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Up And Coming Dayz Epoch Server - Insidious Gaming
InsidiosusGaming posted a topic in Mod Servers & Private Hives
Hey guys, I have decided to pair with a few close friends of mine to start a server. I have a lot of admin experience and my friends are very skilled coders. We have started up a 20 slot server (no hate) to test and if it has a decent amount of players on then we shall obviously greatly upgrade the player slots. The server is now ready to go and we already have many helpful scripts running including Self Bloodbag / Auto Refuel/Rearm/Repair / AI Missions / Supply Drops / Dance around the camp fire / Remove Clothes From Bodies / Trader Safezones and Anti-Stealing / Lift & Tow / Animated Helicrashes / Custom Starting Gear / Custom Loading Screen / Snap Build/ Spawn in Parachuting / Trader Vehicles Parachute Spawn. These are a few of our many scripts as well as, obviously, Anti-Hack. The server does not lag a single bit due to very high specs and it is a dedicated server. Other features include over 600 fully working vehicles, indestructible bases, plot poles are not needed to build a base, very active admins (ie. almost always on) and as a bonus, the first 50 people to join will be given building supplies, a standard SUV and two briefcases of gold to get them started on their way. All you have to do is join and looking out for me in game (Evan), Tempahko or Nemahko. We are also recruiting admins so if you are interested then feel free to give us a shout. We have a teamspeak set up but it is currently being worked on and finalized so expect that to be released some time this week. Many thanks and even if you are not that interested we would love you to join and say hello :) Active events to be expected as well :P IP: 109.70.148.30:2360 Thanks again, Insidious Gaming -
Some questions regarding the AK-74
UltimateGentleman replied to Cap'n (DayZ)'s topic in General Discussion
Oops yeah 74, used to typing 47 :lol: Exactly as the bold says, zombies are so easy to deal with that you wouldn't need to blow them up anyway, so people would more often than not just save them to use on people because they're not needed for anything else. Except maybe vehicles, if someone had some armour plating over the windshield a grenade launcher would be good then. I wouldn't mind a grenade launcher if there was like literally one grenade in a random location in each server so that having a grip is more viable. Or perhaps since they're adding fog soon they could just add launchable smoke grenades that are more common, maybe even tear gas the former would be excellent for creating some cover at an airfield so you can get in one of the buildings away from any snipers.. That would make it an awesome piece of kit but not overpower it (direct hit by any grenade from close range should do serious damage of course) -
Server IP & Port 64.31.51.154:2802 Server Name SEREpoch http://serepoch.enjin.com/ This is probably one of the worst servers Ive ever played or been a part of staff with. I don't normally take the time to write reviews, but after my experience there I had to say something. It is without a doubt a staff or pay to win server. As a mod and part of the staff of this server, and being a part of “staff meetings” I learned that admins and mods where cheating by teleporting loot from missions to the trader, healing their own vehicles, healing themselves, spawning in build crates, special items, vehicles, helicopters, ammo, and jets .... among many other things. Then they would use it to attack weaker clans. The owner would even allow someone to pay him (one briefcase) to bomb their base with his spawned in unlimited ammo bomber jet. When the rival clan retaliated the admins would just spawn in everything they lost and would do it again. I saw many players & clans come and go from the server during my time as staff. When I spoke out I was removed from Mod status, but I still played the server for a little time. Realghost is the current server owner. The reason why he created a server was because he got kicked as an admin from his former server. http://www.enjincraft.com/profile/4953309/posts They have an over expensive store where a jet costs $50 for the rubies to buy it! How can you compete when the admins can just spawn them in? This server is controlled by two clans, one run by the owner and one run by two admins. Realghost even threatened people on the server that if they attacked a particular donor who paid $90 for build crates that he would teleport them to him, and rain down fire until they quit”. Even though the server had indestructible bases, it was focus on base raiding, PvP based, and the people attacking didn't know he was a donor. This server is created by cheaters, who use admin tools to legally do it. If you want to waste your money, your time, and effort building something, all to have it destroyed if you kill an admin in the field, put up a fight, or stand out against cheating this isn’t the server for you, unless you have a stuffed wallet or you’re an admin.
