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Found 41868 results

  1. ares352

    Vehicles

    most servers dont have vehicles to begin with.
  2. yes this should be a high priority! because after you have the biggest backpack with a very good weapon you have nothing that you can do! now if we had vehicles we can enjoy ourselves finding/repairing/driving that vehicle
  3. DJKhaled

    Pending Build Progess: 1.5.9

    These are nice and all but are you going to address the MASSIVE issue with being unable to give blood transfusions, fuel vehicles, bandage other players, and repair vehicles? The first action of the game you get stuck with, so if you want to perform another action you have to disconnect/reconnect It's all over the bug forum so just suprised I didn't see it on the list: http://dayzmod.com/forum/showthread.php?tid=6201
  4. Hauscat (DayZ)

    Cant fill Jerry's, Vehicles lose inventory

    My squad has also experienced this bug, with all the vehicles (we have one of each). All of our stuff was lost. The persistent (save UAZ) or what ever menu option you see first (for one of my team it was (save tent)) also occurred.
  5. belgarionnl

    Pending Build Progess: 1.5.9

    what is the status on vehicles and tents? Is it not more important to fix the stuff before adding more to it? it might be weird concept (meant serious since I am not a programmer) but maybe that is a reason why the arma 2 release was so buggy? apart from that! latest patch made a lot of stuff better
  6. AzureDrake

    How to repair bus?

    Repairing vehicles is currently bugged.
  7. columdrum (DayZ)

    Pending Build Progess: 1.5.9

    yeah i was also hopping to se the fixed actions on the vehicles/tents( the save option stays there bugged after you check some of those) on the changelog Edit: NEVERMID its already fixed :D, not in the changelog but confimed fixed on the tracker
  8. zealous

    What Day Z really needs: Bicycles

    Is there a limit to the number of vehicles that are in an ARMA II server? If so, can 80% of this limit please be bicycles?
  9. Tesrym

