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I was wondering about this yesterday too, something similar happened - logged into one of my "home" servers, where I had 3 campsites spread across the map, and was aware of another 3 I'd found - all of them were destroyed. All tents flattened as though they'd been blown up or run over, regardless of location. Which would have taken more explosives than would be available on a server, it seemed every campsite had been destroyed server-wide. I've seen screen caps of hackers' maps showing the locations of vehicles, campsites and players, so it seems plausible. Though I don't know if it's possible to reset/roll back the server.
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I knew people were using vehicle markers.. no way these one hacker kids had found our base to explode up all our vehicles.
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DAYZ GUIDE - YOUTUBE CHANNEL DayZGuidez INSTALLATION Installation Tool Installation Guide Installation Guide (video) Simple Install Method SETUP Key Bindings Setting up graphics Setting up XBOX Controller for DayZ ADMIN SERVER GUIDE (Private Hive). http://dayzmod.com/f...s/#entry1321876 GAME-PLAY City maps Vehicles & Repair Newbie Survivor Guide Gear & Inventory Infections Voice & Communication 20 Rules of DayZ General Game-play Guide DayZ Central v1.2 - All-in-one App for Android (Loot, Maps, Guides, Search, and more!) OTHER LANGUAGES Deutschland Fahrzeuge & Reparaturen Français Manuel de l’equipement French guide website
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Yes, everybody wants helicopters. But for everyone's gameplay sake.. Do we need those? Currently land vehicles works perfect for crossing miles and miles of land. So, we don't really need it as a transport. Of course it would be super cool, if you see a settlement, and there's a heli landing going for a rescue just like in the movies. But, that didn't work in here. When the heli existed, only a few selected people would repair it(super easy to repair..) and keep it to themselves. Only them would get this huge advantage. And a lot of them would go hunting people, trolling, flying over the coast saying "IM ON A HELI". I don't know if a helicopter really fits with this DayZ environment... What's your opinion on this?
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Hey all: I posted this idea in the 'revival paddles' thread, but I feel like it deserves a fresh open eye from the community rather than hidden away in a random post of a thread, so here it is. Well, I'm here and registered just now because this is one of the best ideas I've seen for the game so far coming from a non-developer. This game already is one of the most fun video games I have played in a long time, but referring to the original poster, I have to agree. This game needs SOME kind of resuscitation. THAT SAID.... I am a medic, and there are ways to do this without the usual "GIVE ME THE SHOCK PADDLES" as stated before usually in games like Battlefield 3. I feel like this game should use a painful, drawn out process as the original poster stated as well. In the field, there are better ways than a two click process to resuscitate someone in hemorrhagic shock. I believe you should need a drawn out process, taking 7-10 steps to completely resuscitate someone. I believe once down, there can be a 5 minute window from the second he hits the floor to when there is a blood pack AND high flow oxygen hooked up to him(explained later). Once you are at the blood pack (part one) the timer stops unless he bleeds out to zero again, then it starts again, but this time, you have two minutes instead of five to get more blood into his system. ALSO , it should DEPEND on how the player died. If they were mauled/eaten alive by zombies, it should require (not going into details of drug names) antibiotics via IV Therapy extra on top of everything. If they were shot multiple times, it should require extra bandgaes, like 5 to stop the player from bleeding once you start giving him saline/blood. So, sample steps should be like the following: GUNSHOTS/FALLS/TRAUMA: 1) Combitube/Intubation (for airway control) (2 slot item) 2) High flow oxygen via intubation with bag valve mask. (spawn together, take up two slots) 3) Blood pack (#1). He will continue to bleed out until you bandage (after this step) 4) 5 Bandages. (One bandage is not enough to stop multi point trauma wounds. 5) If the bleeding is stopped below 8000 HP from the first blood pack, you will need to administer another blood pack(#2) before continuing. 