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.50Cal Bros Epoch - Chernarus Epoch - Custom Anti-Hack & Scripts
Jewskii posted a topic in Mod Servers & Private Hives
By reading this post I assume you must be looking for a new server with many mods, plenty of players and awesome admins. To get to the point, here's the server IP, teamspeak IP and what we have on offer: TS IP 35 Slot (Hosted In Melbourne) - austs1.gameservers.com:9497Epoch IP 40 Slot (Hosted In Sydney) - 103.18.206.68:2402 Custom Anti-HackTo stop those pesky script kiddies from ruining your fun.Instant BuildFor those time you really can't be bothered buildingCustom DebugStay informed on how you're feeling, if you're dying and your morality all in a neat package.AI MissionsNeed some fast cash? Go rob some people who have plenty to share.Non-AI Side MissionsNeed some resources without having someone shooting at you? Check out these events. Warning: People might not be so kind.Tow & LiftTake those broken down vehicles with you without abandoning your own transport.Halo Spawn (Spawn in really high with a parachute)Spawning on the coast is too mainstream. Why not wake up 1000m in the air plummeting at terminal velocity?Indestructable Bases - inc. No MaintenanceNo ones gonna be wrecking your base for their own enjoyment. This also includes that annoying thing called time that wrecks your hard work. Bases need not be maintained. Simply keep a plot pole within 30m of anything constructable.No Weight LimitWith the strength of a thousand men you won't be passing out every 10m while carrying a house worth of bricks.Trader SafezonesA safe place to rest up, make some currency and buy essential supplies in the ever present challenge to survive.Service Stations - Free Fuel, 1 10oz Rearm 1 Mag, Repair 5 goldWe've gotten the petrol stations running again and offer services like Vehicle Repair (5 G) and Restocking Munitions (2 10oz G) to get you back on the road in no time.Custom Map locationsThe same old map can get boring. Chernaurus has recieved a few upgrades and there are new locations for players to explore and loot.Starter PacksIf you're having trouble scraping together the sticks to make a hut there are always starter packs which not only benefit you but also help to keep us running and pave the way for future developments and expansions.Self Blood BagIf you're feeling faint and can't tell red from blue and there's no one around to help, we've implemented self blood bag for those lone wolf types and vampires.Deployable BikeDayZ is a survival game not Jogging Simulator 2012 so to alleviate that problem everyone gets a bike to start with.Take Dead Peoples ClothingIf you want that dead guys shiny and now blood soaked shirt it’s yours for the taking. If you have any further inquiries, join the Teamspeak and we'll answer any questions.That's all the important information. If you wanna know about why we started this server read on. If not, Nerooni and Jewskii will be awaiting your arrival. Epoch Rules And Guidelines 1) No hacking. This includes exploiting bugs and duping items. 2) Do not camp at or around protected trader cities, this includes following people outside of the trader city and attempting to kill/harass them. You can do this at unprotected trader cities but trolling or griefing is frowned upon. 2.1) No stealing items or damaging things that don't belong to you 2.2) No ramming of vehicles or players in trader areas. 3) Building within 750m of any of the airfields,barracks,high value loot spawn (industrial),traders is prohibited.Note, placing a plot pole stops loot from spawning. 4) No griefing. This subject is often confused. The way we see it is that you have indestructible bases and therefore should be able to protect your belongings/vehicles. If your car is blown up because you did not properly secure it that is bordering on your fault. 5) No abuse towards anyone if you have an issue with a player or clan contact an admin. Respect everyone as you would like to be respected your self. 6) No voice over side chat. 7) No suicideing any vehicles in to player,base or vehicles. No matter how tempting dont do it. 8) Building anything inside of, or blocking off, other player bases is prohibited. You are free to raid player bases provided there is a purpose. No execessive camping bases. 9) Accusations of "admin abuse" will not be tolerated. Issues can be taken up on TS 10) Stealing plot poles from bases or planting them in the wall at a base that you are raiding so that the users cannot build there is not acceptable. Plot poles must be visible when building a base. Placing them inside a wall or in any in-game object which makes it inaccessible is not allowed. If you want to protect your plot pole, wall it in, in a secured room. 11) No callouts of killers location in side chat if you get killed. 12) No advertising of any kind on any game server or teamspeak. The above rules will be dealt with on a three strike basis. First offence is a 6hr ban, second offence is a Two Day ban and the third strike is a permanent ban. Decisions made on a case by case bases. :beans: :thumbsup: -
but i do know that you made this post not for me to say that but for help on base sites. i personally have been using a house outside of cherno theres a house and a small barn (not the ones that offer loot but the ones with one door and one floor) with a roof to keep fires out of the rain. its close enough to cherno and belota for loot runs and if you do happen to get killed its not much of a run back to the area. heres the location on the map http://prntscr.com/3ojlte put your tent in the small barn (nobody should stop in there even if they pass such a place since there is no loot at all that spawns anywhere there) but id advise you to hid vehicles in the woods nearby so you dont attract attention from helis, or people passing on foot (why someone would run by there i dont know but better safe than sorry) theres some rings of pine trees perfect for hiding vehicles.
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looking to join an epoch server with NO TANKS!
xalienax replied to Cenobyte's topic in Mod Servers & Private Hives
try this new server 69.39.239.138:3085 very basic. most powerful vehicles are the vodnik/humvee avilable at bandit/hero camps. the few admins on here are also resonpnsible and only intervene in cases of exploiting or loss to glitches. none of the spawning crap tons of junk for doners nonsence :) -
looking to join an epoch server with NO TANKS!
