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Showing results for 'Vehicles'.
Found 41868 results
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I think the number of vehicles is limited purely as a gameplay mechanic. There are times when 'realism' need to be limited to create a fun and authentic experience.
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There is little reason to have so few working vehicles in the game. Remember the lineups of working vehicles on the highways in "The Walking Dead"? If people got infected, they would be simply abandoning them. Also, it should be possible to siphon gas from these vehicles. Remember, there is no electricity and therefore gas pumps would not work.
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Character specialties for better interactivity
SwissArmy (DayZ) posted a topic in DayZ Mod Suggestions
This mod is a lot of fun but lacks some complexity which would affect player behavior. Why not add some complexity by assigning specializations to characters? For example, in Arma II it is possible to limit more complex medical undertakings to medics. Why not assign this specialization randomly upon spawning? Nothing visual would show that someone is a 'medic/doctor', so perhaps other players wouldn't be so keen on this becoming a PvP murdering free for all. There are a number of other important specializations that could be assigned: examples are mechanic (fix vehicles), gunsmith (fix weapons), electronics specialist (fix radios), etc etc Without these specialties, a group cannot get by for too long. For the moment, it's too easy to pick up working items or repair items to use by anyone. -
Can we get a warning before servers restart please?
Exuve replied to ABORT's topic in Mod Servers & Private Hives
Generally, on Dallas 1, I send out a 5 minute warning to find a safe place to log out and to save vehicles or anything of that nature. The only thing server operators can do is send out a text warning unless the mission is modified to allow for a flashing text warning. -
now before i start as u may already know, i havent played this mod yet so im not 100% sure so im only basing this off of what ive seen... as a suggestion for later on in the mod if its not already going to be added i would like to see more animations for specific actions. such as raising your arm to look at your watch, maybe even a real map that u hold up? at least for other players so they know your looking at a map lol. stuff like that would be cool to see later on in beta and such. (just like farcry 2 cept better, placing your gps on vehicles would be sooo cool to do lol) EDIT: read my reply post#4 describing more of what im talking about.
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great video, entertaining. I'd love to know some spawn locations for vehicles... wanna fix one up.
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These idea's are all pretty awesome, but at the same time look like they'd take ALOT of work to get them put into the game. If this is possible, just the idea of building your own community is getting me excited. I love the idea of blueprints + materials. It makes it so that realistically only people with vehicles could gather the materials (as having a bunch of 2x4's in your pack doesnt really make sense), making it difficult to pull off so that every noob in game isnt making little "forts" on the outskirts of every town.
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Incentives for cooperation, if not necessarily humanity
mooncabbage replied to Kriegson's topic in DayZ Mod Suggestions
Everyone should start the same, or atleast have the same chance to get any gear, regardless of humanity level. You're on the right track, with incentivising cooperation rather than punishing banditry though. The more there is to do in the game, the less people will turn to banditry out of boredom, which is really the problem anyway. As it is, you already benefit from cooperation when it comes to building bases, building vehicles, and gathering supplies, as well as fighting off hostiles. More activities like this would encourage greater cooperation. I had thought that maybe more variable starting equipment might encourage cooperation, like, my map and your compass kind of deal, but when I thought about it, I realised it'd probably just lead to more spawn area PKing. Also remember that cooperation and banditry are not mutually exclusive. I can play with 4 or 5 friends, cooperate, build a car, fortify a forest hilltop, and STILL murder you and all your mates. Infact, it'll be easier, because I'll have backup. The point isn't to eliminate the PvP element, it's to eliminate the SENSELESS PvP element, people killing other players not for their equipment, but simply because they aren't used to sandbox games and can't think of anything else to do. -
Seems like no vehicles spawning on my servers
DJKhaled replied to DJKhaled's topic in Mod Servers & Private Hives
Lofty....tried that several times and it doesn't seem like vehicles are spawning still Also tents are not spawning, which means that vehicles are 100% not spawning If anyone could help me out (I'll provide RDP access) I will be extremely grateful.....will even pay for your time -
So I've heard that vehicles are finite, by which I mean there are only so many of any vehicle in the map and they only respawn after being destroyed or taken and never saved. so for example if a group of people or even a single player were able to collect all the vehicles and save them in a hidden location they would never respawn until destroyed. Is this true or is it just the spawns are really that rare?
