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Showing results for 'Vehicles'.
Found 41868 results
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Question regarding UAZ and general vehicle repairs
powder_08 replied to FreedomTea's topic in New Player Discussion
Do vehicles stay at the last spot they were driven, or do you have to save it? -
Top 3 Bugs you want fixed, Top 3 Features you want added
joshuabeatdown replied to caddrel's topic in DayZ Mod General Discussion
Bugs: 1. Zombies going through walls. 2. Zombies acting spastic, like jump crazy forward into you, and teleporting. 3. The monkey zombies not alerting even though you are 10-20 meter behind them, and crouch walking. Features: 1. More building/fortification 2. More vehicles/weapons/melee weapons/skins 2. More lootable buildings -
Date/Time: June 10th, roughly 1pm Eastern Time. What happened: Server was invaded by somebody scripting vehicles to spawn on players and kill them. I decided to cancel my loading into the server when I was told the trucks were spawning on top of people. When I logged back in after the server came back up, I was spawned in at the land of nowhere, where people spawn while loading. Tried to run as far as I can to get back to the real map, cannot go too far due to lack of food and water. Even the position I run toward isn't getting saved, I just log back in where I started... Where you were: Loading into the server, and now in infinite land. What you were doing: See "What Happened". *Current installed version: 1.7 *Server(s) you were on: Chicago 10 (US 10) *Your system specs: Not needed I'd believe. *Timeline of events before/after error: See "What Happened".
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Over the weekend my group and I scouted the north area looking for a base camp and came across quite a few vehicles. Amazingly we found six ATV's and two tractors near hills, in forests, buildings, and even stole one from another player. During our travels four ATV's flipped. We attempted to flip the first ATV using a tractor with a red engine. The tractor exploded and we nearly lost the ATV and Troy (a member of our group and a terrible driver). We marked the point where the ATV had flipped on the map and came back for it after the server restarted. The second ATV flipped while driving through a town, apparently there was a small bump which caused the ATV to flip into the air multiple times damaging it badly. Yet again we marked the point on the map and came back for it several hours later. With our luck the third ATV also flipped in this very spot. The fourth however was flipped on grassland and this time we had a healthy tractor to attempt to flip it over. This was the aftermath... http://cloud.steampowered.com/ugc/596972801551163676/3BCF9ED93F05E386C9EE356A70271D84D3432AC7/ WARNING: DO NOT RAM ATV'S WITH TRACTORS. EDIT: Should make it so that you need two people to flip over the ATV, one person for the bike, nine people for the military jeep....etc
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Post suspect BattlEye script logs here
howichrgelazer replied to howichrgelazer's topic in Mod Servers & Private Hives
I'll start with what I found today r_player_ 10.06.2012 12:30:36: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:30:36: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; r_player_ 10.06.2012 12:28:42: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:28:43: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; {_abox addWeaponCargo [_x,100];} forEach _dayz_wep; {_abox add 10.06.2012 12:28:46: dvsdiablo (98.180.48.197:2304) 96b8a9bdd9b4010de80919a868ac4b09 - #37 layer addMagazine _x} forEach _mags; {player addWeapon _x} forEach _wpns; }; r_player_ 10.06.2012 12:23:28: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:23:29: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; ---------------------- hint "Weapon spawned.. 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #31 marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLoca 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #32 marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("Col 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #37 #line 1 "mapgps.sqf" player addWeapon "ItemGPS"; player addWeapon "ItemMAP"; --------------------- r_player_ 10.06.2012 12:10:43: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLoca 10.06.2012 12:10:43: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #32 marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("Col 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker = Format["%1Markers%2",_count,_obj]; createMarkerLocal [_marker,position _x]; _marker setMark 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker2 = "VehMarker" + (str i); marker2 = createMarkerLocal [marker2,getPos veh]; marker2 setMarke 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #32 rker2 setMarkerTypeLocal "mil_dot"; marker2 setMarkerPosLocal (getPos veh); marker2 setMarkerColorLo Looks like the first spawned vehicles, the second spawned a gps and a map, and the third tried marking vehicles. Are these legit for permabans? -
