Search the Community
Showing results for 'Vehicles'.
Found 43107 results
-
@pyro We tend to stay away from clan based servers after a good few poor experiences on them. @salty That is what I had believed however after playing for a solid 12 hours moving from noted vehicle spawn to noted vehicle spawn and we've found nothing, we found a boat which was of next to no use, I was beginning to wonder if some servers simply hadn't spawned them yet. After leaving our last server, which quite frankly had vehicles in abundance to seeking a new server which seem sparse at best it was a little confusing.
-
[NATO] Currently Seeking 2-4 More
Jim E. Rustler replied to Jim E. Rustler's topic in DayZ Mod General Discussion
We've had a few vehicles in the past, (3 cars 3 UAZs 1 ATV and recently lost a camp-site so we haven't cemented ourselves on any particular server as of right now. Still interested in getting one or two more people. And in reply to what we do: we just kinda do whatever sounds fun at the moment. Fix up a car? Sure. Go to the airfield? Sure. Pretty much whatever the group wants. -
Servers don't spawn vehicles, the devs do. A fresh set of vehicle spawns were rolled out on June 6th, so if a server has restarted since (they all have) then it has vehicles.
-
+1 I'd like to know of these servers too. My clan's current main server, US2, spawns vehicles, is reliable and is usually moderately populated, which is almost perfect except it has nametags enabled, which is a real gamebreaker for all of us.
-
-NY7 & 8- Info and awesomeness thread.
Faindizzle replied to Faindizzle's topic in Mod Servers & Private Hives
Leo its ny7 and we only do manual restarts. This this is my baby and i try and treat it as such. That being said it has been an bad kid lately and I am looking into the issues. We have all ground vehicles but no flying. -
Vehicle wrecks can be salvaged for parts
Miragenz replied to herring (DayZ)'s topic in DayZ Mod Suggestions
Due to the amount of wrecked vehicles in the world i'd imagine there would be way to many car parts out there. It's already fairly easy to find the parts when you look in the right places, dont think we really need more parts out there. Upgrading a vehicle sounds like fun however, more speed or less sound, better armor etc. However i wonder if the average person would bother due to the likelyhood of being shot down in a car and the fact cars get stolen often. -
A hacker apparently killed everyone and blew up all vehicles at 8:49 PM EST on US 33 (SEATTLE 2). Help? Oops, can this be moved to cheat reporting? Thanks, I was upset when I wrote it.
-
Arma2 already has the stuff. Add them in; requires teamwork to fully function. 1) Light/Medium Mortars. 60mm and 81mm. Smoke, HE and WP rounds. Found only in large military camps or barracks. 2) 12.7mm and .50 H2 heavy machine guns. Very heavy, requires multiple parts to function. Vehicle mounted only on specific vehicle types (US M1025 series HMMWVs, etc.). 3) Weapon-carrying wheeled vehicles. US HMMWVs, V100/V300 Armored Cars, ASV (Armored Security Vehicles), Russian/East Europe equivalents. Light armored at best, but capable of carring heavy, medium and light machine guns. As always, would be rare, found in areas of heavy fighting and damaged to begin with. 4) Light/squad machine guns (US M60 series, etc.). Heavier than the M240 currently in game and much more available on the world market (and more likely on Chernu). Would include Soviet-era (even late WWII era) light and man-carried machine guns. Able to mount in most military-style vehicles and light pickup trucks.
-
should there be regular resets on characters
ZedsDeadBaby replied to vanilladragon's topic in DayZ Mod General Discussion
Not "consistent" more like "repetitive." The whole point to testing is to cover a wide range of possible scenarios so that you find bugs in all areas of the game with all weapons, vehicles, and mechanics. Resetting every player to exactly the same point is completely and totally pointless from a testing standpoint - unless some major new addition is made to the character data that would necessitate such. -
I think it would be pretty cool if we could add a GPS tag into the game. It would allow players with a map and GPS to see the location of placed tags, allowing people to pin-point where they left things (like camps), where they found stuff (like helo-crash sites), and where stuff is (like vehicles). That last part is probably the best one. If Player A tags a vehicle, and Player B doesn't notice before stealing the car, A could track his stuff down (and with it, possibly B's base). Perhaps add a tag scanner item that is needed for finding/removing tags once installed? What do yall think?