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Can the servers handle that much acreage in a single map? It be pretty awesome if as we hiked north or west or something the terrain transitioned from forested hills into barran desert giving players double the exploration posibilities and making vehicles a necessity for more advanced exploration. My only concern is what such an huge map would do to the computers that have to run it.
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Name:Heavily Armed Clan Location: Usually US6. Now SLC1 Hosted by =HA= Appearance: Mixed Gear/Skin: Military grade weapons and vehicles. Status: Alive.
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Tents & Vehicles General
LoneMerc2 (DayZ) replied to Tiger205's topic in DayZ Mod General Discussion
Why are there no bicycles implemented in the mod? It would be a cheap and cheerful way of getting around faster :P Are vehicles such as the ATV, Pickups and Motorcyle's a lot further inland? I've never spotted a single vehicle near the coast or the surrounding area. I've been across a Huey only twice, I found a dead bandit next to it with tons of loot. While I was taking his shit a guy crept up behind me and blasted me! I never even got a chance to check it out but it was very cool to see one stranded in the field. The next time I saw one was when I was being chased by about 9 or 10 runners and with no ammo I was screwed, then all of a sudden I hear cracks and it is a bunch of guys on a roof killing the z's behind me. Turns out there were repairing a Huey on the roof. I traded a bunch of scrap metal and toolboxes for ammo. I wonder if they ever got it up and running! -
Vehicles/tents/loot is persistent on a particular server. Cannot be transferred around servers. So you have to pick a server to be your base. The only thing you can transfer servers is your person with your current inventory.
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question: how did you save your vehicles too keep it? i have no idea :p
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That does suck. I think more than one player has had the same issue. My best defense against this, is not growing attached to anything. I don't have a goal to find NVG or a nice weapon, a Winchester does me fine. Why? Why stress. The more "nice" things you have, the more you stress about being killed by a bandit. Same goes for vehicles, its perhaps easier to stick with the mid-level equipment and enjoy the game.
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Is it full of assholes? Yep, sure is. Do I think ArmA players hate it? Fuck no. I play with a well organized group that has had at it's peak 40 members (never got more than 20 on at once). All we ever really did was COOP, maybe some Domination for PVP. We have guys coming back to the game that haven't played in a year, and we have new joins. People that like ArmA like this mod, otherwise there wouldn't be a mod. This also isn't ArmA. We all wear the same uniform except for Bandits and that is changing. We all don't get to pick sweet guns out of a crate or drive tanks or fly A-10s or call in artillery. This is turning ArmA on it's head, because the only thing that brought in new ArmA players was the tons of weapons, the vehicles the realism of it all............. but most hate walking around forever. Well what do we spend most of our time doing? Fucking walking, and people are eating it up. If you were actually a true ArmA player, you would have a group you play with. The game was made for COOP or TvT, it's not a single player game at all since the campaigns are buggy and broken more or less. And joining a PvP server on your own blows. Thank god for Day Z, maybe we can get more people to play ArmA III when it comes out. See how they like being Bandits when I call a mortar strike on them when they snipe my point man.
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It's related to HIVE. Or bad restarts, lot of shit involved. Sometimes tents and vehicles will get " hung " after a restart. It's not a " major " issue because the tents and vehicles are, in fact, still there, but they're not showing. They will probably come back after another restart.
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Hey people! On New York 2 server, me and my buddies had a buttload of vehicles/guns. We were planning on switching servers to a more stable one. Our camp was then looted( ). Thankfully the server reset and we got everything back (They forgot to save the cars they stole) except the helicopter. In any case, we decided to do something nice for the coast players on NY2. We filled up the 2 city buses we had with all the guns our camp had (mp5s, m16s, m1014's) and took it to the coast to give away free guns.Enjoy the video! P.S. I didn't add music, but feel free to put whatever party-bus music you want in the background while watching it lol. Also, check out the rest of the videos on my channel (Recent ones are Day Z related). :P I RECOMMEND WATCHING ALL VIDEOS ON MY CHANNEL IN 720P HD! Involved People: S6! Acebane S6! Slaieth Famine(AKA S6! Kertus) and many other coast-players that night Discussion points: 1.Are you as surprised as we are that we didn't get shot? 2.Would you have ambushed the loot bus and took it's goodies? 3.Should there be more loot-bus action? Side Question: Does anyone know any servers that have a decent sized clan active on it? We're looking for a server with conflict and competition.