6) 2 Occlusive bandages (People generally get shot in the chest, it stops your lungs from collapsing for an open chest wound) 7)Antibiotic IV therapy (similar to use of a blood pack) 8) 1 Morphine 9) Patient is stabilized. I think that a player should now get the incapacitated timer, set for 30 minutes. I know, long time, but this would be a sacrifice anyone would make, especially if you're part of a team. they can still drag you into the woods, or into a building and overwatch you. This would give your body time to stabilize ( no where close to real life , obviously) This would make your team vulnerable and make them react to keep you alive. I know a few times I died from something stupid and it woudl have been nice to have a buddy pick me up and say "seeya in 30" rather than "Have fun walking back and probably getting shot." When the player is up, he will have to take pain killers every 30 minutes for the first hour to stop getting the jitters. (or at least once). THAT said. This system would generally take up a LOT of space (15), I know. But as stated before, having MULTIPLE ITEMS and a TEDIOUS process will make this need to have the designated 'Doc' on your team that is there to help when someone goes down. The meticulous process would also engage player more than (give epi-pen) when they're onconcious and boom, they're awake, Or just a small window to shock once and they're ready to go. I feel like that would be a little more sacrificial for supplies, and keep the balance of the game in tact. Even if you are with a single friend, just carry the stuff in your pack.. if one of you goes down, you can both pull supplies out as needed to patch eachother up, same with bigger teams. it just encourages watching your buddy's back more, and if he gets that one server hopper (happened to my friend last night) that logs into a stary sobor tent as he walks by it and gets blasted in the back, you both don't have to spend a long time regrouping. Yes, he'll be on the floor next to you, but you'll have the chance to save all of his things and get his limp body to safety. If a system like this went into affect, it'd be nice to be able to not only drag bodies, but get them into vehicles (only unconscious/stabilized) and taken out. That way you can (if your team has the resources) get them to a greater safe place to recuperate. I know I went into a lot of detail of my off-chart version of the original poster, but let me know what you think about this kind of system for resuscitation. I didn't throw in the 'downed by zombie' steps but it would be different in my opinion. Thoughts? Thanks for reading. -Purgatory
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Rocket I love you: Going out of bounds - exploit or acceptable?
MoonSpank replied to Publik's topic in DayZ Mod General Discussion
Because there is a big difference between hiding a tent in a map that can still be stumbled across luckily by a player' date=' and a tent/vehicles 20 km away from the map, which are completely unavalaible unless you have the coordinates. [/quote'] People scour the area off the map all the time with the express purpose of finding tents. It's not unavailable. Anyone can go there. -
Rocket I love you: Going out of bounds - exploit or acceptable?
tiri replied to Publik's topic in DayZ Mod General Discussion
Because there is a big difference between hiding a tent in a map that can still be stumbled across luckily by a player, and a tent/vehicles 20 km away from the map, which are completely unavalaible unless you have the coordinates. -
Not sure if serious, Day Z = Zombie Apocalypse Survival Simulator. If you want to play it as a shooter than that’s up to you. If you want to sneak in and out without shooting at all, it's up to you. If you want to run around being a medic and patching people up, it's up to you. If you want to be a motherfucking bus driver doing your route then it's up to you. If you want to Bear Grylls it in the wilderness, you can, it's up to you. If you want to rebuild society in this god forsaken world, by gum you should be given the chance to try. This game gives you more options than just guns, guns are just a game mechanic, like driving is a mechanic and sneaking is a mechanic. If you don't feel like you'd use added features, then congrats, you don't have to use them; The game is finished as far as you are concerned. This game is a Simulator, It gives you the scenario. You get to pick what you want to do with it. If Day Z was a shooter, then you'd probably be seeing things like killstreaks, teams, rankings, scores, KDR, regenerating health. And probably a respawn button so you'd have more than one life? You know; the things that are noticeably and actively missing? but hey, here I was thinking I'd get constructive crit. As this is a suggestion board you know, for suggestions and for people to make a case for why said suggestions would add something extra to the game. An actual Discussion, not "Farmville = Growing crops" because what does that have to do with anything? Are plants and zombies mutually exclusive? than what about Plants vs Zombies? Or are we just illustrating other games with mechanics? Like: COD = Shooter, Flight Sim = Flight Sim, L4D = Zombies, GTA = Vehicles in Sandbox. Big Buck Hunter = Hunting animals. What I'm getting at, is that you added nothing of substance with your post, it wasn't constructive and was barely on topic and added no avenues of discussion. Which makes me think you didn't read the "Please read before posting" sticky, which makes me wonder why you are commenting in the suggestion forum at all really. You can tell me you think my idea is bad, I really don't mind, I'd just like to know the WHY for sake of discussion and possibly improving my idea.
