ruins immersion and I have instead been finding ways to abuse it to track players, only because I want to know if that's being done against me; and it is. So ya, do away with the fluffy bullshit and get hardcore settings going. 3rd person is already a noob magnet as it is, take away free-ghosting. -
Nerdcore [NCR] Clan Recruiting
Cmall1113 replied to soulraiser's topic in DayZ Mod General Discussion
NCR has great tactics by ghosting into servers, might as well change the nerdcore to noobcore. If your gunna raid GMS at least do it legit, cause that shit you pulled aint raiding. -
I think your idea about the spawn part is an awesome idea. it would reduce ghosting alot : P
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Even if you remove the ban , you have to prove why we were banned. You can't just ban people because you think they are hackers. Actually we all know that it was a lame excuse to get rid of our attack. I didn't manage to see people in game, I was going to back up my mates and I suddenly got banned. You can't just ban people from your server just because they are attaking you. You can say we were hacking, we were ghosting or we were throwing you goats, it does not matter, as far as i know, you can't ban anybody from your server just because you want to. So please,post proofs of all the guys you banned from your server, I think you banned like 6 -7 people, so proofs , 1 by 1 please. I would not call people idiot when they actually were having problems updating the game and were not even in the game as you can tell from the report... It's just lame, really lame...
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Guys, if you want to have a real battle with other groups, then join the server and attack it legit. This ghosting/exploiting crap is cowardly. We were actually looking forward to a legit fight too. And yes, the first guy to unload on our team ghosted in right beside them. Logs can't prove ghosting.. but that's not what you were banned for.
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OK 1. We were not ghosting 2. We were not hacking (allowing them to see/fire through trees) that barely makes any sense. Can you please post these logs? Also we have fought CQF many times and have never been accused of ghosting or hacking. Most of them enjoy it when we attack because we dont do any of these things
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[HSO] was banned for using a modified tree file, allowing them to see/fire through trees. You were not banned for ghosting, although you're pathetic for doing so. We have logs and video of the server messages (available on request/after render), have a nice day. Edit: "Player [HSO] Excisionz: Wrong signiture for file ca\plants2\tree\t_picea2s.p3d"
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Playing with a group of friends , in Stary and I killed get , friends kill these guys , after they abort and come back 2 times , and last guy ghost to kill us , turns out when I go back to Stary the group has a hacker in the group , and he teleports to the middle of the field , shoots once misses , and then shoots once more and I get shot through the hill? Through it , on server Us 241 , go check the logs , ban them for ghosting , aborting , and cheating , thank you very much.
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For those looking for a different way of playing
*Regulator* Insaner replied to *Regulator* Oldtribe's topic in DayZ Mod General Discussion
After reading the original thread made by you Oldtribe, I couldn't help but smile. The idea alone is something that suits me and appeals to me, however I do agree with the people asking to do this on a certain server as it would be easier to get 1 server 'safer' then spread over maybe 5 servers. But I do have a few questions though, being: 1. What will the TAG be? 2. Whats policy towards people who try to KoS(and perhaps kill one of ours) but are in fact just scared players that felt threatened and shot as mere protection? 3. How do we handle whole gangs of bandits paying us a visit? I can imagine a 'safe®' haven, be like honey to bears in terms of certain bandits just looking to come and stir things up and/or possibly destroy entire camps trough the means of ghosting. Should we ride out to their servers(if we could determine it) in a true posse style to go and serve justice? 4. Is there a website somewhere(like a Enjin one or something else)? 5. Would there be voicecom avaiable, because coordinating a thing as this does require voicecom.(as I have a personal TS3, but I have only 2 or 3 slots left) Regards Insaner -
Poll re Telepathic/Psychic exploit. Please read the example before answering question!
disorder replied to JerFeelgood's topic in DayZ Mod General Discussion
Actually that is wrong, but it depends where you get your definitions. This is what I know it as Ghosting, or "to ghost" is The act of one or more dead players spectating an alive enemy player, with the intent of revealing his or her actions or location to their alive comrades, giving them an unfair situational advantage. This is achieved usually through a voice chat program, such as Ventrillo, or an IRC client. http://www.urbandict...ting video game I knew all of these terms from a long time ago, been playing since dune2/doom and other DOS games. -
A NEW DAWN Hospital and food bank
hordeslicer replied to DemonofCherno's topic in DayZ Mod General Discussion
I helped out with Fort Friendly and Fort Haven. Ghosting became a serious problem but with your rules it might not be to bad. I would love to guard and I'm almost always on. http://dayzmod.com/f...ial-experiment/ EDIT: Just saw the last post. -
I had no idea where to put this.