-
Vehicle wrecks can be salvaged for parts
herring (DayZ) replied to herring (DayZ)'s topic in DayZ Mod Suggestions
You could certainly expand on it, yes. This being an alpha I'd suggest to start out with the basic idea however. Then judging on how it works try implement realism, ie what you suggested. Introducing a separate special source for car parts would make the whole process of finding them more rewarding, I think. Maybe in the future expand on the diversity of parts? I dont know anything of the limitations of arma2, but customization of vehicles could add some much wanted "end game" content. People are already discussing player settlements, an alternative to this could be a radically expanded vehicle system; vehicles have a great deal of utility that could expanded further through a system of upgrades. Also vehicles doesn't create the same problems with persistence across servers as player settlements does. Finally, in keeping with the spirit of an anarchic and brutal post-apocalyptic world, a mobile home arguably makes more sense than settlements. -
Yeah all the people I play with have the exact same problem. (4 of us). I was playing today fine from about 11am till 5pm GMT with a friend. We had a couple of de-syncs but nothing huge. Tried again about 10pm GMT, and its awful. Its taking about 1/3 minutes for our positions to update. The player will just run and run although their actually stood still. This is why people are just dying " for no reason". Your lag is getting shot while you yourself are in the middle of nowhere, your lag could be legging it through cherno. :) Seems like its during peak hours its at its worst. Also its totally HORRIBLE if you're in a vehicle. I was on the back of a bike, still with zombies around me but actually we were doing 40mph down the road. TBH i think vehicles should be removed until properly fixed. I'm running the latest beta 93666 and 1.7 version of Dayz.
-
Where are all that Vehicles ?
Private_Gm (DayZ) replied to Private_Gm (DayZ)'s topic in Mod Servers & Private Hives
Yeh after i restart my Server all vehicles was gone then i restart 5 Times more nothing changed. -
should there be regular resets on characters
hishnik replied to vanilladragon's topic in DayZ Mod General Discussion
I actually wasnt going to point out how stupid of an idea this is originally, when thread only had 3 pages in it. But the OP is really persistent.... Seriously, OP, think about it... And you shall see why everyone is against it. What are the main concerns you are trying to address? 1. Someone consistently having better gear than you do. 2. Everyone needs to be on same level playing wise 3. Inconvenience the hackers/dupers 4. Make sure that noone has gear saved in tents/cars for long periods of time Lets have adult discussion, without name calling: 1. Log in to a dusk/dawn/night server, move to North side of the map, Berezino, NEAF, Stary, NWAF and get yourself some nice loot. Congratulations, now you have the same gear as the people you are talking about have. 2. It's a bit along the lines of Marx/Engels/Lenin/Mao type of thinking, but lets entertain this idea nevertheless. So lets make DayZ into communist environment. If you have, same thing as everyone else, arent you at this point begining to promote mindless deathmatch? The moment reset hits, everyone rushes over to the main hubs where items are (listed in #1), and once they're loaded, they will prevent you from getting there, same way they do it now. At the same time, what is the point of you 'farming' items, if you already have everything? The point of the game right now, is to survive. So I search for items enough for me to survive (i gave up on NVG), and after i got the bare minimum (some navigational equipment like a compass, map is a plus) i just roam around looking for vehicles and trouble. 3. Just like real life, the only people you will inconvenience by introducing gun laws, or such resets, are the honest players. Hackers/Dupers will have their items the moment they want them, and it is us, the regular players who will be upset at being reset back constantly. 4. What is wrong with having tents as is? It's logical, if anything i want the ability to place tents in forests. My group of friends have multiple tents setup across the map. I have mine near the coast, so when any of my friends, or i die, we have a nearby location to grab bare minimum items to go north easier. Tents are there for a reason, and there is absolutely no point of reseting them Last point... This is alpha... You can have database issue that will reset you as is at any given point of time, no need to time it. -
We paid 40 euro per month for this server, we played on it with friends because we don't wana spend hours of looking and repairing vehicles/weapons/gear and then just get shot when u get something to drink or get your car stolen when u aren't online. We are gone let the server shutdown between now and 3 days, not worth the money if we can't play it our way. If these people from DayZ wan't to have the community play the mod like it's a fucking prison with there rules LET THEM HOST THERE OWN SERVERS THEN and don't let other people pay for the server hosting and still get controlled like that by them. It's just like this : U spend money on hosting, DayZ takes command of it. Unfair realy... love the mod but hate the rules. Nuf said
-
-NY7 & 8- Info and awesomeness thread.