Cenobyte posted a topic in Mod Servers & Private Hives
Expecting to get a lot of stick for this, but i'm looking for a server that takes Epoch back to how it should be before all the server owners decided that the best way to attract people to their servers is to make it ezmode and give the players armed LAVs, high-end military gear and whatnot. The server I ususally play on has recently done this and it's ruined the community as it's turned into wasteland with the occasional annoyance from zombies. Half of the playerbase has left, and been replaced with idiots that think LAV deathmatches are the norm... and I'm ranting >_< Are there ANY servers out there that have gone back to basics? My dream server would be one with no armoured vehicles, challenging AI missions, and no guns bigger than the lapua. (.50 is unessescary really, and the lapua is pushing it!) I know i'm probably expecting a lot, but you don't know if you don't try! <3 -
Help with my dayz server
TheRedishFire99 replied to TheRedishFire99's topic in Server Owners and Admins
No the server files have its own database when i create the database with xampp as seen in the vid it dosent work but if I use the database with in the server files vehicles do spawn but with the the other database the the vid told me to create dosent spawn vehicles even if I run the spawn function it says that the vehicles are there but when I go to the were it says the vehicles are in game there not there -
this is how I made my server I have been trying to solve this problem for about a year now I followed the steps exactly but with 1.8 or 1.8.1 there are no vehicles when I don't set up the data base and run the server vehicles spawn but when I set up the database vehicles don't spawn they would spawn in 1.7.7 and 1.7.7.1 but the 1.8 patch did something weird to the server
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Ammo Calibration : Poll & Discussion
Goove replied to stielhandgranate's topic in General Discussion
Cool story bro, like i said you are another swagette who is not understanding this thread, more than likely you just jumped in without reading because it seems you are very lost. No one said anything about a final release, and the flaws that are being railed should have been the first things taken care of. The zombies and buildings are still so far from finished, yet they want to worry about ammo, and guns, vehicles, campsites...all of these things that should not even be in public talks now I do not care if this game needs another year to become stable and better. It has been about a year and honestly not much has changed. So cling to the game like you will, glad to know you are OK with getting shammed. -
Ammo Calibration : Poll & Discussion
Goove replied to stielhandgranate's topic in General Discussion
Thats all i want, i dont want vehicles, i dont need tents, i dont need base building, i dont need pathing Zeds, I just want stable gameplay with no issues other than internet issues and the desync :) Ive stated before, this was the game that got me back on my PC, this is the game i want to blow the doors in on anything else that tries to copy or mimic it. Obviously i am not a DEV nor do i poses half of the skills to even claim i know what im talking about. But from a marketing and good practice stand point, i say save the awesome shit they are working on and give us our cake when we have an amazing smooth table to eat it off of! Much love -
Ammo Calibration : Poll & Discussion
Katana67 replied to stielhandgranate's topic in General Discussion
But that's not logical. You're essentially making the "slippery slope" argument, which isn't based in precedent or even fact necessarily. Look at all of the other stuff that's been made more complex. Clothing, the attachment system, fireplaces, crafting, enterable buildings, etc. There are systems, staring you blatantly in the face, that haven't been streamlined... they've been made more complex. If they wanted to streamline the experience as a whole, then they'd've left the buildings alone... left the one-size-fits-all clothing of ARMA II... and left the survival aspects of the game where it was. But they haven't. Look at all of the other stuff that's slated to be included. Construction, vehicles and their subsequent revamp, the zombie experience is being made more dynamic, etc. You can disagree with the design choices on an INDIVIDUAL SYSTEM. But making sweeping generalizations about the "direction" of the game pulls your grievance further and further away from applicability. It doesn't serve what you're trying to accomplish. If you disagree with their streamlining the AMMUNITION system, then advocate against it all you like. But the second you draw a broader conclusion about a vague "direction" of a game, you're inevitably discrediting your own position. If you disagree with X, say you disagree with X. Don't say you disagree with X, Y, Z, the turkey in the oven, and Jimmy down the street. -
More stuff I noticed while playing 1.8.1 (same private hive server as yesterday, "ZeroSurvival.net 1.8.1 [No Loadouts or Donor Crap][Rare Vehicles]blahblah" and IP/port 144.76.72.235:2314). 1) The machete shoots blanks. It's like it doesn't work at all. I had the zed right in front of me hitting me, and I couldn't do any damage to it. I remember it used to has less range than the hatchet but now it just won't do anything, well except the woosh woosh sound. 2) Zeds still glitching under barn floors. Got infected by a crouched viral one (at least on standing ones you can see their heads prodruding through the floor), who decided to jump and hit me while I was having a snack. 3) Empty gear indicators in buildings (especially in barns). There is a gear icon popup yet there is no gear at all. 4) I read on sidechat that people couldn't take gear from their corpses. And as I was down to 1000 blood, infected, coughing etc I thought I'd drop everything on the ground so I can come back and pick it up, not having to deal with any corpse bugs. So I die (proned, hidden in the woods), respawn 500 meters down the road, run back to the place I died. My corpse wasn't there. Flies were there, and multiple green gear indicators. But as I opened each one of them there was no gear at all. I must have dropped a full inventory worth of gear, a full backpack and 4-5 tools. And yet there was nothing there, although there were many gear popup indicators suggesting the gear was there, yet invisible. 5) Glitched doors at farm warehouses (the rusty metal huge ones). One set of doors wouldn't close or open. The other one worked fine. 6) The add to back option seems to be removed from the popup menu when you find a weapon. The switching system also seems kinda broken, there aren't any arrows in the inventory screen until you equip a second item. But what if you don't have a secondary weapon/tool? I think the arrows should be there at all times, maybe I don't want to walk through a town wiedling a rifle thus posing a threat to everyone whom I meet. Also, the switching is instant. I thought there was supposed to be some kind of artificial delay system between switching hand/back weapons. 7) Not really a bug, but each time I enter the multiplayer section of arma II in order to connect to a DayZ server I get a popup window informing me that patch 1.62 is available for download. Any way to kill that permanently? That's all for now, can't comment on fps cause I play on a crappy pc on a full server. Yes, please do that. PS One last thing I noticed. Arma2oa.exe runs a process in Local Settings/temp/ named tmp0 approximately 3-5 minutes after you join a server. I can't recall it being there prior to this patch. Any info about what it does and why it takes so long to start? If you don't allow it through your firewall you get "connection lost" msgs and finally a disconnect.
