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Showing results for 'ghosting'.
Found 2794 results
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So ive been playing on lingor for a week and the admins on the rezzed server keep crying about their heli being stolen so they restart the server whenever it happens, at first i just let them get on with it they pay for their server so whatever. That was until i found out were losing our equip and being spawned to random places when they do this, they blocked the military camp off in maruko with 2 buses so no other players in the server can loot the barracks there or get acces to the vehicles they keep. The scheming little rejects have made it so the only way u can get in the place is logging off in another server to ghost in the base(so they can ban you for it). Horrible tactics but i lowered myself to this for this 1 specific mission, i logged on the server inside their base ran to the buses and drove them from the entrance, then jumped into the huey started her up and off i went for a good 5 minute flight bfor plunging into chipunka, i didnt want to destroy it but how the f are you supposed land those things. I spawned miles accross the map and was on my way to retrieve my nvg's and L85 from the wreckage when i get a msg in side chat from an admin; "before i ban you for glitching/ghosting where did you crash the Huey" ahaahaa lol the cheek on these yoghurts
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Sort of commendable of you, but with your guy talking about ghosting to set up an ambush and taking hacked weapons to dupe later. I can't really tell you apart from the hackers. This is a video about how to cheat slightly less at a video game than some other guy
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great story, and respect to the guys you attacked for not ghosting your a$$!! storys like this make this game great!!!
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There are ways to block buildings with wire, in a way that makes removing the wire impossible without constant ghosting. When half of your server is blocked that way, and you get the regular "We don't allow server wipes" response, due to Team Rocket having hard ons for the delicious mountain of money called Standalone, you begin to wonder...
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Invisible Axe Murderer is mean man!
Bonehead3535 replied to Brentasaurus's topic in DayZ Mod Gallery
the real meaning of *ghosting* -
Put it however you like, positioning specificaly (hospital roof) and !then! hopping on hi-pop server is kinda cheap in anycase. Or do you think your victims, be it bandit or survivor, would be happy knowing he had far less chance of spotting you since you magically appeared on the roof from thin air? This whole Startrek teleporting / ghosting is killing the game almost the same way as hacking.
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well of course the first situation isnt ghosting since you arent using a safe server to avoid danger, youre just not online period. if you get lucky and log in right behind someone else who took up your same sniper hole they'll probably think you are though, so hopefully it isnt some douche admin on a power trip, lol. the second situation with your buddies is just part of the HIVE situation we all have to deal with. i dont think many people have an issue with "ghosting" that isnt combat related since if youre playing on a public server your on the HIVE and there is simply no way to avoid those scenarios. but like you said, you wouldnt switch servers once engaged in a firefight or to join an active firefight on a different server your buddies were involved in, so i personally dont see any issue with what youre presenting for what my .02 is worth
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What do you consider "ghosting"?
hoorah (DayZ) replied to Brew78's topic in DayZ Mod General Discussion
At what point do you draw the line on logging into a high pop server? What if you play on the same server, run to a sniping spot, but don't see anyone for 15 minutes. Log out. Come back the next day and log back in and there are 35 people in game while you're logging into your sniper spot. Is that ghosting? Should you have to logout in the woods or on the coast? What if you're on a low pop server and your friend logs on and says "hey, we're in this server, join us there". Do you say "sorry guys, no can do, you have to meet me in the low pop"? Of course not. I won't switch servers while in the middle of an active firefight, but anything else I just consider part of the gameplay. -
so .. can u tell me if i'm scarying people in Day Z by changing my skin with a custom one and put creepy music in direct chat!? is this called ghosting too? Because once i started to do that and suddenly when i were in a open field i find myself in the air and some text in the middle "Once Alice... bla bla bla.. Right to the Moon!" WTF?
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I'm not arguing one way or another, it's an interesting debate and a good one. Like most questions about morals and ethics, I prefer not to have a formal opinion as it really doesn't matter. I prefer the intricate argument, and having a discussion. Unless they host their own servers, which they may, there won't be many solutions implemented to prevent this from happening. The only thing they could do feasibly is a timer, and perhaps something that tracks, kicks, and even bans for excessive logging, and in comes a whole different argument. As I said, the best solution is a rule set that each server sets up, saying "This is what we consider ghosting here..." and then enforce the rules accordingly. This isn't something you can simply say yes or no to, intent and context are the differences.
