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Showing results for 'Vehicles'.
Found 41868 results
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Rolling Changelog: Stable Branch: 0.32.114557
Totomushen replied to rocket's topic in News & Announcements
Clap your hands fanboys... For the develeopers... Are you kidding me? Who cares the Mosin's color guys? We have more serious deficiencies: - Game graphics are not stable. - BattlEye is not stable. - Hundreds of players cannot play game because of lag&desync problems. - Server Hopping and Combat Log. - Characters are resetting for no reason! - Duping items and characters. - There are many of graphic bugs in the game. - Game sounds are monotonous and have bugs. - Only 40 players on a huge map (And no vehicles!) - Amount of zombies? - Areas where we can store our items are needed. (For example, tents or holes in ground.) - There are not team play, and in group interaction tools. Game turned into "run baby run story". - Where is the survivability? Nature? Hunting? Animals? Of course I know, this is alpha and you need time...But your priority is, shoes? Spawn and run... Everyone was bored. People are just lurking and waiting in somewhere on the map. This is a simulation, and needs to teamwork. But How? How can be? How can players organize in a base? We support you still.. But we are waiting true steps from you. We need to fix the basic structure of game. Nevermind the makeup! Hopefully, you'll get it as a constructive criticism. Good Luck. -
Help! New player coming from the SA, have got a question for you veterans :)
h3l1x replied to kayotte's topic in New Player Discussion
Well, first you have to understand the difference between official public hive servers and private servers (could be part of a private hive, or not). Official public hive servers are all linked into a central official database where all "saves" (character data, gear, progress, position on the map) are stored, Not vehicles and tents though, these items are server specific. So every time you join a public hive server you continue with your character. Private servers are not linked to this database, each one has its own database, usually are modded (1000 vehicles, self-bloodbags, added buildings etc) so each time you play on one, your progress is stored in its own database. Only by joining the same server you can continue with your character. Sad thing is that there are a few (last time I checked, which was long ago, so I could be wrong) public hive servers which are modded. Anyhow, try to filter servers with DayzCommander, check hide unofficial, check hide wrong arma/mod versions, look for servers starting with lets say US349 or UK283 depending on your location (random numbers, just showing you the naming scheme) stating in the server name "official" or "public hive" and you should be alright. Be sure to try multiple servers, because server lag and framerates fluctuate heavily. So try a few, see which one suits you, and stick to it. Also beware of server hoppers, people spawning in high loot areas from other servers, praying on other people. Epoch is a mod based on DayZ mod, with some additions, like base building, safes (I think) etc. You can read more about it here. Welcome to the mod. -
I dont understand why there is no AUTO RUN KEY!!!
Saithz replied to Bohannan (DayZ)'s topic in Suggestions
This has probably been suggested before and with good reason. Seeing as DayZ SA in it's current state is more a running simulator than anything, I'd suggest adding a toggle run(and sprint) key to take away an awful aspect of the game. If you want to run to another city it involves holding down the W key for 10-30 minutes depending on where you want to go. This wasn't as much a pain in the ass in the mod, because there you could drive vehicles. There's literally no downside to this so why have it not been added yet? And please don't just lock the topic and refer me to some month old topic where it have previously been mentioned, I want a discussion on this as well as the devs to notice. -
[POLL] - 3PP / 1PP and seeing round corners
[email protected] replied to floj's topic in General Discussion
