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Showing results for 'Vehicles'.
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"I think people forget that when you die, you spawn with a terrible pistol and there are tons of obstacles between you and whoever you are playing" Well your about to spawn with no pistol LOL plus i can get from the coast back to the North airfield in less than half an hour and loot my own body or get my mates to get my stuff. Or if they drive down then I can be back to exactly where I was in 10 minutes. As if I never died at all. Kophka I like the cool down period to stop people spawn camping on the shore line. As for playing with your mates. I like playing with my mates too , but I wonder is this right for Dayz? As it stand its KOS pretty much , but if you didnt have a group of mates on TS, and you HAD to make new friends every time you died. Maybe the game would be more social. "Also, what is to stop your friend from leaving the current server and following you to the next?" Tents and vehicles ? " Do you even think you and your friend would be playing together a week after this type of idea was implement" No
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Fixed bases, NO Capture points, NO (are you kidding?) Squads, NO Display any type of location(s), NO (even to friends) Locked gear, vehicles, NO (everybody should be able to steal anything from anyone, wherever, whenever!) Heey, just my 2 cents :) (NOFI) Lets keep it a zombie survival - end of the fekking world - game.
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This is just a very raw idea. I don't like things to be complex. Lets start with squads. You can join a squad by walking up to a person, scrolling, and clicking 'join squad'. The recipient of this must accept the squad offer. The person that first offers the squad is squad leader. If a squad mate dies, then they are no longer part of that squad. They have to hook up again. Benefits of squads: close contact viewing of names (within 50 meters), being able to capture and hold areas, and entering locked areas. Possibly, with the addition of radios, squads could talk amongst each other in game. Now onto capture points / bases. A capture point would have to be a completely new place on the map (possibly random by server, like in Armex), or maybe some strategic position in a city or town. There shouldn't be too many of these, in order to keep up contention. Basically, it would be a semi-fortified position that has a few military loot spawns, and a lockable hangar/building with permanent storage on the inside. Any vehicle in the area is locked except to those who are in the squad that controls the area. Squads, as mentioned, are the only things capable of capturing these areas. The only way you may capture an area is to stay on campus for ten minutes, with none of the previous owners there. After that, you gain access to the storage and any vehicles that may be there. The loot spawns should be semi-lucrative, so as to discourage farming of the loot. How would you find bases? This is a very simple, and very revealing way of finding bases. They're marked on your map. Each capture point is revealed by the red AO circle. The circle can cover a wide radius, so as to have it slightly hidden. So, basically the benefits of having a base are as followed: Locked gear / vehicles. Semi-lucrative military spawns. A somewhat defensible position. No to little zombies. Plus, it gives people with a lot of loot an end game goal. The cons of a base are: It displays your location. If all members die, you lose all of your stuff, provided that another squad captures the place. Essentially, it becomes a crowded northwest airfield. In short, I feel that everyone that wants to create their own government, this might be their cup of tea. It also displaces a lot of PVPers out into the middle of nowhere, out away from the coast. Not to mention that it adds in basic Arma 2 mechanics of tactics and strict teamwork, in relation to assaulting and defending positions. Thoughts?
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Hey All Here's a list of suggestions I'd like to see added to the Mod in order to improve gameplay making it slightly more realistic. So far the games F**Kin awsome and I dont know if im just being picky but for me these small details will make the game far superior....hope you all agree. Fall Damage Adjustment: When players fall from a small flight of stairs or a deer stand this should cause a sprain or minimal damage not broken bones. Broken bones should be dealt from falling from 1 story rooftops instead of dying. Walking Hordes: Large random groups/hordes of Zombies wandering across the map that can go through forests and along roads in search of there next meal....proper zombie walkers! In the bigger towns zombies could possibly gather in large groups making it far more difficult and dangerous to attempt a loot run. Realistic Loot: Loot should obviously be found where dead army personel are lying or in military vehicles etc. Even military zombies should at least have ammo or weapons as they woulda been armed to the teeth before they died. Blood and Hit Animations: Blood should splatter when shots are fired into zombies or players. If you shoot a player or zombie you should see a knockback reaction from the area hit...and everyone loves nothing more than awsome splatter animations coming from your latest victim. Melee Weapons:Knives and Hatchets (or any other handheld tool) should also be used as melee weapons rather than just tools for certain tasks. I'd love nothing better than sneaking up behind bandits & zombies and slitting the throat or embeding my hatchet into there skull....even when you run out of ammo, using the butt of your gun or pistol whipping in order to stay alive for that minute longer helps. Clothing:The ability to strip clothing from your victims would also be handy....zombies or players. This would add a wider range of skins and player customization. Well thats it, as I said before, please dont think im being over picky on these subjects....I just prefer attention to the smaller details that gives PC gaming the edge over consoles and makes games like this the number 1 PC game to play. Anyway...keep up the awsome work and glad to see 1.7.1 will end zombies ability to walk threw walls and doors!!!