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Haven't actually logged back in yet; I don't get to play all that often these days. I hope to get on tonight though. I guess my question is about whether intent is a factor. This is the server I would have logged into anyway, its not like I sought out an empty one just to move from point A to point B. I logged in, none of my friends were online at the time to log in with me, so I figured a leisurely stroll to the nearest city would be nice, popping some zombies along the way to get in some practice. If there's any karma to be paid back though, I figure I'll be shot dead upon login. Its not like I found a new and innovative sniper location to log out at :D I mean.. there's a chance people will already be there, and if I saw a ghillie suit with large rifle log in right next to me, I'm not sure I'd stop to ask intent either. I suppose I *could* log into an empty server and retreat further back into the woods and make a slow approach, but then that definitely WOULD be ghosting. I've made my bed, I'll lie in it.
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while i agree that since there is no "official" word on this and no way to prevent it with the current system its simply an opinion. but it is one shared by much of the community (at least in my experience, i dont pretend to speak for everyone). ghosting, as i have been lead to understand, is abusing the HIVE system to avoid potential danger as you move around the map. this would include the obvious: ghosting during combat to get to a better position on your adversary. it would also include the situation the OP asked about: using a low-pop server (read: not dangerous) to move into position and then log into a high-pop server to engage targets of opportunity. we all know this happens with regularity as well as the folks who server hop for loot. its not something that can be stopped and with the convuluted nature of the rules and systems it does sometimes generate unfortunate situations like with what happened to your buddy. the OP asked the question, we're just answering him. as for me, when i log for the night i try to find a spot that wont have people around simply for the fact that i dont want to get killed while on a loading screen, lol. that and i really only play on private servers these days to avoid all the ghosting and server hopping that the HIVE allows for (and for the record, no, ive never been killed by a hopper or ghoster to my knowledge, so im not mad)
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One good idea to prevent ghosting that I've read about is that when you log off a server and try to rejoin another one, there is a certain amount of time you have to wait before you can get on. It doesn't completely get rid of ghosting but it could help.
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What do you consider "ghosting"?
Sticker704 replied to Brew78's topic in DayZ Mod General Discussion
Oh. I thought you were referring to ghosting in general. Apologies. -
The OP didn't say he got into position on a low pop server, then immediately logged into a high pop server. From context we can assume he logged off for awhile, 20 minutes, 2 hours, the specifics we don't know, but a later juncture was implied. He has a similar issue to my friend, though in his case he's just wondering about it, vs being falsely accused and having action taken. I really hope this doesn't boil down to 2 sides, that would be a shame. A large portion of those who would say yes would be assumed to be those who are angry over being ghosted, or having what they consider ghosting happen to them, and the majority of those who say no would be assumed to be people who like logging in behind others to gain an advantage or for loot. Even without server hopping, you can still get behind people or get loot to spawn, it's just far more time consuming. The primary differences are, you didn't have to travel and, when logging in, someone has the chance to kill you before you finish loading. There's an easy way of telling. My friends and I do it quite often. You hold position, you watch, you wait. If you see someone sniping unarmed players, you trash them. You also keep in mind that just because someone has a weapon, doesn't mean they're out to get you.
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Everyone here who thinks moving anywhere to get a position is ghosting, lemme ask you a question. Do you run to the coast every time you're about to log off? Do you stay on the same server, 100% of the time? Different servers are there for a reason, you shouldn't be forced to primarily play on a single server if you chose not to. Also, nothing will be able to be done about this, outside of making it impossible to log in a certain radius of structures. You can't stop people from moving around and logging in another server, you can't stop people using the loot spawn mechanics to their advantage. While you may not agree with these things, not much can, or will be done in the mod. Standalone is going to be a different story, but is years away from being available as a full game, if Rocket and BIS is smart anyway. It's definitely a good debate to bring up, I was thinking about this the other day. A friend of mine logged out near his camp site, logged into another server the next day, turns out there was a campsite close by. He went to investigate, got killed, and then banned for ghosting. Now, had this not been the admins camp, this likely wouldn't have occurred, but there we have it. What is best is not to funnel the opinions of such a varied community into simply This or That. The best solution is the multiple servers, with a detailed list of what they consider to be wrong or illicit activity, Other than ghosting in combat, we won't find many issues the community agrees on as a whole. With multiple servers with their own specific and detailed rule set, everyone would find few to call him, and we'd have much less arguing.