I, like others, prefer 1PP but have friends who dont, and also I find 3PP useful when NOT in combat for ease of movement and to check out that awesome ass and that cool outfit my character is wearing. Therefore I voted for 1PP but would play 3PP if an option like fourth wall would be available. My other suggestion to the fourth wall is fog of war. Darken the corners that one should not be able to see. In conjunction with fourth wall, because fouth wall alone is a bit confusing, from what i0've seen in the videos. You can see behind a corner and enemies either appear or not based on the angle of your character to that corner. But the camera (whats important in 3P perspective) is the same. Can really confuse and disorient. I believe would actually pose a disadvantage to 3PP only people vs 1P hardcorers in combat, as they would get confused a lot, and 1P would then exploit this confusion (involuntarily, though, as one would not be able to know if the other is confused). But just by playing 1P you d know you cant possibly get confused. Fog of war would darken those corners so you'd know you cant actually see that portion of the screen unless you expose your character. Also other limitations to 3rd person to discourage its use, in conjunction with these... - total removal of crosshairs for any armed interactions. Only empty handed. To encourage the correct interaction with a weapon (eg, looking down the sights) - reduction of field of view(?) - interaction with the environment (if the engine allows it). Think for example Resident Evil 5 and 6 or Metal Gear Solid, etc. You can push against a wall/corner and automatically your character will adjust to it to sneakily peak over it. It helps with keeping concealement while trying to return fire or simply look over obstacles. >>>> can be completely rendered obsolete by the Arma3 concealement system. Procedural adjustment of crouch and peak movements. Will allow you versatily in combat situations thus reducing the need for 3PP exploitation. I cant think of anything else, right now. Maybe even force 1PP when using weapons and vehicles, but sounds a bit harsh to me, even though i wouldnt have a problem with it. I could play in a 1PP only game entirely, but I do support the use of 3PP, so.... im happy both ways. As long as there is a server option for 1PP only. Which is the bottomline. So, whatever happens in 3PP environment, as long as there are 1PP only server. Im happy. bye! -
One either accepts those downsides or combat logging, ghosting, and farming, will always be a part of the game, your timer won't get rid of it. Note: vehicles have always been server dependent therefore advanced players will always return to that same server, so much for the public HIVE. With my solution, you can always leave your guns behind in a stash go to another server and get your other guns from the stash there. The stashes can be lined up on the map. And, I don't prevent the player from moving to other servers, just their guns.
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That doesn't fix the overall problem and is only a band-aid for the real problem. Suicide exists because there is no reason not to(to try and reach an optimal spawn point)..and I agree that is also a problem. There also wouldn't be a way to detect if a person killed themselves versus an accident(falling off a cliff running or such). Bodies in the current build will be despawning after ten minutes because of most likely server issues. Once they optimize loot spawning/vehicles/zeds/ and everything else that is handled server side, you will be seeing very large and proportionate player spawning, corpse decomposing, and even zed timers. You are all once again freaking about a test number that is a place-holder.
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Its not a end all be all thing they did to help performance... Server stability and such has and always will be their first and foremost thing they will have to focus on and even more so as they go forward and only add items to their global figure count.. Eventually, when they figure out Zombie/Zed/Zombwads spawning/scripting/AI and Loot respawning, vehicles. Everything that will contribute how the server reacts and performs will be involved. Currently with this addition of enhancements there has not been a great detail of server upside... So I am sure in order to balance the CURRENT situation they have reduced body despawn to 10minutes. This is to ONLY reduce torque on the servers that could be caused from bodies piling up over time and things not being organized enough to handle it at the moment. I doubt they plan to have corpses only last 10 minutes total. We all need patience, you not being able to loot your dead body you want to hump in less then ten minutes will not help the game unless you understand why it is only ten minutes.