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Rocket I love you: Going out of bounds - exploit or acceptable?
nahholmes replied to Publik's topic in DayZ Mod General Discussion
So that's where all the vehicles are :O -
Rocket I love you: Going out of bounds - exploit or acceptable?
cantlaunchco replied to Publik's topic in DayZ Mod General Discussion
It's an exploit, and I hope it gets fixed. I actually made a post about this in the suggestions forum earlier today. It isn't fair for a clan to stash all of the vehicles on the map outside of the boundaries a million miles away, where no player can reach it without jogging for hours. -
I agree it definitely would be more fun with more vehicles and bikes.
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Was the recent change in survivor's motivations affected by the community or Rocket?
dsi24 replied to kilozombie's topic in DayZ Mod General Discussion
The motivations have changed because players have figured out the game, zombies are barely a threat, but finding the best weapons/vehicles/packs/skins is hard if you're just checking loot spots over and over, the best way to get the best stuff is to take it from others. (and they may not have gotten that stuff legitimately either) -
Global chat should not have been disabled in the Alpha
jsteph87@live.com replied to jsteph87@live.com's topic in DayZ Mod General Discussion
Thanks for the response rocket, I won't pretend to understand exactly how the servers work as I don't run one right now (though I am looking into trying to set one up), however your answer does lead me to another question. Why do the vehicles and tents not spawn sometimes if the problem with the server / hive restart is fixed? Also, just a suggestion, but some form of OOC chat for reporting server problems that is policed by the admins, or through some other method to prevent its exploitation, would be very useful while the mod is still in alpha. If you talk in group chat while in the lobby, the admin can see that in the admin console. If they aren't in the console, odds are they wouldn't be able to restart it at that moment anyway. Did not know that, thanks for the info. -
The Crows Clan: Forward Operating Post.
DeVynta replied to coltonlong's topic in DayZ Mod General Discussion
Hey. Im DeVynta, Just turned 15 in April. I have a teamspeak and of course, a mic. My talents include being able to think on my feet, im also very good at scavenging and sneaking around. Im not the best at straight up combat. I know alot of the ins and outs of DayZ, where to find the best loot, most secure places. I can also pilot helis and vehicles. But, I'm not a fun nazi, i like to joke around to. I feel working in a group is way more effective then anything else, I adapt from being a helpful guy who trust people too much, to a guys who if you back stab, will make sure you never touch a can of beans again. Anyways, looking forward to playing with you. -DeVynta -
Was anything "reset" after main server restarted today ?
unsobill posted a topic in DayZ Mod General Discussion
Did restart returned all vehicles back to it's spawns today or not ? If not, maybe it should be done ? Seems like majority of vehicles were stolen by exploiters and cheaters - there are dozens of youtube videos with fuktards blowing up multiple stolen cars in forests while legit players cant find anything. -
Canda 3. explosion/ nuke / hack?
Luigi (DayZ) replied to Rawson's topic in Mod Servers & Private Hives
Maybe a jet crash? also a hacker i know when vehicles catch fire they do a similar smoke -
The definitive VEHICLE SPAWNS thread
Kophka replied to MR DELICIOUS's topic in DayZ Mod General Discussion
How many vehicles can a server spawn? Like, if someone grabs the motorcycle at Berezino, is it gone forever? Will it respawn if the server is restarted (a normal restart, to clear lag)? Will it respawn if it gets destroyed? Will it respawn if a certain amount of time passes, but someone still has the first one? -
Do tents and vehicles save properly outside of the map boundaries?