DarkEnergy replied to Faindizzle's topic in Mod Servers & Private Hives
So this looks like a fine server to switch to. Just it seems like ny7 & 8 are having some trouble atm. It seems all servers are having trouble/dysinc because of the centralized system. I would love to join your server with my party. Quick couple of questions tough. Do you have vehicles, if so do you hog them all ? One of the reasons we are leaving NY25. When will you be upgrading to 1.7 ? Hope to be playing on your server soon. Cheers -
Yes I was on my server with it locked because generally, I have to restart several times to get the database to load on the server. Its a known issue. I was actually just running around from random town to random town to simply make sure things were spawning buddy. Also there was no issue with desyncs/lag until you joined the server and it all went to hell. When I am on and around, I am always looking at peoples desync numbers and ping. Plain and simple you had 100k Desync as soon as you guys joined. Also you fail to mention I left the server LOCKED ALL DAMN DAY so no one could play there while all the desyncing was super bad. So I don't know what to tell you man. People were taking advantage of the desyncs and I thought it was unfair gameplay for the entire server. I was down near the main cities and I was watching people "warp" all over the place. How exactly does this promote a healthy and fair server? It doesn't plain and simple. Yes I was on my server with it locked because generally, I have to restart several times to get the database to load on the server. Its a known issue. I was actually just running around from random town to random town to simply make sure things were spawning buddy. Also there was no issue with desyncs/lag until you joined the server and it all went to hell. When I am on and around, I am always looking at peoples desync numbers and ping. Plain and simple you had 100k Desync as soon as you guys joined. Also you fail to mention I left the server LOCKED ALL DAMN DAY so no one could play there while all the desyncing was super bad. So I don't know what to tell you man. People were taking advantage of the desyncs and I thought it was unfair gameplay for the entire server. I was down near the main cities and I was watching people "warp" all over the place. How exactly does this promote a healthy and fair server? It doesn't plain and simple. I forgot to add that with the database issue... Do you want vehicles and tents on the map or would you rather them not appear ever? Until the DB is loaded there are no vehicles or tents, hell like I said I've seen things not even spawn.
-
Rocket had a very good post in the Server forum: http://dayzmod.com/forum/showthread.php?tid=9610 Vehicles causing lag when damaged also:
-
Tobblish, you should probably just move to another server, it's obvious you think there is hacking going on here when there clearly isn't. You died in a large camp with vehicles, it's no wonder other people were there, could hear you, and shot you. Continuing on like this isn't going to get you anything. If you're worried about ping limits you should probably join servers closer to you, as lag and odd server bugs are much more common with a high ping. You died, it was fair, get over it.
-
Was on there earlier and all previous tents/vehicles were gone (not just mine). Not sure if this means they've all been deleted due to a possible server issue, but I've read that it might just be a (HIVE?) issue that can be fixed with a server restart. Wish there was a way to contact server admins directly as opposed to resorting to the general server discussion, but hopefully this gets some attention.