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First off, DayZ isn't plagued by hackers but yes...there are hackers. To those people saying, "OMG! Haxxors?! I quit!"...go ahead...but tell us how EA and Activision have stopped hackers first? No? Shocker. To those saying, "No wai! There's no hax! Whars your proofs?!" ...yes, there are hacks. Among others here are many of the known features of popular DayZ hacks: Aimbot, Script execution, Teleport Hack, Daytime Hack, Teleport items to your location Aimbot: Player (Display name, distance, health) Ninja Mode (teleport behind players) Bullet Drop Correction Movement Prediction Frame Compensation Aim point(red crosshair where the aimbot is aiming, along with target name) Auto-Switch Target Toggle Configurable Max Distance Configurable Aim Angle(limits the aimbots aim vectors) Configurable Prediction Limit Configurable Aim Bones Critical Distance(targets within this distance take priority over others) Smart Target Selection Aim at zombies/players only, configurable Misc: Script Execution No Recoil No Fatigue No Grass View Distance Instant Kill Instant Hit Super Bullets Unlimited Ammo Thermal Vision Night Vision Day time hack ESP: Player (Display name, distance, health, weapon) Zombie (Display name, distance, health) Vehicle (Display name, distance, health) Tent (Display name, distance) Weapon (Display name, distance) Animal (Display name, distance) Shape ESP: Player (Box, Sphere, Circle) Zombie (Box, Sphere, Circle) Vehicle (Box, Sphere, Circle) Tent (Box, Sphere, Circle) Weapon (Box, Sphere, Circle) Animal (Box, Sphere, Circle) Teleport hacks: Teleport short distances (customizable) Fully configurable with hotkeys for ease of use! Crosshair: Cross Configurable Color Configurable Size Configurable Structure Warnings: Proximity Alert (Configurable distance, color) Aiming At Your Warnings (Configurable color) 2D Radar: Show players/zombies/vehicles/tents/weapons/a nimals Show entity movement direction Configurable Colors Configurable Zoom/Scale Factor Configurable Position Profile System: Save Settings Load Settings Delete Settings Auto-Load Settings Anti Cheat: VAC Bypass
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USE FOR PAPER IN DAYZ! a.k.a. How I play DayZ
Etherimp replied to Sinphaltimus's topic in General Discussion
Because everyone will have vehicles, right? No.. If the # of vehicles in SA is approximately the same as the # of vehicles in the mod, only a few groups of regulars on any given server will have vehicles for any extended period of time. Furthermore, I've noticed that most of the people who play DayZ can't drive for shit and just wreck their vehicles within an hour of having them anyway. -
We could also talk about why flying to the moon wouldnt be a good idea. Perhaps through good discussion we would realise that it was a good idea (i dont think it is) However vehicles will be in the game. It is prudent now to stipulate on what kind and how the impact of vehicles, from bikes to airplanes, will have on the game and players. Players often have good ideas, and mining information from a lot of people can be beneficial for developers. By talking about the impact of helicopters, and different ways to tune them either by controls, parts, ect, we can help the developers explore the design space they are no doubt already working in with fresh outside perspectives. Saying 'why are we talking about this' seems short sighted.
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Ah shame I'm not a redditor...but yeah I had considered the idea of visual fracturing...probably in pages 1-5 of this thread where most of the progressive ideas were lol Can't remember if I mentioned the idea I had as a fix for it though, which would be a 1-2 second delay between losing LOS and the entity fading out. This works in two fashions to aid the player: The delay prevents undue fracturing when running through trees or items which only obscure the player for a short time and the fade provides a clear signal to the player that this disappearance is due to LOS and not because of desync/teleporting. EDIT: The main reason I made the poll was to highlight the silent B's and C's because one of the crux's that the exploit people were advocating was '3PP servers are full, everything is fine, if you don't like it, go play 1PP, everyone who plays 3PP is on our side' But of the people already playing in 3PP servers, half of them want the exploit gone and there are even more players that'd play 3PP if the exploit wasn't there. Personally I'd like a 3PP view in hardcore, but with no entities ever visible on your screen whilst in 3PP - basically allow it for checking your camo. any wound directions and for occasionally enjoying a nice vista from the extra 6ft up....oh and disabled whilst in vehicles ofc :)
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I dont understand why there is no AUTO RUN KEY!!!
Easy_Frag replied to Bohannan (DayZ)'s topic in Suggestions
Support, running long times sucks now, especially whitout any vehicles. -
The issue of finding the right server is rather moot when you consider vehicles, since they are tied to the server and you can't take them with you. You will keep returning to the same server. My humble advice is to find a good server early on and stick with it, some servers (at least in the MOD) have their own forums which can be useful for dealing with server related problems.
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Ghosting, server hop farming, combat logging..... all due to the nature/design of public HIVE. If servers were to manage the guns like the vehicles in the MOD, server hop would end . Imagine coming back to the server you were just on after ghosting on another and you get a message, " Client state has changed since last known point! Do you want to check your Firearms at the Door? ". If I had a server and I could implement gun control, I would. No more hopping! Problem solved. Although problems created? Some clients don't like being tied to a server? I suggest multiple characters to allow people to use other servers instead of moving chararcter from server to server without penalty. Each chararter can have it own "home server". You could still hop but you won't have any guns when you do so.