As in the topic title... Me and a few friends were running as a group on SE4 server a few days ago... We found in the space of 45mins: - a tractor [2 guys camo/ghillie repairing it, camo died, my guys found it mins later - ghillie boy had fled] - a v3s truck [found as i was running back to the skirmish] - 3-4 'small boats' [found after v3s desync killed us all] - rubber dingy [this thing is totally badass.] I -believe- we were the cause of the next 3-4 server crashes tbh, although obviously i cant attest to this because i dont know -exactly- what every other player on the server was doing... But basically as soon as we got in and started driving/boating around, it would go fine for a good 5 minutes before it would start to desync.. For myself, as a passenger, it was the usual arma-passenger-related-desync... but slightly worse. My position would stop being updated and although i can hear the engine running the truck is static with the wheels spinning accompanied by at least a yellow-lag-chain... Although i believe in some cases there was no indicator of lag and also we were getting no desync in the 'p' menu, but it was obviously still broken as our comms through voip quickly went to discussing our different locations. This was then accompanied by the server crashing... We managed to check out the island using the dingy successfully, it was a larf for the most part... So i mean, the vehicles are working, but (and dont get me wrong, i KNOW its an alpha) but in its current state they were more deadly than the deadliest of players... But the time spent refueling the vehicles and actually having a 'goal' - other than 'GEAR UP' - was quite interesting, also better having to question whether to take tht jerry can and scrap metal or extra ammo :) So... lots of fun - but, because of the fact it only worked for, at most 15 minutes.. until it crashed.. It was shortlived fun before rage insued. Stability would be great! :D Easier said than done though, rite?
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Top 3 Bugs you want fixed, Top 3 Features you want added
Trekkx replied to caddrel's topic in DayZ Mod General Discussion
1. 'Retrying to Authenticate' bug 2. Zombies hitting through walls, walking through doors 3. People standing there, not moving, that are dead 1. Random world events 2. More weather 3. More common vehicles -
Did several servers get removed from whitelist?
Epsilon (DayZ) replied to phisher34's topic in Mod Servers & Private Hives
We had a few vehicles spawn last night but they disappeared after a reset trying to get third person working. No word from HFB as of yet. -
Top 3 Bugs you want fixed, Top 3 Features you want added
septuscap replied to caddrel's topic in DayZ Mod General Discussion
Bugs: 1. physics (zombies/players clipping through walls, random terrain & player collision damage, having to squeeze through doors, vehicles exploding easily) 2. d/c abuse (server hopping for loot/teleportation, d/c'ing to avoid death) 3. erratic corpse despawns (sometimes seconds after an ally dies his corpse disappears, I can't get his stuff; same with people I've just killed) Features 1. Friend list: (a) tags on mouse-over for people I trust (b) rate players on a scale of bandit to friendly; color code "P" menu and side-chat usernames based on ratings from friends and friends of friends (red,orange,yellow,green?) 2. spawn drifting zombie hordes as opposed (or in addition) to static zombie spawns in cities (too easy to plan around). I'd rather have more concentrated zombies; even if we encounter zombies less often, the chance of encountering a HORDE will keep players on their toes. Right now the only threat zombies offer is that you have to shoot them and alert players of your presence (still a useful role to play, but not very scary) 3. Operational buildings & power plants. Dynamic interactions with random players in order to get buildings running and acquire loot (ie. group A secures factory, group B secures power plant, A must negotiate with B to get factory to produce ammo) Could apply to gas stations, street lights, etc. -
Establishing a Player-Run NW Airfield Depot
Rabbican replied to Publik's topic in DayZ Mod General Discussion