GhostHawx1 replied to Martin69's topic in DayZ Mod General Discussion
so stick to one server, i do. and if it reads me wrong, yet i only play on one server three four hours a day, then i tell the admin and get it fixed. they can check back forever in the logs. once or twice is not suspicious behaviour. this is what you do. get on a populated server, hide like most do and hit P on keyboard. watch the ones who dc and ghost and play avoidance. theyll have a lil blue box when in game, white when not.just watch them in and out avoiding aggro, pvp, ghosting. if they get banned scew them. i die too much to care, and i kill them to my delight. But yeah yer right on everything else. tree broke my legs and killed me while crawling through treeline above elektro. i died at the fire station like that before. its a mod. we play it cuz we like it. adrenaline rush from hitting a cow at 847 yards with a as50? oh yeah, and praying someone goes near the cow? yup. itll all get fixed, just avoid the dangerous behaviour, heroin, ladders, believing theres a friendly in cherno, hulk boss castle zombies....have fun -
never actually saw the 5 seconds timer work, also jumping into cover and clicking abort then 5 sec till complete safety is still way too easy if the 5sec timer WOULD work i always just see people instantly disappearing when they hear a shot next to them, not taking 5 seconds to logg out, if you can prove otherwise, show me alt+f4ing is one of the most annoying things in the game, along with unlimited ammo and ghosting
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well, if this login timer actually works the way that other players allready can see and shoot you while you are not able to do anything yet, that would prevent ghosting an make server hopping way more dangerous, but alt+f4ing would be still the best tactic if under attack by zombies or players
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Poll re Telepathic/Psychic exploit. Please read the example before answering question!
JerFeelgood replied to JerFeelgood's topic in DayZ Mod General Discussion
again I say it. make non-use of 3rd party comms voluntary in a code of conduct/eula. No spyware. If I am a server admin and someone complains to me about players ghosting/ using alt comms s/w, I can go into observer mode and observe their group. Coordinated behaviour with zero evidence of how that communication is being achieved in game would be retardedly easy to observe and thence punishable as cheating. Admin records evidence with FRAPS. Make that punishment appealable. In my experience sim enthusiasts are more than willing to go the extra mile for realism and don't deliberately attempt to circumvent the sim environment. obviously, fixing the in game VON, adding a whisper/speak/shout and radio facility would be paramount to it's success. -
Poll re Telepathic/Psychic exploit. Please read the example before answering question!
Talon2000uk replied to JerFeelgood's topic in DayZ Mod General Discussion
Yeah it's an exploit, but there is no way to stop ghosting via team speak. What are you gona do. Have the stand alone monitor if the user is using external voice coms and then not let the game run if the player is. Can you imagine the support calls this would cause. "Waaaaa Day Z broke my ventrillo, Waaaa this is spyware, Waaaaa I'm gona sue!" Unfortunately ghosting is a part of multilayer gaming and its not going to go away. At the end of the day you can only make the game so realistic. Its not real life and no amount of coding is ever going to make it truly real. If you want to feel what its like to engage in squad combat without being in the army and putting you life on the line try paint bail or simunition. Its as close as your going to get without risking eating a bullet. :D -
Make it so a Character is locked to server Then you dont have to give a shit about ghosting , combat loggers Server hoppers.