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I'm with pidian. Using another server to gain position for any reason (even if it's to get to loot pile) would be ghosting. The Hive is meant to be there so that people can always play DayZ -- even when the server they normally play on is full. It's not meant to allow you to abuse the ability to move to other servers to side-step the risks of the game (be it PvP or PvE risks) or to benefit from server hopping for loot. I'd like to see solutions for these issues come forth in Standalone. We'll see, though :)
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Ghosting, from what I've gathered, is intentionally logging out and changing your position to get behind someone, or having a friend/friends log in behind where someone killed you to, kill them. Anything beyond this is normal game play. If you follow that kind of logic, the only time you should ever be able to switch servers is after you die and you get spawned on the coast. Whether it's finding a position to counter snipe, getting far enough away for loot to spawn, or just finding a safe place to log out, that, is not ghosting.
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i think thats pretty much the dayz dictionary definition of ghosting. its certainly not as bad as ghosting in combat to get into an enemy line or something, but clearly it ragged on your conscience and i would have to agree its a "cheap" move despite your noble intentions...that being said, hope you found some 12 year old AS50 TWS coast snipers to destroy ;)
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I think this is known as 'Cherno chicken' Cherno Chicken sounds Fun OT: I can see how it would be frustrating for one of your victims, but your not intentionally doing it to avoid death. Still ghosting non the less
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Ghosting is ghosting. Unless your like me. In which case when you get bored of your character you go into Chernose (The giant city near Eleckro that I don't know how to spell) on a low pop server, then server hop onto a hi pop server, then proceed to run around Cherno while singing over direct chat and seeing how long you can live.
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Had a case of ethical dilemma, and was looking for some opinions. So.. there's a server that I typically log into, but as of late its had fewer and fewer players online. The other night, it was pretty much just me except for two guys that logged in, one of which was immediately kicked for a vehicle spawn script. I quit pretty quickly because I didn't know what the other guy's deal was... Anyway, I figured that since I'm all samsquanched out and even got me an SVD camo, I might as well head on over to the outskirts of Cherno to get in position for some rooftop newb-killer countersniping. Is getting into position on an empty server considered ghosting, even if its your "regular", and even if you don't have a specific target in mind? (ie, you're not trying to get behind someone you're trying to kill)
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I've been teleported to spawn points twice in the past day.
Goodo replied to [email protected]'s topic in New Player Discussion
It will keep happening as long as you keep switching servers. Looking for a green ping Getting kicked from one server by Battleye and trying another all legit reasons but the system thinks you are just ghosting for loot or trying to flank noobs -
I have thought about this myself a lot and I tend to think it would be better if you had a new character on every Server. Firstly this would of course stop the server hopping and ghosting issues but that's not the main reason I like the idea. Instead, what I think this would do is create a more beliveable and consistant world where you are more or less 'forced' to play on one particular Server. This in turn makes people become regulars on certain servers, which creates a consistant community where players will survive together or against each other. While you cannot just simply join an empty server gear up and head over to a full server and start the killing, hop to the next to find more unexpecting victims, you will be forced to deal with the people on that server and they have to deal with you. Eventually word might even spread around about that one bandit, making him infamous among survivors. Some might even team up to hunt him others flock to his cause and become bandits. I know this is kind of a romanticised vision of what DayZ could be like but, I think this is what DayZ should be like. This though, in my opinion, would only work with some sort of 'official' servers that would have to be well maintained and a much larger map as well as player number. Also for the sake of not being 'stuck' on one server there could be an option to transfer your character to another server with a limited amount of transfers within a certain period of time, for example once every 24 hours. Just my two cents.
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1/9 WDU SERVER | New 60 Slot Server With Vilayer Hive- Extra Vehicles - Working Tents - Active Admins
Ravlat replied to madmaxusmc's topic in Mod Servers & Private Hives
I have to say that playing on this server now for a while and admins and community are good. Always some admin on to respond and teamspeak to add to bandit/survivor experience. Couple of clans on server duking it out also adds to flavor. Server is worth a look at if looking for somewhere with a decent high population but with no ghosting and limited scripters.