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------AGS # 1 Epoch Server. Needs some more players. Details inside--------------
raelor replied to raelor's topic in Mod Servers & Private Hives
First off. Here's the website http://armageddongameservers.com/ and IP 192.186.154.42:3000 Teamspeak: armagedd.typefrag.com:5425 Basically our server took a population hit after standalone release and we want to bring out numbers back up to 40 as they were before standalone release. A list of features is as follows(but not limited to): * Enhanced Chernarus * Active Admins - Admins are on most of the time and are very helpful in dealing with typical dayz problems, and host interesting admin events * Private Hive * Lots of Vehicles - 400? * Custom Missions and AI City - West of Pavlovo is AI City * Indestructible Bases - Excluding Doors, all walls/floors are indestructible * God-Mode / Anti-Theft Trader Zones - No stealing from back-packs or locked vehicles * Added Custom loot areas - More lootable areas added all across the map. Such as barracks, barns, industrial, and residential * Custom gear - There is also custom weapons added to the traders and missions, and more can be added at popular demand and within reason. * Remove Clothing- You can remove clothing from dead players and AI. * Auto Refuel/Repair Stations- Service points that you can auto repair and refuel at spread across the map. * Towing - Ability to tow with Big trucks *24/7 Day - Its 24/7 day. Duh? They might add nighttime if there is popular demand * Anti-hax - Anti-hack protection. You can bring yourself or your group, we just want some additional players here. If you have any questions not answered in this post, just send a p.m. or join the Teamspeak at armagedd.typefrag.com and join the support lobby. **- I am not an admin of this server, just somebody that wants to see the population come back up.** -
He is... I've tried to pull off some of his flare bleeds he does and plowed into trees, ground, other vehicles and I was doing them about half the speed he does and in 3rd person much of the time. I have actually flown a Mozzie into a railway station and landed it on one of the platforms between train rails in a way I could get out. Dslyecxi would have done it at half to full speed instead of a crawl and just plopped down instantly on the platform instead of maneuvering for a minute or two. Since he plays strictly in first person he is a really good example of how you can actually drive/fly in 1st person, it just takes getting used to it.
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Ghosting, server hop farming, combat logging..... all due to the nature/design of public HIVE. If servers were to manage the guns like the vehicles in the MOD, server hop would end . Imagine coming back to the server you were just on after ghosting on another and you get a message, " Client state has changed since last known point! Do you want to check your Firearms at the Door? ". If I had a server and I could implement gun control, I would. No more hopping! Problem solved. Although problems created? Some clients don't like being tied to a server? I suggest multiple characters to allow people to use other servers instead of moving chararcter from server to server without penalty. Each chararter can have it own "home server". You could still hop but you won't have any guns when you do so.
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DayZ DG Epoch Server Post! - AutoRefuel - IndestructableBases - Spawn gun - Domes - ETC
Penashe replied to Tresterling100's topic in Mod Servers & Private Hives
How about vehicle ammo in a trader or wholesaler? And new bandit camp spawns purchased vehicles inside sandbag nest. You should put an "admin donation" base on the coast so people can see what they get. And to counter the bike deploy bug, maybe spawn in with a bike or litter the spawn points with temp bike &/or mozzie ;) -
Hello my names is [sF]Reckless If you are looking for a active group to play with, that plays Dayz Epoch and have fun you've clicked on the right page. -What do we offer? We are a player based clan who cares more about the players then numbers. We have a huge base, gear and vehicles, and play regularly on a great server with lots of active and helpful admins with missions specials military compounds for all the great loot, fun AI missionns, and a TS Channel. If you are tired of lonewolfing it or tired of just being a member bossed around by a overpopulated clan feel free to give us a try. We are all great friends who would like to have more like minded players to play with and grow. We build and loot alot. If you are a good player and do AI missions carry your own weight, like to joke around and raid bases please apply today! Any questions please feel free to message me. If you would like to apply please leave a comment with your -Age -times in which you play -country -Bandit/hero -what makes you you? -Steam name -What you are good at
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Rolling Changelog: Stable Branch: 0.32.114557
Grave_R3aper replied to rocket's topic in News & Announcements
Please add some vehicles as soon as possible ;) -
I always liked the idea of space and time travel myself you know? just appearing wherever i want at any time... or flight like superman that's cool too not as good as teleportation but hey i'm not greedy. I honestly don't think there will be anything other than bikes (obviously i'm excluding vehicles) and i'm pretty happy with that you get to silly it'll be like an RPGMMO and everyone will have their 'mount' let's not go down that easymode path in a survival game, if you don't like long hikes then this just simply is not your kinda game RUST apparently has a smaller map.