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People of Chernarus CFOR/UNOCHER DayZ Lore United States 5th Reconnaisance Battalion, FORECON Company, Recon Platoon Bravo Unit History Deployed to Chernarus in late 2009 as an element of Joint Special Operations Task Force – West (JSOTF-W), Recon Platoon Bravo participated in several peacekeeping operations alongside Czech and German Special Operations Forces (SOF). The unit was tasked mainly with running interdiction operations along the Takistan-Chernarus border outside of South Zagoria. On 26 January 2012, Recon Platoon Bravo intercepted a shipment of weapons into Chernarus. Joint Intelligence Estimate assessed that this shipment was destined for remnant ChDKZ forces in South Zagoria. With the closure of FOB Jasper in 2013, Recon Platoon Bravo was moved to FOB Ripper at the International Airfield in South Zagoria. There, the unit participated in peacekeeping operations near Lopatino and Vybor in conjunction with Czech SOF. During the Outbreak Crisis of 2014, Recon Platoon Bravo was tasked with finding a lost convoy of Marines and Czech peacekeepers near Vyshnoye. On 6 May 2014, Recon Platoon Bravo discovered the convoy north of Vyshnoye and found that it had been overrun by insurgent forces, noting burnt trucks and APCs, as well as bodies strewn about the road. There were no survivors present. Recon Platoon Bravo reported taking fire when attempting to secure the area, also noting a high presence of “unarmed civilian collaborators.” Taking heavy casualties, Recon Platoon Bravo was forced to widthdraw back to FOB Ripper. The status of Recon Platoon Bravo is unknown, crew manifests list FORECON personnel on an outbound fight when FOB Ripper was abandoned on 14 May 2014. 71st Airborne, 4th Brigade Combat Team, 248th Parachute Infantry Regiment Unit History Part of the main contingent of conventional US forces in the CFOR/UNOCHER mission, the 248th PIR was initially tasked with securing FOB Berkut and FOB Ripper for CFOR use after the Chernarussian Civil War. The unit suffered several casualties in securing the northern regions of Chernarus, causing deep resentment of the Chernarussian population in some of the company command structures. Several company commanders were reprimanded for “reprehensible conduct” directed toward civilians in Gvozdno and Lopatino respectively. The 248th PIR worked alongside JSOTF-W personnel in policing illicit traffic moving through the Russia-Chernarus border. Rumors of a cross-border raid, in breach of Russian sovereign territory, were censored by the Chernarussian government and CFOR command. Russian border guards reported hearing helicopters hover over a town on the night of 7 June 2013 some three miles inside of Russian territory. No evidence was found to implicate American troops, however, it is widely assumed to have been a JSOTF-W insertion by 248th PIR aviation elements. During the Outbreak Crisis of 2014, the 248th PIR made a “combat” drop into western South Zagoria, near Zelenogorsk. This unit was one of the first to respond to the spreading infection in South Zagoria. The unit was then tasked with implementing UNOCHER quarantine procedures around Zelenogorsk. Being a hotbed of initial infection, WHO monitors and international journalists regularly captured footage of 248th PIR troops executing suspected infected personnel amidst widespread rioting in the city. The remnants of 248th PIR were then forced back to Green Mountain, where contact was lost on 8 May 2014. The reports of the 248th PIR’s last stand were heavily suppressed and classified, owing to the controversial events leading up to the unit’s demise. The Green Mountain radio station therefore went offline after the location was overrun, exacerbating the confusion across Chernarus. United Kingdom HMS Sterling, Duke-class frigate Unit History First deployed to supporting the BAF’s operations in Takistan, the HMS Sterling was moved to the northern Green Sea in support of CFOR operations. Naval incursions were few and far between during the peacekeeping operations, as such, the Green Sea duty station was a quiet one. During the Outbreak Crisis of 2014, the Sterling was tasked with implementing a naval quarantine alongside German and American vessels. The Sterling became inundated with unregistered refugees on-station off the coast of Chernogorsk. Unsure of his orders, the captain of the vessel allowed refugees on-board and also allowed a number of unregistered vessels past the naval cordon due to an inability to accommodate any more refugees. This proved fatal when the Sterling was tasked with shelling Chernogorsk, an order that was not able to be carried out, given that the crew had been overwhelmed by infected personnel that they had inadvertently let on-board. The Sterling drifted aimlessly on a rough southeastern current, eventually running aground on a shoal off of Skalisty island. Infected personnel washed ashore on the previously untouched island, therefore infecting a small population of residents which had refused to evacuate with the UNOCHER forces. 