I'll save you the trouble of looking up my post history, I am merciless and evil bandit to those who I don't know outside of the game and am ventrilo with. I could see this idea working out if you fortified around the Northern barracks and industrial area. You could set up a tent farm industrial area and use the walls and choke points to you advantage and get a massive stockpile of goods from firestation+barracks+control tower, without too much risk to yourselves to open ground. The only issue with the industrial walled off area is you are very at risk to frag grenades. You have to watch your chokes with a minimum personnel (frag grenades love bunches of people) and I would keep a bulk of people in Forrest behind wall. The southern barracks has a similar setup is a little more spread out less loot spawns but safer lots of free cover and you could police more angles. This would be risk versus reward on can fill tents very quickly. I would reccomend setting up vehicle hideaway, away from your premium secret off base tent farm. Personnel wise you are looking at about a 10 minimum (at all times) and 25ish man prime operating time requirement. Hangers are suicide for looting due to snipers. Also firefights and the the firestation control tower are an issue with unsilenced weapons you can get overrun with superior firepower just because the zombies respawn so quickly. Smarter bandits are going to harass from the trees, snipe (hangers+control tower and firestation) and use frags, smarter bandits will eventually find your premium tents and vehicle base... But If you have a larger enough operation you can replace your losses much faster than they can take them or move your base on occasion. Ideally your fire teams will be holding your premium items so losing your premium base is less of an issue because they were just backups. Good luck vehicles will be very necessary because it's a 40 min sprint (not stopping) from most spawns, copter makes round trip transit about 15-20 min and cars round trip is 20-30. -
Did several servers get removed from whitelist?
phisher34 replied to phisher34's topic in Mod Servers & Private Hives
Same deal. After the server issues this morning I tried modifying the difficulty. That is about the only thing similar we did. However, the problems were happening before then. I'm curious Epsilon, did you have vehicles spawn in your server? I put in a ticket last night because we scoured our server yesterday and never found any vehicles. There are about 5 locations where we know vehicles spawn (We can hop on any fresh server and always see the same vehicle at the same spot) I put in a ticket but they said vehicles were definitely spawning according to the server RPT. I'm wondering if this is at all related. -
I haven't found any other skins in-game, or vehicles for that matter. Does that mean they're not there? Ohh noooo
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Hey, next time this happens shout in side chat and ask for someone in 9k to do something. We have [9k] in front of our names. One of us can usually kick/ban players or reset the server to get rid of those vehicles. These guys with no names are also usually the hackers. We had someone with no name on our server before and low and behold he tries to spawn a plane at the NW airfield. Luckily we had someone there and caught it before it flew off.
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Any servers with Chopper enabled?
salty (DayZ) replied to Thunfisch (DayZ)'s topic in Mod Servers & Private Hives
Vehicles aren't enabled/disabled server side, they are spawned in from time to time by the dev team. That being said, helicopters haven't been respawned for a very long time. :( -
---Immediate Attention Requested-----
shornack replied to shornack's topic in DayZ Mod General Discussion
Yes, this is Dallas 42. Interesting... Well the Apache is gone. I help run Dallas 42. What other vehicles were talked about so we can start looking for them and squash them. When I say gone I mean I made the guys crash it. Mystery Solved. It was leftover from hackers. Please lock this thread or delete it. -
For no reason. It is perfectly logical that you need a toolbox (as in the right set of tools) to repair vehicles. You can't do it with your bare hands and fingers. And so, I too asked this very same question in another thread, as I also struggled with finding a toolbox. The answers blew me away too, so many hours wasted on trying to find something that I thought was necessary to have to repair stuff, only to find out that you don't need it at all, except if you're gonna set up barbed wires and/or tank traps.
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---Immediate Attention Requested-----
Legacy (DayZ) replied to shornack's topic in DayZ Mod General Discussion
I am not sure... It could very well be but I wouldn't trust it as we have no real way of knowing what vehicles were added in-game. -
You do not need toolboxes to repair vehicles.