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Gun Bags or Larger Backpacks
mooncabbage replied to pricelinenegotiator's topic in DayZ Mod Suggestions
First of all, good luck carrying around 3 tires, scrap metal etc IRL, I don't care how big your pack is. Secondly, the point is it's SUPPOSED to be virtually impossible to solo. It's incentive to team up. If you really want to solo it you could take a few trips, but I see no need for a new backpack. Odds are it'd just be used to store huge amounts of beans or cooked meat anyway. PS. If I remember correctly you can store gear in the vehicles too, hence incentive to have one. -
Rocket launcher is underpowered
Zarathustra (DayZ) replied to DJKhaled's topic in DayZ Mod General Discussion
Yes, me too, but those are either unarmoured vehicles or vehicles with so little armour as to make using an AP round completely overkill. HE rounds are more than adequate for taking out anything smaller than a Main Battle Tank - so any vehicle in the mod! -
Rocket launcher is underpowered
BlackAlpha replied to DJKhaled's topic in DayZ Mod General Discussion
No. It's also a HEAT round' date=' specialised for penetrating armoured vehicles. [/quote'] There are also HE rounds which are more grenade like. That is the round I was thinking of. Pretty much the only rocket launcher like round that is used for anti personnel that I know of, but I don't know that much. The RPG mostly uses AT warheads. Just like the AT4, it's not really meant to be fired against infantry. But the RPG7 (and more modern versions of that type) does have a special fragmentation warhead, which is used to kill infantry. There are actually many rocket launchers that have anti personnel warheads (HE/Fragmentation). But the RPG7 would fit the setting (ex soviet country) the best. I'm just not sure if vanilla ArmA2 has the anti personnel warhead for the RPG7. -
this is the first example of skillset representation for dayz ive actually agreed with. It's awesome that you've stuck purely to the abstracted activities in the game. Nay-sayers, i hear you, but look at it this way. You build a fire in dayz. You get meat off a cow. You set up structures. you repair things, you give people blood transfusions. What do you actually DO when these things happen? You just wait for them to be finished. So there's no way to do it any better or worse through practise. Which brings me to this point : it shouldn't be abstracted to EXP you can allot to whatever you like. Repetition of tasks is what should make you better at them. That way even if you aren't the best at something, within your group, you could organise for one specific guy to do the butchering and cooking, one guy to do the medical treatment, one guy to do repairs to vehicles - that way the team all benefits from someone who has more "experience" at it and can do it more efficiently, rather than having 5 guys of equal skill but all equally crap at it. Naturally, any kind of "skill system" should not even think about touching actual combat or navigation or movement skills. Those things are represented with enough depth that you yourself get better at them through practise without having to represent it in another way.
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Rocket launcher is underpowered
Gutterboy44 replied to DJKhaled's topic in DayZ Mod General Discussion
No. It's also a HEAT round' date=' specialised for penetrating armoured vehicles. [/quote'] There are also HE rounds which are more grenade like. That is the round I was thinking of. Pretty much the only rocket launcher like round that is used for anti personnel that I know of, but I don't know that much. -
Rocket : What is a " proper " server restart
ordeal replied to drakenof's topic in Mod Servers & Private Hives
Ok Gabriel this is a proper restart on the ANZ1-3 servers to get vehicles working 80% of the time after that keep trying till it works :/ Stop server, hive and hive auth. Start hive auth then hive then server Join the server first or at least before most people, login and LOCK the server. Some people will have joined before you had a chance to login but as long as its only a few thats fine otherwise kick them. Now start the server all the way till your in-game and wait another 30sec till unlocking it. Works 80% time every time! p.s. Took a shit load of testing to get this right.