    Pending Build Progess: 1.5.9

    It will be released when perfect! :D I hope vehicles will be enabled again in 1.5.9, because i now have a seemingly intact helicopter, which i cannot repair/refuel, only sit in the seats and make engine noises with my mouth.
  10. basicly just to sum things up. there is no need in morality system. why? how to solve "bandits problem"? how to make people cooperate? very easy. [introduction] - feel free to skip reading it Let's take humankind for example. We have no claws, no fangs, no fur, no great strenght, we can't see in the dark, we can't run too fast to excape some shit, we can't eat raw meat, we are very vulnerable and mother nature is quite dangerous around us, wolfes, bears any kind of shit, and still we survived as specie and become dominant. why? because all this nightmare and our weakness forced us to group up and socialize in order to survive. we don't live one by one like other animals, because we simply would not survive like that. [concept] my point is: if the enviroment is really unforgiving, zombies are extremely dangerous and can be killed only with headshot or alot of shots, if there are such things as infections after zombie bite you once or you got shot, if you can starve, freeze and so on, you would glad to see another survivor, because it will be more easy to survive. the only reason why you will kill him is urge need in order to survive. not because you got bored. basicly: 1) zombies can be killed by headshot only or if they got LOTS of bullets in. http://dayzmod.com/forum/showthread.php?tid=5848 so zombies will become more dangerous. mb some additional tweaks aswell. 2) loot spawning absolutely random everywhere. with one exception: you have way more chances to get m4/m240/etc ammo at military bases, aswell as equipment such as nvg, gps and such on. and if common loot will consist mostly ammo and food + other stuff and finding weapons will be rare, getting some weapon will be quite and achievement. this will decrease ammount of farming. 3) quit/death penalty increased. let's say you will had to wait 10-15 minutes to respawn no matter if you changed server or not. kinda harsh but it can be 20-30 for disconnect, reasoning it like if you quit game then you would not play it right now. 4) gear you are starting is spartan-alike. http://dayzmod.com/forum/showthread.php?tid=5608 i.e. 1-2 makarov clips, 2 bandages, one water bottle and one set of flares. thats all. in this case you would be rather glad to meet another survivour then shoot him, since there is no much sense in killing person who don't have much resourses to survive, and from previous point, you will actually think should you try to take some1 down or not, because if you fail you will had to wait 10-15 minutes. to clarify: killing players who aslo spawned is not a good idea anymore, since even if you will kill em you would not get enough loot to survive. in this case you would rather kill person who got some equipment, and we are going to the next point: 5) diseases and infections. if you got shot once, or zombie bite you once, or you was in cold for too long you are getting sick. i don't think i should further explain this point, but look. in this case encountering zombies will be quite dangerous. and being a loney wolf aswell, since if you got biten you need a treatment, not only bandages and food that you don't have. and if you die you got a 10-15 minutes penalty and no matter what server you are attemting to join. so in this case you would rather bunch up with anyone, just to make it a bit more easy to survive. 6) so what about bandits? nothing. now if person will kill anybody, he will do it because this was the only way to survive, that he will betray, kill and take loot. so this is it. there is no need to make other appearence for bandits, there is no need in such term eather. but what people who got some neat loot and all kind of fancy stuff? and here goes next point 7) rp elemets should be introduced. thats up to devs anyway. there were sahrani life or chernarussia life mods and stuff like that, idk what they are all about because i never played at rp servers, even tho they were quite popular ( 50 people and up constantly ) i would like to state that rp and cti elements should not be mandatory or force you to do something just possibilities to do various things and here goes cti elements aswell. http://dayzmod.com/forum/showthread.php?tid=5465 after you bunched up and got some neat gear and you raiding into towns to get transport, resourses n stuff to build your own camp.. lets say like that. and other features like some1 can start producing food, some1 else can produce ammo, but you can't produce any weapons to make it reasonable to raid towns, other then craft stuff at base. here can happen such things are like trading. lets say a simple table where one side put something and another side put something. in this case owners of camp can trade details and gears for vehicles or building for food n such with anyone who come to their camp. and hey, there can be such thing as raiding camps, but you will think about doing so twice, since people who managed to create a camp are most likely armed and geared up already, so they kill you aswell. don't forget about 10-15 minutes death penalty at all servers. so the choice is yours. ofcause there should and can be more rpg elements, but as i said, i never played at rp servers so guys who did know better what can work well or not around these parts. in the end we will get zombie survivour simulator, that would not end ups as deathmatch, but rather continue as rpg alike game mode. in same harsh unforgiving environment. and hey, there is no need in factions ether. since this is post apocalyptic state of the world,all that random guys who you encounter and who can betray/kill you ( constant tension here ) so such little groups become a little factions, that can later war over some territories/camps whatever and zombies all around. fucking nightmare. and i guess some1 who experienced in arma rp game modes elements should add someth else etc. so yeah, constant tension: hard to survive, you don't have enough stuff to survive from start. TENSION! zombies everywhere and they are real danger, since they infect you with any kind of crap and they tough as fuck, TENSION! player(s) you run with can shoot you in a back when you both found some nice loot, or you can manage it somehow peacefull, TENSION! you bunched up with buddys and got lots of neat stuff, sometimes you don't feel like raiding towns because you may get killed by zeds or other players or loose your camp, so you stay in camp and trade food/ammo for stuff you need,but you can be attacked anytime, even at your camp, TENSION! if you got your camp established at some neat place like next to military base or lets say pond you may get raided by another group who want to take over, or you want to take over some1s camp and this is a territory war already, TENSION! so.. basicly thats pretty much all what i got in my mind and what i can summ up about dayz mod. tl:dr in short: there is no need in factions/bandits. full rp mode or rp elements with ability to set up your own camps and eventually territory wars in unforgiving harsh as fuck cruel environment with all kind of danger and possible betrayal, but where you can't survive alone. basicly if concept "you can't survive alone" and "4)" will be implemented it will drasticly improve the game and atmosphere already. this is my vision of dayz sounds pretty badass to me. what do you think?
  11. VictorM your ideas are extremely interesting! I’d love to expand your ideas even further, especially the information exchange based survival. Direct Chat makes the game so much more immersive in many ways. You feel as if the guy speaking to you was right next to you. Now you may even have to stay quiet or whisper if some unknown players show up in the distance. Migrating Zombie routes sound great. Large amounts of zombies bunching up together and blindly following the zombies at the front. Just imagine travelling the forests and suddenly seeing an army of zombies; now that should get your heart pumping. I think that when it comes to information exchange we could orient ourselves in humanity’s past. The very thing that allowed humanity to survive was working together. There would always be people who would be good at a certain thing, a skill if you will, that alleviated the burden of survival. In a tribe, one guy could be exceptionally good at tracking animals while another could know natural remedies to a multiple ailments and yet another recognises patterns in the clouds and might be able to predict weather. Now these guys lone-wolfing in the wilderness may survive on their own, but they sure as hell would be having a harder time then if they were to work together and exchange their knowledge. When you play Dayz there is little incentive to team up with an unknown guy, after all everything he can do, you can do as well. What if something like a skill/class system could be implemented? I do not know whether or not this is a path that Dayz should take but I can’t help but notice this aspect of realistic survival where people actually benefit by helping each other (in contrast to making loot scarce for a group). In a zombie apocalypse people would survive effectively by networking their skills. The survivors would have had a past history that could help them out (+) or harm them (-) after the collapse of society. These are just ideas, probably even very unbalanced ones that I would be open to discuss. Survivor (No specialisation, Jack of all trades) + Standard kit you spawn with in Alpha Mechanic + Able to repair vehicles (Functional vehicles could brake down after time) - No weapons at spawn Paramedic/Nurse + Can do blood transfusion without risk of infection + Carries extra medical supplies at spawn + Can use splint on survivors with broken legs - No weapons at spawn Botanist + Identifies useful plants in wilderness + Starts with extra supply of them - No weapons at spawn Hunter + Starts with Hunting Rifle + Can obtain more meat from an animal (+ Can spot wildlife easier) Feel free to add any “class” or to dismiss the whole idea =)
  12. dunkhan