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Safe lockers needed! (bank vaults)
Daddy'o replied to jani.ehro@gmail.com's topic in DayZ Mod Suggestions
In what way is that a problem? In that way it is a problem, as I explained under the statement, people get annoyed when they realize long term storage doesn't work reliably. People find camps, loot them, vandalize them, steal what they can. Your camp WILL be found. You WILL lose your items and vehicles. It's just a matter of time in all cases. Then these people resort to either demanding more security and making this a carebear land or if they have a seat of power, lock or reboot the server or some such n restore their shit back. Without long term storage, you would have no reason to keep still at one location, nor would you be able mass store hundreads of weapons n items that conveniently persist after your death. Surviving goes right outta the window, when you can just farm the shit out of a location for goods n gear and then just come back to it after you happen to die. Do YOU imagine this is what rocket had in mind for a mod called Test of DayZ that's supposed to be a test of survival? -
Denizens of FR7, vehicle business overplayed!
Daddy'o replied to Daddy'o's topic in DayZ Mod General Discussion
Vehicles, for great justice! -
bump, this should replace the Huey in the rarity scale. Huey can destroy in blitzkrieg tactics, and that alone makes it "overpowerful" so it should be rarer. An2 should be the more common of the air vehicles
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I think it would be epic to see clan wars within day z. meaning 15 vs 15 or more. once a player dies they get kicked. once all the enemy clan players are defeated would be the terms of victory. The perma death makes it much more high stakes. If you survive a clan war, you can really say you survived a fkin war, not like bf3 or cod. because of the ridiculously large map size, it would probably last 5+ hours. And teams would have to send out scouting parties to find the enemy HQ or bring back supplies to the friendly HQ. with vehicles standing by, maybe even a huey. if any clans are doing anything like this, id like to join in.
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20 words or less: Spawning without a weapon
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
YES Dying needs more consequences. Also delete tents, vehicles etc when their owners die. It'll suck, but that's death for you. -
The chats point to the base game. You might use them to communicate to other guys on your team in vehicles, or people local to you on the map, or both sides in a two sided conflict. This wasn't a priority when the mod was originally made, but it became one with people connecting to servers and talking on one of several channels that could be heard server wide and caused lag when used.
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Character wipe for new patch?
Herr Robert replied to pogoman979's topic in DayZ Mod General Discussion
I don't support this. It would anger alot of players in vain, and it's not like it would be hard to start farming weapons again; it would just be a tedious. It would also remove the incentive to stray from the coast and collect military grade gear, if there's a fear of resets. Obviously there has to be a reset for everything — including vehicles and tents — at some point, but I think it's too early now. It needs to wait until a major update when the mod is more finished and most of the major exploits have been fixed. -
A friend and I recently came across several vehicles (that were already usable), but the status indicators showed they were in bad shape. We tried to get scrap metal, wheels, fuel tank parts, and windscreens to repair it, we used up quite a lot of materials, but the status indicators never changed, and visually there was nothing different on the vehicle. Fueling up did work fine though.
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Top 3 Bugs you want fixed, Top 3 Features you want added
LeYuno (DayZ) replied to caddrel's topic in DayZ Mod General Discussion
top 3 bugs: 1 crossbow problems: crosshair, triple visibility during reloading while prone, disappearing bolts. 2 unable to strafe through doors (collision problem) 3 getting up automatically when you crawl out of a building (gets you detected unintentionally) top 3 features 1 seeing remaining slots in tents and vehicles 2 prevent people from suicide after respawning in order to get a better spawn position 3 vehicles automatically switch on lights at night, this can compromise your position. i would prefer to switch them on manually. -
The devs don't want to reveal how the system works because they don't want it abused. There are no database resets' date=' spawn timers, or set spawn locations. Vehicles are spawned in at their discretion. It's that simple. [/quote'] ...At the moment. The vehicles are placed on the server at creation by a script that is run by the devs. Last I heard they ARE working on a vehicle respawn script, however as far as I know. It hasn't been implemented yet. I assume they want to solve the vehicle lag issue first.
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The devs don't want to reveal how the system works because they don't want it abused. There are no database resets, spawn timers, or set spawn locations. Vehicles are spawned in at their discretion. It's that simple.
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Interesting update, another few steps forward after the backward steps from removing the bandit system. I hope some time soon more incentive for players to work together is implemented to stop the game from being a 225sqkm TDM. I know there's vehicles already, but it's not enough.
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Yeah I think the devs needs to officially let us know how this system works. They've mentioned that "Vehicles are Working" but what does that really mean? For how long? What will happen to them in the long run? And the questions I asked above...
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Date/Time: 6/12/2012 around 11pm Pacific. What happened: All stuff in tents disappeared except for medical supplies, I did save all tents and they had stuff before, a lot of stuff. Where you were: North, (secret base) What you were doing: Logged in after server restart. *Current installed version: 1.7 *Server(s) you were on: Seattle 9 *Your system specs: *Timeline of events before/after error: Well first all my tents/vehicles were gone because of bad server restart, then when another fixed that all the stuff in the tents were gone.
