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Showing results for 'Vehicles'.
Found 41868 results
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Lets do this, Trading Station Delta - Edited
andrew1101 replied to combatcomm1's topic in DayZ Mod General Discussion
Definitely cooperating with the docs would also increase our services and such. A trading server or designated server might be a good idea too. We're going to need a designated server just to orchestrate our activities, procuring a vehicle and preparing a location for this trading post. Is there any progress being made on this idea? I'm actually jumping at this opportunity, I really think being a guard would be interesting just for the Role-playing interest. I don't have any vehicles or sandbags to offer, but i'm outfitted with a decent primary weapon and some transfusion bags to run guard duty or scavenger duty. -
**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
evilkhaoz replied to [email protected]'s topic in Mod Servers & Private Hives
You'r a beast good work man i'm glad I chose you! I also wanted to ask I wanted to see how everything went and how it runs but I may want bigger and better. I want to provide a quality server for people who want an active admin to do the small amount that they can to make the game fun and safe. If I can upgrade later will my players tents and vehicles stay the same? I would hate for it to have to reset in that event i may take a vote. For anyone else interested I plan to provide TS3 and a webpage for my servers. I plan on them being permanent homes as stabil as i can for people -
[NwO] New World Order [Now Accepting new Survivors]
icprettycolours replied to Seaon09's topic in DayZ Mod General Discussion
Vehicles? They just killed me 30 seconds ago. So much for "helping survivors" raiding camps and killing everyone and taking everything for themselves and server hoping into another server to repeat against people who find the same camp. -
'our vehicles' 'hidden' hidden is not protected not protected is not yours cry more
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Dallas 20 - Possible Admin abuse/shenanigans.
Spiili replied to Bla_Ze's topic in Mod Servers & Private Hives
Hello there friend, I just saw your thread and wanted to post here. If someone were to check the logs on Dallas 20 they'll see that I was the one that killed Bla_Ze here in his third video. (In game name is Chernogorsk_bandit, I am a regular on Dallas 20) As quoted from another thread: "I logged in and heard gunshots in the distance, I was at Lopatino. Saw reersh9 was killed, saw Skeptic was killed, and saw Sagez was killed (all regulars) that I've played with and against throughout my stay on Dallas 20. I saw that one or two of your group was killed also. As I crested the hill I saw a guy looting what looked like two vehicles and a bunch of tents. Experiencing desyncs and server crashes all the while. At times the server can be a bit unstable. I crawled closer and decided to watch for a bit. It was pretty obvious he was raiding the area. I waited until he hopped into the vehicle to drive off, then I rolled around the corner and lit him up using my DMR. Killed him instantly, got the truck that he so nicely loaded for me, and rode off." I also had experienced server DC's and had just loaded in when I saw him at the tent. In the third video you'll see that he never looks my direction, I didn't want to risk the shot unless I had to take it. It wasn't worth the chance of being killed. It takes trucks a bit longer to back up so I waited for him to get in, and as soon as he did I lined up and took the shots killing him almost instantly, I took the truck and drove off to my tent fortress then. So no, Reersh didn't bullshit you he's a good admin. I've killed him, he's killed me. It's a good server and i'm sorry you had a bad time on there. Fun fact: I crashed the car during a lag spike later in the day anyways. -
There are no hidden locations. The more remote, the more likely someone will search that area. Many groups just hop server to server searching the edge of the map for camps and vehicles. Believe it or not, that remote, 'hidden' spot you guys have, people have on other servers as well. Let me guess, it's northeast of the dam? or NW of Lopatino?
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[NwO] New World Order [Now Accepting new Survivors]
Jrod (DayZ) replied to Seaon09's topic in DayZ Mod General Discussion
Whats this about NwO blowing up vehicles? -
Hello, today me and my friends were playing for several hours at US90 (Dallas 20). Estimated time 07:15 AM some of our friends were killed, we investigated and found a tent city. After a while of scouting around it we get attacked and i kill two players, one of them a moderator maybe admin? After 7 minutes, when we go to loot the tents we get “session lost” and the server goes down. We try to rejoin with some trouble after a while I get in. But get kicked for having high ping. And it was the same value as the hours before we played. Even a user on the forums asked why the values was changed. http://dayzmod.com/forum/showthread.php?tid=9599 This means the server was restarted just before we were going to loot the mod/admins tents and steal their vehicles. After the server was restarted the required ping value was lowered, pretty much barring us from any online activity. I eventually get killed after relogging quite a few times. This is the feed the recording. Please disregard our bad language.(lol) part1 part2 I get killed (Very funny :D)I’m not sure at all what happened on the server, if anyone deliberately barred us from looting their stuff. But it is very suspect and I would like some help figuring out what happened or maybe having it investigated if that is possible.