    Player run towns?

    I have experimented with actually doing this in game and the following points are relevant in my opinion: It is not about zombie spawning. Unless zombies become a much larger threat in the future having to fight them off in a player guarded settlement is not a big deal. Some concept of them spawning on the outskirts would be nice but the whole zombie spawning thing is not all that important. Infrastructure building would enable this in a nice sandboxy way, as suggested above. Being able to repair and transport generators and attache lights to them for example. Fences are already in but the don't stop z's. Tents and vehicles already fullfill many of the storage and transport requirements so not a lot of major changes needed. Any suggestion that involves extensive scripting, specific locations, npcs or similar is misguided. There are major obstacles to cooperation that must be overcome first. I have listed them elsewhere but basically the main ones are server stability, character recognition and communication. Fixes are in the works for some of these and I believe the devs are aware that these are issues. This should be kept small so it doesn't dominate gameplay. We don't want a situation where every town is owned by some group and the whole game is about politics and alliances. That would also be a great game but it is rebuilding society after an apocalypse not apocalypse survival. A system like this could work but it would have to require huge amounts of time, effort and manpower to get going, and it would have to be able to fall apart very easily. Such settlements should be very rare.
  13. liammanator

    Thoughts and Suggestions

    Hello chaps, New to DayZ and I'm really enjoying it. Thanks to the devs for making this! Greatly appreciated. Anyway, whilst I'm waiting to get into a server and play and I have my DayZ head on I thought I would share a few, well thoughts, on where I'd like to see DayZ go. At the moment it's impossible to play on night servers without NVG's and this in turn causes issues with people getting on and playing. Now I don't know the back story to the player character but I'm guessing he is PMC? I don't think it would be to unrealistic to expect them to have NVG's from the get go? This brings me onto matches. I've not found a single box in game and only manged to come across them from a random who had died in Cherno. Again I don't think it would be too unreasonable to expect a PMC guy to carry around a lighter or a box of matches from spawn? Another thought I had was the temperature. At the moment it's a bit iffy and I appreciate that it's in development but I don't get that it goes down whilst you're running up a hill or across a field. I think this should be dynamic with the activity you are doing but offset with food and fluid consumption. e.g run to keep warm = increased thirst. Another thing is transport. Why after the zombie Apocalypse is there suddenly no transportation available? I've got no problem with having to repair vehicles but the current system focus's the majority of players in and around cherno/Elektro fighting for loot. I think enabling players access to a push bike/moped very early on, one that doesn't require repairing, would go some way to opening up the map and not making it such a chore to get around. Using a push bike/moped would bring the bio factors into play but get you about the map twice as fast as on foot. These are just a few thoughts I had and wanted to share them with you. Again Great Mod, Thanks!
  14. rocket

    Pending Build Progess: 1.5.9

    Updated Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 5 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin
  15. Kagrenac

    How to repair bus?