-
The Unofficial "Teamplay Reward" Suggestion Thread
xximrtwoixx replied to esaciar's topic in DayZ Mod General Discussion
I agree that certain skill sets "classes" that a player can choose at spawn or like gender choose once for their account would lead more people to group up and still preserve "realisim". As it is now you can make it all on your own. Get your matches, knife, and hatchet and you really don't need bloodbags. Other players can usually supply morphine so you will usually have enough to save you from crawling around the map. Vehicles don't work on most servers so there isn't a reason to band up to achieve some greater goal. Grouping up now basically allows you to more effective in pvp and keep your gear because once you die your friends can guard it while you hike back. Classes should not eliminate loan wolf play but make group play easier, Medic/Doctor- Can treat broken bones w/out morphine, bandage w/no bandages, create blood bags from full health players, treat players so their blood increases slowly. (All abilities on other players only) Mechanic- Can fix vehicles w/half supplies, can make vehicle operational w/all red status with no supplies Hunter- Gets 2x meat from carcas, can start fire w/out matches Engineer/Handyman- Build structures w/half supplies, can build fences from woodpiles Gun nut- Can break down ammunition to create other ammo types Electrician - Can turn power back on at Stations and towns Cook- Can cook food to create 2x food from original Military/Police- No shock status effect I think player made structures need to be implemented, they already exist in the game and other mods, this would give players a reason to group up. I also think a "switch" located in small towns should allow you to stop zombie respawns & loot respawns. This would allow players to take over locations and attempt to rebuild society within them. -
Well, losing vehicles is not nearly as bad as losing the entire character. But I guess I should just calm down and start fresh. Game was getting old when you're so well armed anyway. TBH, I just made this thread so that I can have peace of mind by someone confirming to me that It was another player that killed me rather than a stupid glitch/bug. I'd still feel immersed that way, but the very thought that I dropped dead to a bug unsettles me greatly and destroys that immersion utterly. Does anyone have a sniper rifle damage table so I can see if a gun can actually do 27000 HP damage in 1 shot?!
-
So i got a message from my friend today at work saying he couldnt find our ATV/Home Base, i spawned in right in front of where ATV should of been but ti wasnt there, i checked the hill twice, even went down the hill to see if it slid. Apparently they were running doing something else and the server reset, when they came back in and went to check the ATV it wasnt there, but there was a bicycle on the hill very close, so they thought it got stolen. They then proceeded to check another vehicle we had in a different area, the Tractor was also missing. What happened, did the server get hacked, will i ever have a chance to see those vehicles again? does anyone know if this server got hacked or what could of caused this problem?
-
Its complete bs that people are saying team work or a co-operative team play isn't viable or more desirable than playing solo. Greater numbers equals greater success in any endevour in the game. Your survival time at least doubles for every member in your group, even if they are complete noobs, they can still catch a bullet or be spotted instead of you. Another huge aspect of group play is extra eyes, you are much more likley to spot other players as group, and because initiative outways any other advantage in combat your much more likely to walk away. This dynamic gets dicey because even a small group of decent players soon becomes overpowered compared to the world around them. Zombies, even hordes are no challenge and because playing as a lone wolf is so prevelent lone survivors/bandits are easy pray to a even a small group. The group is empowered and soon turns into the monster that caused them to group up in the first place. If a group member dies they can guard the spot and wait for their buddy to return, thus they mitigate the weak period after initial spawn. I don't think the system needs to be nerfed in anyway to mitigate any of this gameplay. Any and all of these scenarios are exactly what you should expect from the apocolypse. I think the pvp could be reduced by adding activities for fully kitted players, giving them something to do rather than killing other players. Builidng safehavens, clearing towns, operational vehicles etc. That would take care of the power groups, but I don't think there is a way to turn the southern cities into anything other than killing fields. I think that because players don't really value their lives after initial spawn, because they have no gear, the entire south is a shoot first get loot get out zone. I'm not sure that this could be fixed it could be addressed but there will always be people that would rather shoot you for your beans than share them. I'm not sure how you could force players to value their characters life when they initialy spawn or ever for that matter. Some people want to survive others want to play an fps with zombies. You could encourage early grouping by making the cities harder to crack but really you just shift the murdering to more remote locations. You could remove a starting fire-arm, players then would not fear each other and be more likely to group up before finding a weapon, though I don't think the community would like this solution.
-
Hi Akuma, I've been trying to join your server today but most times it doesn't even appear, and when I can see it, it sais "sesion lost" after a while. Have it been offline today or something? Oh, and BTW. :rolleyes: I imagine that, being this your clan's server, you all might be well organiced, have plenty of tents with gear and control most of the servers vehicles... Would you be willing to trade some gear in a deal that benefits both parts? I'm looking forward for your reply, Regards.