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USE FOR PAPER IN DAYZ! a.k.a. How I play DayZ
Awruk replied to Sinphaltimus's topic in General Discussion
If they added vehicles there would be no need for this. -
well I have been on the forums for a while and this is the first post I have made as I think this is a post worth replying to, adding Take on Helicopters is a cracking idea and I would say could be done as its also losely based on arma2 and they own it already, though the DCS route would be better imho as I love blackshark ;-) I also think that adding a bit of complexity to the land vehicles is another cool idea being able to damage them as per your driving style, having to think about what you are doing rather than just hitting 'W' going as fast as you can. You need skills to survive I hope they bring in skills to drive You sir have my beans
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In my opinion, vehicles do not come into this at all, vehicles can have third person even in a first person game, and it doesn't exactly bring with it the same issues, good luck trying to third person around corners in a vehicle to try and get the jump on people....and even if you stop the engine and sit in a spot for a while waiting for someone to show up, the moment you jump out(since you likely won't be able to shoot while in a vehicle), assuming it is a first person server, you instantly lose sight of them, and have to make yourself visible to re-spot them. I personally don't care either way, as I tend to avoid vehicles, though if they were first person only, and I wanted to try them out, I would still do so, and learn how to fly/land in the case of choppers. One thing you're forgetting about is vehicles can have mirrors, not saying DayZ will have them(though they should), for both choppers and cars, ArmA3 has this feature and it works pretty well for first person(only know about cars, not so sure about helicopters, I do know IRL they have them though for seeing below). But either way, they are not subject to the same "exploit" with third person, due to the other major visibility they bring with them, such as noise and how much bigger and harder to hide they are, and how "uncombat ready" you are when in one. In-game, there is a lean option, and you actually do just "peek part of your head", the fact is, you are exposing yourself, no matter how little, but it already exists in-game, yes, you can't currently peek over something, though by the sounds of it, in the coming patches, moving up/down stances like Arma3 will be implemented(correct me if I am wrong, but that's how I understood it), if that is the case, it will let you peek up little by little from behind cover, rather then prone->crouch->stand. As for peeking through small openings, that has nothing to do with first/third person view, you can peek through anything which has a small gap regardless, though I would argue that it would be easier to do in first person, as you can literately put your view right in front of the gap. Peripheral vision doesn't let you see something behind a wall, or around a corner, so I don't see how that is valid, with freelook you can look entirely around you, and if you can't see directly behind you because of your mountain backpack, or because you're prone, you will have to turn your body to see that blindspot, granted IRL you don't also turn your legs and feet around, but it is not a hard thing to do. If you have severe tunnel vision in the game, consider upping your FOV, I have no problem seeing all the way behind me, and I use hunting backpacks for the practical points it adds over the extra storage space of a mountain backpack, it doesn't block your rear view, and it is a good colour for camo. There is actually no benefit to third person in my eyes other then the fact you can spot people around corners/over walls that in no way mimics real senses, or makes up for lack of peripheral(that is what freelook and FOV slider is for). I bring up valid points, because that is how I feel about the subject, and splitting up the community by having separate first person and third person hives isn't a good thing, I however know, that none of this matters, because like it or not, third person isn't going away, and we are already getting a separate, split off community with a separate hardcore hive. I am just glad that since the hardcore hive is where first person is, I will get to experience the more intense mechanic adjustments and possibilities that they will only have for the hardcore hive, and not the regular, third person hive.
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Hmm as much as I would like choppers and civilian planes in, you do make a very good point. making them extremely hard to learn to fly could be an answer ? Although there are very good points to be had that high end military vehicles not be in the final game. Maybe civilian aircraft only ?