salty (DayZ) replied to switch296's topic in DayZ Mod General Discussion
No problem. Some form of prevention may be in the works, so always keep an eye on the latest patch notes. I'd hate to see your camp to disappear overnight. :O As long as you're actively driving your vehicles on the map I can't be too upset with your methods. Vehicles are meant to be driven, not stowed away 30km off map, after all. -
A friend of mine started playing this a few days before me (I was still downloading Arma II during that time) and was completely overwhelmed by the controls of the game. He was ready to quit, then and there, but has promised to play the game with me on Friday, giving it a real chance, if I'm able to get a grip on how the game works by then. That being said, I've pretty much done just that. I know how to perform basic gameplay actions and whatnot and all that's really left to figure out, with one exception which I'll address in a moment, is to figure out Mod-specific features - such as repairing vehicles and whatnot (which I already have a good idea on how to go about doing.) That being said, this post is asking about the "Fast Forward" feature. My friend, apparently, activated some sort of fast forward feature that was similar to sprinting when he was playing without me. Now I, personally, have not seen this feature nor have I been able to activate it, but he says he has and was confused as to what the difference was between that and sprinting. Anyone have any ideas? He said he just noticed that fast forward seemed to make more sound or something.
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Dear heavy sniper bandits in Stary Sobor.
#BASEDGOD replied to HrcAk47's topic in DayZ Mod General Discussion
You are butthurt. You would not have replied if you were not butthurt. I was excited to share my story of getting lucky with loot by coming across a whole group of scrubs but I guess that isn't the case. I'm not angry at losing some bright white truck. Vehicles like that are magnets for retards. We were actually planning on blowing it up but we did not have any explosives at the time. I came up with two solutions before someone stole it while Zelgaden was logging on. 1. Use it as bait by sitting it out in the middle of a field and sniping anyone who gets near it. 2. Blow it up since a white truck is basically worthless considering we move quickly across the map. We both have ghillies. We are unseen. -
Which servers specifically are bad? If you go on the forums for several of the main ANZ providers, many don't know what they're doing, and admins are not actively playing the game, or around often to respond to issues, nor do they bother to read DayZ forums to know what's going on. AusArmA is run by players, and we have over a half a dozen admins hanging around on TS3 that can be easily reached when problems arise. We also have largest gathering of players in TS3 for DayZ in the region. We have had our fair share of issues and woes with DayZ too though. AFAIK, we run the same if not better hardware then the other ANZ hosts. Bandwidth has also never been an issue for us. Gigabit Ethernet is pointless as DayZ will never use it. Distance to Hive would have an effect, but I suspect it's very minor. We get about 160ms to Hive, as it's based in the US. Each player only sends a few byte of data to and from Hive every 30 seconds or so anyway, so it shouldn't make much difference at all. When ANZ1-4 have issues, it's usually resolved in a few minutes, maybe 30 minutes if it takes players a while to advise us. Vehicles and tents are spawning fine, etc. We don't have our servers bugged or down for hours or days at a time, and are first to update our servers as they come out, and not several days later. ANZ1 = +10 GMT ANZ2 - Beta required. +10 GMT ANZ3 = -2 GMT ANZ4 = Beta required, -2 GMT Several other ANZ hosts also have the time offset so you can play in daylight when you get home late from work/studies.
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The one and only: Hackers rustled my jimmies thread.
switch296 replied to #BASEDGOD's topic in DayZ Mod General Discussion
I really have a hard time understanding why hackers would do this server wide nuking shit.. Hack gear? Hack vehicles? I can sort of understand, even though it ruins the game for other people at least the hacker would be having fun I guess.. But nuking the server and just completely fucking ruining it for everyone and not even having fun yourself? It's like.. do they have some kind of grudge against DayZ for some unknown reason? Do they want to completely ruin the mod and have no one play it? :\ -
Kobra, as I said in my thread, vehicles are never permanently gone and they just temporarily disappear sometimes for a few restarts/crashes. All of your vehicles are still probably where you left them. Never once have I had a vehicle permanently disappear due to server resetting/crashing, I've had some disappear for up to 12 hours but they always come back.
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When are helicopters coming back?
flappyhed replied to albinl's topic in DayZ Mod General Discussion
I recently saw the E3 interview with Rocket - from memory vehicles have been enabled on only 50 or so servers out of the many that are out there. Apparently there are 'issues' with them. -
Servers sometimes temporarily eat vehicles and tents, but they always come back after one or two resets.