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ok since we already have vehicles i think we should go a step forward and add mountables think of it like its like this way your in a forest and you find a leoperd so you take a tranqrilizer gun and shoot the leoperd and you tame it and then you ride into cherno and your on your leoperd mount and you go to the church and theirs some other noob with a lion mountable so you go up to him with your high dps machine gun and mow that noob down and then you ride out of town and your leoperd levels up so you can assign different skills to your mountables like more strength so it can do more damage and carry more or more stamina so it can run longer or more agility so it can jump higher or more endurence so u can make it have more health or more you can add perks and skills so that you can level it up and it has a new perk point and u youse that perk points to buy a new upgrade like the ability to roar with your mountable and scar all the zombies away and i think its really cool thanks you for reaidng please comment below rate and subscribe <333
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Yes, everybody wants helicopters. But for everyone's gameplay sake.. Do we need those? Currently land vehicles works perfect for crossing miles and miles of land. So, we don't really need it as a transport. Of course it would be super cool, if you see a settlement, and there's a heli landing going for a rescue just like in the movies. But, that didn't work in here. When the heli existed, only a few selected people would repair it(super easy to repair..) and keep it to themselves. Only them would get this huge advantage. And a lot of them would go hunting people, trolling, flying over the coast saying "IM ON A HELI". I don't know if a helicopter really fits with this DayZ environment... What's your opinion on this?
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I'd rather we just make the An-2 one of the spawning vehicles for the airfields, since they have no weapons and fly really slow.
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Dallas 40 - Admin Abuse
tg marksman x replied to anticreativity's topic in Mod Servers & Private Hives
There is no need to lock a server after a restart for "testing" or ensuring that the server is behaving properly. I read these sort of responses all day, I run/admin/pay for a server too. The only, and I mean only time we have locked a server was after I booted a hacker sot hat he couldn't get back in whilst I banned him through Rcon. Sometimes servers need to be restarted twice in quick succession (because on the first restart tents and vehicles didn't spawn in), other than that I fail to see why a standard 25 or 50 slot server need to "test" itself after a restart when the other 205 servers running the same software don't. My thoughts: Your admin clearly cracked the shits. He used his power (knowing that the truck would return to it's last saved position) to restart the server, then lock it so no-one else could get in, and then (after moving himself into a better position) let the OP and his mate spawn in to get shot. -
I ran a forum search and realized how confused people are about the whole vehicle respawn thing... The first question people want to know is what happens to the vehicle count when a vehicle is destroyed? Some say that the vehicle is gone for good, and the vehicle count on the server will slowly decrease until all vehicles are gone and destroyed. Others say that the server is supposed to (Or if not, then should) note the vehicle that is destroyed and respawn a new vehicle in a random location at the next server restart. That's fine and dandy, but as far as I know, vehicle destruction is permanent. So when a vehicle is destroyed it is gone for good, and eventually all vehicles on the server will be gone. If this is the way it works, then the only way to replenish vehicles would be to run some kind of an uber database reset like that of a few days ago, when all the vehicles came back. Unless I'm mistaken, isn't this currently the only way to bring vehicles back? And if so, when one of these resets takes place again, what will happen to vehicles owned by players currently? Will they disappear (As well as the items inside them) and respawn as useless husks elsewhere?
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Date/Time:Not exactly sure, between 3am to 6pm on 6/12/12 What happened:I log in and all my vehicles/tents are missing, I am not exactly sure if this is a bug, I have heard some people talking about bad server restarts and I was wondering if that is what happened. Where you were: Very for North. What you were doing: Logging in. *Current installed version: 1.7 *Server(s) you were on: Seattle 9 *Your system specs: *Timeline of events before/after error: I drove my vehicle to my base(GAZ) and log out, get back on later and all my stuff is missing. About 6-10 tents, UAZ, Ural, Bike, ATV, GAZ, Van.
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not quite a long story more of a discovery. well after the menacing provess of gearig up and dying over and over again , i made my one goal to find or fix a vehicle.(as i have never seen or riddin in any) so i start out just hightailing it to all the firestations looking for toolboxed and parts dying along the way respawing somewhere on the coast over and over. the last time i respawned i look to the water and what do i see? A frickenBOAT!! super excited i swim out losing my pack with the begining goodies to get into the boat. the boat still had a little bit of gas so im wondring why someone would leave it. i then realize that the small boat is almost as slow as walking.. let down by the raw unexcitement of the small boat i coase up the coast looking for another town due north,till i run out of gas. stuck in the middle of i have no idea i letgo my fantasy of finding a sweet vehicle and roaming the map so i head inland. after about 20 mins of hiking thru the woods i stumble towards something i this is a treestand . once i got close enough i realize that is wasnt a treestand it was two sweetass atvs. the excitement was so shortlived as when i got on they were all gassed up and ready to o except for one tire was popped bare rim style. yet again in the middle of nowhere with some broken toys and a whole lot of frustration. i think now i am willing to settle on the fact that working vehicles are a myth.. maybe one day ill stumble upon those lucky finds again and actually have the means to fix them..