47 Commando, Royal Marines Unit History Like many of the BAF contributors to CFOR, 47 Commando saw combat action in Takistan before being re-purposed to CFOR. For many units deploying to Chernarus after having been engaged in combat in Takistan, a CFOR deployment was equated with a vacation. 47 Commando was stationed at FOB Charlotte, near Balota, CFOR’s main headquarters. As such, 47 Commando was tasked with monitoring the coastal area from Kamenka to Elektrozavodsk. A relatively uneventful deployment, as most of the remnant ChDKZ militants had been relegated to rural regions, Royal Marines were frequent patrons of clubs in Chernogorsk. During the Outbreak Crisis of 2014, 47 Commando was tasked with providing security in Chernogorsk. Amidst widespread looting and rioting, Marines were filmed putting down massive crowds of infected and uninfected personnel alike. Eventually, the infected presence in Chernogorsk became untenable, causing 47 Commando to retreat to FOB Charlotte at Balota on 9 May 2014. Two days later, FOB Charlotte was overrun and 47 Commando was forced to retreat again to Kamenka. This retreat was dubbed by media outlets as the “Bloody Gap,” resulting in heavy losses to 47 Commando. The failure of the retreat was attributed to the narrow corridor near Kamenka, which allowed crowds of infected personnel to surround the retreating forces and refugees. The fate of 47 Commando is unknown, a BAF unit was rumored to have fled out of South Zagoria and into Chernarus proper. Elements of 47 Commando are assessed as likely to have been present, although information is spotty owing to the widespread infection thereafter. Czech Republic 19th Mechanized Battalion, Hrom (“Thunder”) Unit History The Czech Republic’s main contribution to CFOR/UNOCHER forces has become a mainstay in mobility for the mission in South Zagoria. While US and UK forces maintained a network of transportation, the 19th Mechanized Battalion was regarded as the most efficient unit to follow if one needed to move across Chernarus safely. Relatively unfamiliar to the area, the unit quickly built up friendly relations with the civilian population in the center of South Zagoria, mainly operating around Vyshnoye, Staroye, Mogilevka, and Stary Sobor. The “Thunder” moniker was given to the unit by a man in Stary Sobor, who awoke in the middle of the night assuming that there was a thunderstorm coming from the south. He looked outside of his farmhouse only to see a convoy of Czech armor rumbling across a field toward a suspected ChKDZ position. During the Outbreak Crisis of 2014, the 19th Mechanized Battalion was tasked with securing the country route from Zelenogorsk to Stary Sobor to provide for medical evacuation. However, the unit was atypically slow in achieving this objective, owing to the unit operating outside of its area of responsibility. Stretched thin along the isolated highway, elements of the 19th Mechanized Battalion were overrun by infected flooding east from Soznovka. Although the unit was able to withdraw, it left the fields around Green Mountain dominated by infected and left the 248th PIR cut off around Zelenogorsk. Likewise, the road to Stary Sobor was therefore left unguarded.The unit was able to regroup upon return to Stary Sobor, having lost over half of its vehicles in the retreat. On 5 May 2014, the 15th Mechanized Battalion escorted a contingent of Marines in a convoy towards Elektrozavodsk. The convoy was reported missing at 0245 local. The next day, UNOCHER imagery placed the convoy at Vyshnoye. Elements of the 5th Reconnaisance Battalion were called in to investigate, finding the 19th Mechanized Battallion completely decimated. Germany 8th Mountain Infantry Brigade (Gebirgsjägerbrigade), Alpha and Bravo Companies Unit History As a major sponsor of UN peacekeeping operations abroad, the Heer could only spare one small element of mountain warfare soldiers for the CFOR mission. The 8th Mountain Infantry Brigade spared two companies of soldiers to supplement the British forces stationed at FOB Charlotte at Balota airfield. Widely considered to be a wasteful nuisance in CFOR, despite being highly competent soldiers, the 8th Mountain Infantry Brigade was relegated to infrequent northern patrols far from its base in southern Chernarus. Owing to administrative mismanagement, the unit was largely rendered ineffective in CFOR peacekeeping operations and the deployment was viewed as purely symbolic. During the Outbreak Crisis of 2014, the unit was on exercise in the northern wilderness of Chernarus. Communications were lost very early on with the unit, until late in the stages of the outbreak. The unit emerged from the forest on 12 May 2014 near Gvozdno. The two companies reported discovering fields of infected personnel around Gvozdno, and was forced to fall back to the fortified Devil’s Castle. A Russian and Georgian contingent was dispatched on 13 May to relieve the encircled companies. However, contact was lost with the German contingent at Devil’s Castle. No survivors were found on 14 May when the Russian and Georgian forces managed to reach the outskirts of Gvozdno. Chernarus 41st Internal