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Solution for Alt-F4 and Server Hopping
dev0 replied to Jack Booted Thug's topic in DayZ Mod Suggestions
As Dean himself stated multiple times on interviews, server hopping, ghosting and Alt+F4'ing are serious disruptions to the DayZ game play. They neither add to the authenticity of the game nor do they help building emergent game play. And in fact Dean is going to try fix those problems in an upcoming patch most likely using cool downs on server switching and maybe even killing players who repeatedly server hop, ghost or Alt+F4. The OP has a point here and telling him to "die" is certainly not good manner. While I agree with the OP and Dean, that there is a problem, I do not agree if either of their solutions. In my eyes the OP's solution is much too technical. Specifying different log out rules based on radius on loot locations is neither easily understandable nor does it tie into the "No Rules" theme of the game. Dean's cooldown solution suffers from a similar problem. Introducing cool downs and maybe even killing player characters when hopping servers also introduces rules, which again is a contradiction to what Dean repeatedly stated he was trying to aim for with DayZ. Also, adding a reconnection cooldown will not really help fixing Alt+F4 scenarios. So I would like to provide a counter proposal to these solutions which I believe ties better into the golden rule of "There are no rules", as well as providing an authentic mechanism which is believeable and fixes all of the listed problems. I propose to introduce a log out "ritual". Log out rituals are very common in MMOs and help preventing similar scenarios in other games. A log out ritual requires a player to undertake a certain "ritual" or activity which will then allow him to seamlessly log out. For example, in World of Warcraft you have to sit down and wait for a timer of a couple of seconds to elapse before you can log out seamlessly. In other games you might have to do a prayer, visit a tavern, sleep in a bed or similar. If the player does not undertake the ritual and drops out of the game by e.g. either Alt+F4 or loosing the connection, then he his character will remain in-game for a couple of minutes before he actually disappears. During this time, he is especially prone to PVE and PVP attacks. While a player is still able to Alt+F4, he will most likely not want to do it, because he will leave his avatar helpless. How could such a ritual be implemented in DayZ? There are two aspects to it. First there is a technical aspect and second there is a roleplay / authenticity aspect to it. From a technical standpoint an implementation could look like follows. Numbers are suggestion and can and probably should be adjusted: To log out seamlessly a player needs to perform a log out ritual. The ritual should take between 10 and 20 seconds, require a certain amount of space and maybe a special tool or item, be clearly visible when performing, and should only be possible in the outside. The actual ritual implementation should reflect these "rules" in an authentic way, so they do not appear as rules, but as a limitation coming from the nature of the ritual. If a player logs out using the ritual, he is free to reconnect to any server at any time. If a player fails to perform the ritual, when disconnecting, his character will drop unconscious for about 2 to 5 minutes. He will remain lying helplessly at the spot until a) either the time passes at which he will despawn and finally be disconnected or the player reconnects on the same server, which will bring the character back immediately or c) the character dies. For as long as the unconscious avatar remains present in the world, the player will not be able to connect to any other server than the one with his unconscious avatar. Only when his avatar despawns or dies he will be able to connect to another server (or the same sever again, for that matter). If the character dies while lying unconscious the player will get the death message the next time he connects and will be prompted to create a new character from there. There are several options for a ritual implementation in DayZ. Two I think are especially compelling, because they provide a authentic reason for the rules I setup for the ritual before. Both are simply suggestions and the form of the ritual actually isn't very important as long as it provides authentic reason for the specified rules set. So take these as suggestions. Maybe you can come up with your own ideas. Sleep in a tent To be able to log out seamlessly you will have to sleep in a tent. This requires you to either find a tent already setup or to find a tent yourself and set it up on the server you which to log out from seamlessly. Setting up a tent takes some time, requires space and is not possible inside of buildings. Also, since tents are rather rare and bound to the server where they are setup you will most likely not be willing to carry one around with you and use it to log out whenever you feel like it. Note though, that you will be able to disassemble it and take it with you again, if you log into the same server again. Setting up a tent in a combat situation is not really feasible and since it is bound to the server you log out from, you cannot use it for server hopping. While ghosting you could setup a tent, sleep in it, log in to another server, flank an opponent, log out there without a tent, receive the unconsciousness penalty, wait a couple of minutes to reconnect to your original server and then flank your opponent. This however will take some time. Also, while you are ghosting, your opponent will have the chance to spot the tent and figure out what is going on. While you are setting up the tent and while you are unconscious on the other server, you expose yourself to great risk, making this strategy basically unprofitable. Sitting at a camp fire The other scenario I would like to propose is sitting at a camp fire. To able to log out seamlessly, you would have to set up and light up a camp fire and sit at it for 10 to 20 seconds. When disconnected, the camp fire will burn out, but the fire place itself will remain. To do this you will require matches as well as either an already prepared camp fire, some logs of wood in your backpack or a hatchet and a forest. Setting up a camp fire takes some time and depending on if you have logs with you or not, it will require you to travel to the next forest. However, a camp fire is much more accessible than a tent, much more flexible in where and when you can set it up. As a camp fire is easily spotable from afar, it is not really feasible using it to flank somebody. Also, setting up a camp fire and sitting at it for 10 to 20 seconds is not really doable in a general combat situation. Using a campfire to hop from server to server however is possible to a certain degree. If you pack your bagpack with enough logs or are close to a forest, you can still rather easily hop from server to server. It will require a certain effort though. Q&A Since I anticipate a couple of questions or critique I want to elaborate upfront: Q: This is really uncomfortable. Players will hate it, I certainly already do. A: Most players hate most aspects about DayZ. In fact the game is tailored around pissing you of and showing you how much it can kick you in your balls. This ties in well in my eyes. Q: When requiring a tent or matches and a hatchet to logout, I will not be able to log out seamlessly the most time! A: Yes, but to some degree this is the point. Making the process of log out more cumbersome, to prevent it from being abused. Also, since tents are so rare, players will start using other player's tents to log out, providing another opportunity for emergent gameplay to evolve. Q: But if a tent and the fireplace will remain at the location where I logged out, then other players will know where I logged out and maybe even camp the location! A: Camping out in front of Elektro in a post apocalyptic world with bandits waiting to slit your throat and take your valuables isn't a good idea, correct. Find a saver spot to set up your camp. Q: This is technically not implementable. Get lost you moron! A: I do not know what exactly is possible for DayZ as a ArmA II Modification, I am pretty sure that this functionality is implementable. I think Dean or whoever would implement such a functionality in the end, would have to decide if this is technically possible. Q: I love this suggestion! You are a genius! I want to marry you! A: You may send in female marriage proposals by direct message. Please include a picture of you. ;) -
Poll re Telepathic/Psychic exploit. Please read the example before answering question!