    I'm pretty sure there is a bug with repairing vehicles. A buddy and myself spent about an hour trying dozens of different angles and inventory combinations in order to repair an Offroad, to no avail.
  16. This thought crossed my mind earlier today too. To help players cooperate amongst each other then just kill each other: make some high-end areas of the game accessible unless you have 2 or more survivors helping each other access it. For example, helping get over high walls, getting on top of roofs and large vehicles, lift/push large objects out of blocked paths etc. Even to the point where you can have high security military installations that need dual user access, like using two ID cards scanned at once to access an armory.
  17. -=Grunt=- (DayZ)

    <NEW> New Vehicles, Humvees and Blackhwaks!

    Those vehicles are already in-game so why not. It would be good if they have different parts such as rarer military grade parts for humvees and such.
  18. skurcey

    Remove chopper radar

    It s pretty much cheated and is totally a game breaker. You can see all the camps that have vehicles, all the destroyed choppers, and ammo are refilled at each restart server. (if it s hard coded, maybe you could put a blank image on top of it)
  19. DJKhaled

    Pending Build Progess: 1.5.9

    Rocket please don't forget to fix the "last action stuck with you" bug The reason why blood transfusions, bandaging, fueling vehicles, fixing vehicles, etc. are not working unless you disconnect and reconnect for each action
  20. Luigi (DayZ)

    Can't repair vehicles 1.5.8.4

    Yeah its something with the Save Vehicle / Tent Function it stays on the scroll bar. Its Hard to Fuel some Vehicles ive noticed the only work around is to disconnect and reconnect next to the Vehicle then you get the refuel option only once. But on a side note the Vehicles get repaired on server restarts.
  21. Are you gonna fix not being able to fix vehicles ? And place tents?
  22. Leapchild

    Can't repair vehicles 1.5.8.4

    Does it happen with all vehicles on all servers?
  23. This isn't the suggestion forum btw. But new vehicles would be nice, once they are fixed across all servers.
  24. Shrapnel (DayZ)

    The "Lazy Owner" Issue

    It has been brought to my attention that there are a few servers whos owners have simply neglected to update to the current version of the mod, why is this a problem? Simply the fact that if nobody can play an outdated server, its just wasting valuable resources of the Database. Ive got a few solutions to fixing the "Lazy Owner" Issue, but like most solutions, they have there downsides, so i will explain both the Pros and Cons of each solution. Feedback is wanted, but please don't post unless its constructive criticism. Solution #1: "Outdated Auto-Lock" System. Since each server running DayZ is connected with the Database, if it detects that a server is not running the latest version, it will send notice to the server owner, and locks the server until it is updated. Downside: If a server owner is away or sleeping, the server will be locked until they are back. This would dramatically reduce the number of servers online after an update, causing the updated servers to be flooded. Solution #2: Auto-Update system. If an update is released, the server would shut down, and apply the update, and then reboot. Note: Im unfamiliar with ArmA2 Hosting systems, if this is not possible please ignore it. Downside: Servers would go offline without warning after an update is released, causing unsaved characters to lose progress, and players to become upset. Solution #3: Servers run by the Dev Team, not individual hosts. (Personal Opinion) Now, this IS an all out assault on Server Owners.. But if the servers were only allowed to be controlled by the Dev Team, the servers would be updated faster, and Admins wouldn't be able to change time, spawn items, or fuck with the settings to their liking. Despite the fact that I plan to host a DayZ server in the near future, i stand firm on this opinion. There are to many stupid people out there who think that just because they own the server, they can ban/kick players, spawn items/vehicles, and make exceptions to friends and clan-fags. Two options on this solution: 1.) Dev Team has full control, no Admins, no "Owners." 2.) Make it harder for people to host a server. (Rule/Regs, Application, Contracts, Etc.) Downside: More stress on the Dev Team, Running the servers AND making the mod would spread the Team and progress would be slow. Perhaps have a separate team that specializes in server management? NOTE: Solution #3 is my personal opinion, you can argue with it all you want, but it will not change.
  25. FreedomTea

    Pending Build Progess: 1.5.9

    please fix vehicles not being able to be refuelled and the spawning bleeding glitch and the save old camping tent glitch
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