Special Purpose Detachment (отряд специального назначения, OSN), Black Forest (черный лес) Unit History Formed in 2007 in response to instability caused by ChDKZ (Chedaki) guerillas in the eastern regions of Chernarus, the 41st OSN drew upon Chernarussian Defence Force (CDF) veterans in order to create a new internal paramilitary unit. Based out of Firebase Sokol (сокол), in Gorka, the 41st OSN saw action in multiple operations against ChDKZ guerillas. In 2009, after the Chernarussian Civil War, Minister of the Interior Arseniy Ryazanov re-purposed the 41st OSN for peacekeeping operations. The unit was mainly engaged in counter-insurgency operations, conducting small-scale raids in Gorka, Novy Sobor, and Guglovo against suspected ChDKZ remnant forces. The 41st OSN was therefore transferred to the NATO Chernarus Force (CFOR) command, working alongside Russian and Georgian contingents out of FOB Berkut at Krasnostav. Later, during the outbreak of 2014, the 41st OSN was again subsumed under the command of an international organization, the newly formed UNOCHER (United Nations Operation Chernarus). The unit was ordered to construct roadblocks along the road from Novy Sobor to Gorka near Altar in order to enforce UNOCHER quarantine protocols. As the infection containment measures failed in the west, originating near Myshkino and Zelenogorsk, the 41st OSN became inundated with refugees flowing east towards Berezino and Krasnostav. In this hectic climate, elements of the unit were alleged to have carried out unauthorized killings of civilians, as per the reporting of South Zagoria Independent journalist Olga Poroshenko. The 41st OSN was then divided into a roadblock and garrisoned contingent, with the bulk of the unit remaining within the makeshift perimeter of Gorka. As the infected began to outnumber the refugee population, the 41st OSN was authorized to use lethal force by UNOCHER command. Radio contact with UNOCHER command was maintained until 12 May 2014 at 0300 local. Platoon leaders reported being trapped by infected personnel inside of FOB Sokol and the Gorka police station. 88th Aviation Regiment (авиационный полк), Bashnya (Башня) Unit History Formed after the Chernarussian Civil War, with the help of foreign aid (largely from the United States), the 88th Aviation Regiment proved to be the CDF’s premier air-mobile force. Whilst the unit’s airframes (primarily updated UH-1s and Mi-17s) were considered obsolete by comparison to the CFOR airframes provided for by the US and UK, the 88th nonetheless performed admirably in supporting CDF peacekeeping operations in the central region of Chernarus. The unit suffered only one combat loss in support of the CFOR mission. The 88th Aviation Regiment occupied a unique role with the CFOR command structure, acting as an arbitration unit between CDF police and the foreign military powers in support of CFOR. Colonel Dmitry Polyakov, the units commanding officer, rose to prominence in the post-war Chernarussian politcal arena. This would prove crucial in the unit’s survival during the Outbreak Crisis of 2014. During the outbreak, the 88th Aviation Regiment was initially tasked with crowd control operations and PSYOP pamphlet distribution along the Stary Sobor-Staroye-Elektrozavodsk corridor. However, as the situation on the ground took a turn for the worse, the 88th was tasked with supporting VIP extraction of Russian and Chernarussian nationals in Elektrozavodsk, Chernogorsk, and Berezino respectively. Although this saw the unit operating outside of its original area of operations, the political negotiations of Colonel Polyakov provided for fuel prioritization and allocation away from other aviation units. The fate of the majority of the 88th Aviation Regiment’s airframes and personnel is unknown, although it is likely that some of the more aged airframes were left behind after the evacuation of South Zagoria. Georgia 1 Reconnaissance Troop (სადაზვერვო ძალების), Special Forces Brigade Unit History 1 Recon Troop was formed specifically with the purpose of monitoring and containing insurgencies. Familiar with small-scale separatist conflicts, the Georgian Ministry of Defense (MOD) solicited the training of American advisers in creating a new sub-unit within their current Special Forces architecture. The unit specialized in stealthy insertions and blending in with the population, with every member having learned a foreign language. Contrary to the modernization programs of the Georgian conventional military, 1 Recon Troop adopted older gear and indigenous weapon platforms as to maintain a further capability to conduct deniable operations. The presence of 1 Recon Troop in CFOR was largely classified until the 2014 Outbreak Crisis. Earlier leaked documents implicated 1 Recon Troop in cross-border operations into both Russia and Takistan, with connections to JSOTF-W implied in the documentation. As such, an inquiry was prompted by oversight organizations and 1 Recon Troop was placed on indefinite leave pending the result of the investigation. However, during the transition to UNOCHER, 1 Recon Troop was activated to perform reconnaissance in the western portion of South Zagoria. 