JerFeelgood replied to JerFeelgood's topic in DayZ Mod General Discussion
Re meta-gaming: In this example, there is no way possible to describe the groups actions as meta-gaming, how can ghosting to deliberately circumvent a players stealth be described as such. he's not given away any information on any level to be infiltrated and exposed to any third party. I would argue in favour of strategic meta-gaming, but using third party comms for telepathic/necromantic communication is a tactical exploit. I would argue that it could be policed fairly easily... Write it into a code of conduct/eula that the use of non proscribed communications methods is condidered cheating and a kickable bannable offense. Make it voluntary. It will be very obvious to an admin in observer mode if a group is using 3rd party comms and could react accordingly. Fun: Rocket has said this is an apocalypse simulator. It's not supposed to be fun. Restriction to in game comms would make the gaming environment much more tense as groups out of earshot would have to communicate with non verbal line of sight methods, or use of their wrist watches to coordinate assaults etc, and would make group security methods an absolute must as it would make your group a hell of a lot easier to penetrate... i.e. a lot nore paranoia... perfect for the apocalypse... I'm not arguing against basic radio communication but it has to detectable in game to circumvent the tactical advantage described above i.e. your player has to make a sound to voice into a radio and the receivers have to generate an audio footprint on receiving the signal, no matter how quiet, the earpiece could be included as a piece of kit. The radio channel could be eavesdropped. Friends: The idea of friends is surely completely contradicted with permadeath. Your PC is dead. What cares he for friends. Your new Pc has no friends and encouraging a system that allows him to simply run back to where he *died* pick up his mates and kit and stroll on flies directly in the face of the concept of permadeath. Ninja lore (carrying real world knowledge into the gaming world): Could be explained through a pc who wakes up on the beach had much more experience from his pre apocalypse life, was a local who knew the area well etc etc... My solution: Have a look at FsInn software for the provision of radio communication in flight sims. very simple and easy to use, is PTT, has programmable channels and range factors built in and is built coded to support masses of flight simmers online on a server at the same time. If a similar radio comm program/concept could be coded into the engine to run parallel to ingame VON for in game speech.... And surely the freshness of the mod is that it flies in the face of other styles of gameplay. who's to say that 3rd party comms are good for the gaming experience that this type of mod is aiming for. Rocket has already advocated in favour of keeping comms in game and controllable... I personally would like to explore the issue of group trust in a world of difficult and sketchy communications, but can't because of these 3rd party programs -
A NEW DAWN Hospital and food bank
DemonofCherno replied to DemonofCherno's topic in DayZ Mod General Discussion
Your right Duny this is dangerous and perhaps If i did a password server it would defeat the purpose of offering a safe haven. Ghosting or switching servers will be a problem but there is nothing I can do about it. This is dangerous and all my guards know this and all patients know this, But I won't let the fear of bandits or cheating stop this experiment. If people want to exploit it and destroy it then that is the game Dayz is and will stay. I need the community to be willing to help protect this area. This will take place on a US server for now. -
Can I ban players for Alt-F4ing?
rascagua replied to rascagua's topic in Mod Servers & Private Hives
meh. those rules are relatively incomplete and dont cover a lot of the loopholes that admins can prevent. I dont see why I cant just ban them since I witnessed it happen and im the server admin. ah thanks for the quote. although I dont mind people alt-f4ing in general. I dont want people like that ambushing a location that is permanent and the alt-f4ing and ghosting back in like a bunch of cheaters -
Poll re Telepathic/Psychic exploit. Please read the example before answering question!
daze23 replied to JerFeelgood's topic in DayZ Mod General Discussion
"ghosting" in most games refers to a spectating player communicating with people in-game