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So I've recently read in the DayZ wiki, that the toolboxes don't spawn in the latest version, this seems to be true, as I've searched the entire industrial area in Cherno and have not found one toolbox. This especially sucks, becouse I had just found a bus and had all the parts to repair it. Does anybody have any confirmation on the disappearance of toolboxes? If yes, then is there any other way to obtain them, since there is no way to repair vehicles otherwise.
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Top 3 Bugs you want fixed, Top 3 Features you want added
.:14A41:.Pvt.p4lztZ replied to caddrel's topic in DayZ Mod General Discussion
Bugs: 1. Z glitching. 2. Doorways. 3. Vehicle collision or whatever it is that makes them explode without warning. Features: 1. Random encounters: mutant Z's, military patrols, radio chatter in random locations, etc. 2. Random loot locations: rare items could spawn anywhere. Not just in certain areas (airfields, deer stands, etc). Also, loot under bridges, by dams, wrecked vehicles or out in the woods in the middle of nowhere. 3. Random events: relief drops (crate strapped to a parachute with a flare dropped by a cargo plane), bombings (if more Z's are added and certain areas become overwhelmed with Z's), fires, jet flybys, etc. -
Top 3 Bugs you want fixed, Top 3 Features you want added
trav replied to caddrel's topic in DayZ Mod General Discussion
Fix : 1) Item duping/loss (2 I know) 2) logging to prevent dying 3) Tent placement things I want : 1) An in game item to allow comms across the server. it could be a radio, or w/e. Removal of side chat (maybe beta only) REALLY sucks. blah blah blah immersion, blah blah blah realism. I dont care. I hate not being able to talk/chatter to the server while I am playing. Not all servers host Comms, and the ones that do, not alot of ppl use them. 2) I would love to see a system for bases, or fortifications.. but I dont see it as being feasible. Once they are located, they are going to be looted and destroyed... making it a waste of time. Cant man the walls 24/7. 3) I would like to see a more randomized vehicle generation system. Once they are destroyed, they should pop somewhere randomly back on the map. Vehicles change the scale of the game 100%, and the way you play it. I dont want to see hundreds of them, but I feel like they should be a wee bit more accessible. -
Top 3 Bugs you want fixed, Top 3 Features you want added
Kobra (DayZ) replied to caddrel's topic in DayZ Mod General Discussion
zombies hit through walls zombies run faster than cheetahs zombies walking in buildings(should walk on stairs only) more vehicles customize weapons (take out the need for SD and add a silencer for 3 different types of weapon, pistol, rifle and sniper) make servers have to use most recent save. -
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phisher34 replied to [email protected]'s topic in Mod Servers & Private Hives
Just wanted to update. Got the ticket responded too (fast as always). We'll definitely spend more time looking for the vehicles, we had a clean server and searched for a few hours in spots we always encounter them on other server. I'm guessing there must just be a few different vehicle location profiles of sorts. Besides that, our server appears to be down at the moment - cant access it from the control panel. Not sure if this is related at all. I have a ticket in. But I do want to say, overall you guys are great and definitely deserve more business! EDIT: And just like that it is back up. Thanks! -
Top 3 Bugs you want fixed, Top 3 Features you want added
phisher34 replied to caddrel's topic in DayZ Mod General Discussion
Three Bugs: 1) Hacking/Duping exploits 2) Camo swapping sending you to ocean 3) Vehicles being so temperamental (toughen em up) Three Features: 1) Player customization or unique models (not PMC skins) 2) Booby traps (flare tripwires, placing a live grenade in loot...) 3) Tent/Cache variety: There are a few different tents already in the engine from stock ARMA2. I think those being an option instead of only the old camping tent would be nice. -
Vehicles, Oh how they love to Explode!
Rabbican replied to gusmanak's topic in DayZ Mod General Discussion
Hitting / clipping items in vehicles at speed = explosion with this engine. Going around the town in said vehicle in field is wiser choice to many barricades to contend with. Game loves the Hollywood explosions vs realism I guess.