1 Recon Troop was tasked with scouting Myshkino and Pustoshka, in support of World Health Organization (WHO) response teams searching for “patient zero” and the origin of the outbreak. Contact was lost with the WHO teams in addition to 1 Recon Troop on 13 May 2014 near Myshkino. Russian Federation 13th Guards Airborne Division, 92nd Airborne Regiment, Berkut Unit History The 92nd Airborne Regiment was initially tasked with setting up a Forward Operating Base (FOB) at the Krasnostav airport, to which the unit gave its nickname “Berkut.” After having constructed FOB Berkut, the 92nd was then tasked with peacekeeping operations in the northeast of South Zagoria. Mainly operating around Berezino, Svetlojarsk, Polana, and Solnichniy, the 92nd gained a reputation for abruptness in their securing of residential areas, often sweeping entire swathes of a city in the middle of the night. However, the bulk of the operations were traditional monitoring and peacekeeping. Before the Outbreak Crisis of 2014, the unit sustained only one combat casualty in nearly four years of peacekeeping. However, the 92nd was tasked with securing the northeastern portion of South Zagoria during the outbreak. As one of the last units to encounter the infected, the 92nd took a markedly offensive approach to combatting the infected. The unit provided for the evacuation (by Russian Spetsnaz units) of VIPs in Berezino and Svetlojarsk. Commanders of the 92nd then made a strategic decision to abandon the southern portion of South Zagoria in favor of mounting a northwestern offensive from FOB Berkut. Despite initial successes in securing the towns of Khelm, Olsha, Gvozdno, and Dubrovka, the 92nd was halted when it attempted to rescue the encircled German contingent at Devil’s Castle. Forced to abandon its previous gains, the 92nd was therefore confined to the area around FOB Berkut. After the gas line explosion in Svetlojarsk on 15 May, the 92nd abandoned the town (leaving several un-moored transport vessels in the harbor) and began evacuating from Chernarus. The 92nd evacuated FOB Berkut on 17 May 2014, amidst heavy casualties and leaving many unprotected civilians on the tarmac. DISCLAIMER - I got bored and wrote a ton of unit histories for fictional units in Chernarus around the time of the outbreak. As such, there may be clerical mistakes in terms of order-of-battle, as I'm not intimately familiar with things like FORECON unit structures.
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The-Gaming-Collective http://the-gaming-collective.enjin.com IP:185.2.139.156:3221 new server so lots of room to build many vehicles can be found snap building instant building AI Missions 2 Ai bases many weapons Helpful and active Admins we still need to add alot of scripts but more players can only motivate us If you want any script put it on the forum and we will look at it
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Why add new spawns, without having vehicles?
Dawgstyl replied to funny29's topic in General Discussion
All the spawns have been moved to test the load on the new cities and fix the bugs not for your pleasure. The vehicles are already done and waiting for the rest of the game to be ready for them. They need to make the game stable before they put them in. How would you like to rubber-ban back and forth only to get blown up in you car or whatever your driving because you were suck some where on the map? I'm sure that would be your second post. Remember support the game they are working on it every day unlike you that just play here for fun. If you want to see what they have been working on just go play on the EXP branch servers and have some fun.. -
Why add new spawns, without having vehicles?
tinroofer replied to funny29's topic in General Discussion
Vehicles will be added in time, if I remember the dev roadmap correctly. Though to be fair, the map gets small pretty quick when you're blazing around in a pickup etc... -
Ammo Calibration : Poll & Discussion
Goove replied to stielhandgranate's topic in General Discussion
I swear it just gets more in more in depth, no wonder people are leaving this game behind -_-.....The community has turned into everyone being a fucking dev.. I am pretty sure at some point we all loved this game, no flaming about it in the forums over things that right now should be of no concern!! Its like this damn forum is the US Government, they give us a place to bitch about all the little small things, when fucking zeds are out of control coded, broken mechanics, glitchy houses that you can see through the roofs...Script kiddies, and so many other things.... But here we are bitching about the size of the round that the weapon shoots.... How about you all use this awesome median and actually tell the DEVS you want a stable fucking game Lets cry about campsites, vehicles, base building, and all this content, when clearly the foundation of the game is still extremely flawed....... Just think about it ya fucking weirdos. -
Experimental brings us hunting, do you want to know what this means?
Pvt_Larry (DayZ) replied to hannibaldaplaya's topic in General Discussion
Based on the number of zeds around most didn't get far or last long, so it doesn't make sense that most of the supplies would be used up. It would make sense for it to have moved, and be found either in vehicles that attempted to flee, or in whatever safe zones refugees would have attempted to create. The number of cans right now is too high, based on the number of server resets. If the time between resets increases, and the amount of cans increases by a bit, then I think that would be ok, because then you do have food becoming scarce after a while, necessitating hunting. -
I like the car battery idea, perhaps people can remove things from your cars if you're away from it or disable things from it instead of just popping the tires. Here would be a good in-game scenario - Banditing along Chernogorsk, when I notice a player has stopped his vehicle at a near-by factory to loot, I hold him up and disable and remove things from his vehicle, steal his gear, and leave-about. Now if I didn't have my own vehicle or didn't prefer one, ( Vehicles are too loud!) then I'd just take it and leave, as most of you probably would! -
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Yeah, I understand ;) But in the apocalypse I'd use gas to power vehicles, and not generators :p
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Some bugs reported via our forums that I'm passing on Definitely noticed getting in vehicles being slower than 1.8, small issue but an annoying one when you are used to 1.8. The bloodbag bug mentioned also sounds related to an old 1.8 issue. We used to have to get players to eat/drink or relog to update their blood pv before receiving bloodbags would work on 1.8. Sounds like similar is occurring on 1.8.1 There's been a few reports of main weapon on body not being there, guessing its the one that gets dropped on the ground from the carry slot being deleted? Is permaloot variable set for it?
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[Resisting Downfall] All The Stuff You Want In One Server! LOW FPS!
Parker903 (DayZ) posted a topic in Mod Servers & Private Hives
Limited Time Offer: First Ten Players Get A Free Safe! [Ends 5-31-2014] (Must be in our Teamspeak, and must speak to an admin. One Safe Per Player) Vaults Remaining: 9 Hello everyone and thank you for allowing me to take a few minutes out of your time to fill you in on an awesome server. Basically, the server is ran by five guys who got tired of being abused by those with admin powers on other servers. This server hardly has any lag, especially with all the scripts that are added. We prefer all of our players use our Teamspeak. It cuts down the speaking on side-chat and allows you to gain the attention of an admin or other players quickly. Our admins are friendly(For the most part) and are willing to help out whoever is in need of help from an experienced admin. Server IP: 198.154.118.40:4802 Teamspeak IP: ts34.gameservers.com:9140 Active Admins Parker903 Kayodawn Scripts we currently are running. 500+ Vehicles Self Blood Bag Suicide Sell From Vehicle(New!) Northern AI City (Loads of LOOT) AI Missions(ex: IKEA) Secondary Missions Customized SafeZone Trader Camps Default Starting Gear(Lee Enfield, 2 mags, +more(option to donate for more loadouts)) Action Menu(Deploy Bike +More) Custom Loaded Loot Spawns Spawn Select All Items From Missions Can Be Sold Added Trader Items One Step Build(Most Items) Build Snapping No Plot Requirement Build On Roads Tow&Heli Lift +MORE Better yet, why don't you just join and check out everything we have to offer. I assure you will not be let down. Thank you for reading this message, -
This Is a New Server Me And Some Friends Have Been Playing On, It's a Really Good Server, As it's a new server it's not that populated at the moment so there is a good amount of vehicles, and should be easy to find a good place to build a base, the admins are really active and helpful, adding new things and improving the server all the time. Will be a great server to play on when populated SERVER: 212.187.12.149:2302 More information about the server https://www.gametracker.com/server_info/212.187.12.149:2302/ Coming •Take Clothes from body's •Select spawn location •Suicide Mode Modifications •EVAC Chopper •Vehicle Master Key •Admin tool •Name Tags •Autorefuel •Side Missions (EMS) with reduced loot •Custom debugmonitor with mission display •Traders Safezone •Animated Heli, AN2 Crash •Several Map Updates •Tow & Lift with modified vehicle/heli list •Wrecks with Loot •Extra Vehicles (Merlin, M113Ambul_UN_EP1, BTR40_TK_GUE_EP1 , M1133_MEV_EP1, Bell Heli) •Selfbloodbag •No Tow on locked vehicles •Salvage modification to remove every part •Snap Building •Service Station near Stary City •Indestructible Bases •No Salvage on locked vehicles •No Damage on locked vehicles •Sarge AI invisible fix •NPC (Sarge AI) with modified weapons •AI Zone Alpha •No Plot •New Traders & Changes •Churches replaced to be accessable Map Updates •New Trader cities •Bridges to islands Otmel and Skalisty •Junkyard •Extra Charnarus Buildings •Topolka Dam Military Base •Black Lake Military Base •Hidden Killers Ranch •Wreck Sites •Dead Castle •Devils Caste •Prigindy City •Tikhaya City •Train Wreck •Dubrovka Detruit •Camping Tents •Cherno Quarantine •New Buildings Balota •New Buildings Cherno •New Buildings Kamenka
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So I have a group of friends I play with, about 5 people, I just want to make a clan so we can all have our clan symbol on our vehicles, and be able to be known better. So how do I make an official squad, a vid link would be helpful.