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Well regardless have the server owner check the server logs. I'm sure they can find the IPs and conduct the proper punishment. I am also lead to believe that DayZ frequently scans for non server specific Items, such as guns, vehicles.. etc. In short if a hacker spawns a "non-normal" mod item it gets flagged.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
14.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93701 - Still only 93616 needed to join 13.06.2012 - Lagspikes - Thanks to some configuration experiments and LagMonitor i was able to reduce the Lag again to the ULTRA LESS Level you are usually know from DE10, have fun playing! 12.06.2012 - Lagspikes - LAGS are caused by driving, in special "crashing" with vehicles. This is already made public and hopefully fixed soon - link 11.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93616 - You NEED now Beta Pateched Client (min. 93616) to connect to DE10! - New Netconfig v1.14, try to fix those vehicle generated lags. 10.06.2012 - Restored DE10 Thread 09.06.2012 - DE10 now autorestart on Crashs - DE10 is now protected by ServerMonitor from Dizzymagoo 08.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93586 - Still only 93398 needed to join 06.06.2012 - DE10... got... VEHICLES!!! - More then 30 are available now for you on DE10, come in and check out where those Dev's hide them. 05.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93415 - Still only 93398 needed to join 02.06.2012 - Serverupdate - Updated to latest HiveEXT v0.4.1 - Raised Slots to 50 - Updated to ArmA2 Beta Patch 93398 - You NEED now Beta Pateched Client (min. 93398) to connect to DE10! 31.05.2012 - New Vote available - DE10 - Vote: How much Slots should a Server have? - Thx to the Board rollback the Thread got lost... (10.06.2012) 31.05.2012 - Board Thread Created. - For now, i will use this Board to inform you about the latest news of the European located Server "DE10". Feel free to ask me questions, give suggestions for improvement or report errors/problems. 27.05.2012 - Serverupdate. - Network Configuration tuned to v1.13 - Hive Updated to v0.9.2 - Server Updated to v1.6.0.1 -
For the 3rd day in a a row when we logged in we have found that our car is gone. We are hiding them in very remote locations and even the atvs are well hidden inside pine trees yet every day without fail they are gone. We are making sure to click save several times before we log. Is someone finding our stuff? If so how? Or is something else going on with the server and saving vehicles or server restarting doing anything
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Well, the "unsaved" part seems true, but what about destroyed vehicles? Is there a vehicle "cap" for unsaved vehicles on a map, and what happens when someone /saves a vehicle? Does it get emptied from the total-vehicles per map, or is it only replaced when it is destroyed? I can foresee a problem with bandit clans, or trolls, gathering up all the vehicles on a map into their own "camp" thereby removing any possible vehicles for people on a map.
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So i got a message from my friend today at work saying he couldnt find our ATV/Home Base, i spawned in right in front of where ATV should of been but ti wasnt there, i checked the hill twice, even went down the hill to see if it slid. Apparently they were running doing something else and the server reset, when they came back in and went to check the ATV it wasnt there, but there was a bicycle on the hill very close, so they thought it got stolen. They then proceeded to check another vehicle we had in a different area, the Tractor was also missing. What happened, did the server get hacked, will i ever have a chance to see those vehicles again? does anyone know if this server got hacked or what could of caused this problem?
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Did the security breach affect servers directly?
Disgraced replied to gusmanak's topic in DayZ Mod General Discussion
The Internet does not have enough face palms. Vehicle loss is, unfortunately, a very common occurrence. I doubt it had anything to do with the security issues. The reason that there were no vehicles for quite some time, then a lot of them is elucidated, I believe, elsewhere in these forums (essentially they were broken, then a server side patch brought them back in with some enhancements like bicycles). Keep calm and carry on. -
So I heard on IRC that vehicles do NOT respawn on a server. Meaning your server currently has X number of vehicles that the hive populated and then left alone. So if that shiny flatbed goes BOOM it won't ever come back, or be replaced by something else random? Not sure if this is true or not, but wouldn't it be better to simply wipe destroyed vehicles on server restart. Then, have the server do a check for the # of "functional" vehicles on the server, and then add/respawn new vehicles based on what that search returns? ie: If ServerA is spawned with 15 vehicles, and 3 are completely destroyed. The next day when ServerA restarts 3 more vehicles are randomly placed on the map? Or, someone was talking out of their bum & that's how it already works "roughly" :)? ps: Any thoughts on adding those military "training" jets (Viper) from Arma2OA into DayZ without weapons, or the bi-plane with machineguns :3?
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A hacker apparently killed everyone and blew up all vehicles at 8:49 PM EST on US 33 (SEATTLE 2). Help? Oops, can this be moved to cheat reporting? Thanks, I was upset when I wrote it.
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Vehicles explode when players join the vehicle
Tomi1702 (DayZ) posted a topic in Mod Servers & Private Hives
Hello, on my servers the people write that the vehicles explode when he join it :o ? why this ?^^ -
So, i've been adding loads of vehicle spawns to this Wiki that i've used; http://dayzwiki.com/wiki/index.php?title=Vehicles_and_Aircraft And yes, they ARE right. No one else has been updating this, so I took the liberty to add them to help out everyone. I didn't think many players had actually read this wiki and used it to find any vehicles until this; He mentions that "The Wiki was right!" and I had actually added the Bicycle spawn location recently after a friend found it after we were searching for fuel for a bus from Cherno. Keep watching this Wiki page for updates, because i'll be adding loads of them. ;)
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First there's "we need more zombies" comments, and now we need less vehicles? I have yet to run into a vehicle, probably because clans keep hoarding them. Like my post a few posts up, more zombies will either equal 1.) crawling way too much which makes the game too slow and boring, or 2.) you're dead everytime you go into a town since there's no melee attack and you aren't going to be carrying 100 bullets on you every time you need to go into a town for food. And vehicles, though I've never had one, are a fun aspect of the game I'm assuming. Why have less of them? They're already practically non-existant as it is.
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At 50 hours logged I've found 1 ghillie suit, and 1 tent. Also I've never found a NVG's or vehicles.
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[NATO] Currently Seeking 2-4 More
faecrol replied to Jim E. Rustler's topic in DayZ Mod General Discussion
What exactly do you do? How is your vehicles and weapons and servers? -
agreed. too easy, and too many vehicles
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Everyone just got killed on chicago 35, looks likes everything was destroyed vehicles etc. the name tkc community popped up and everyone just died.
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Is something wrong with the hive?
.:14A41:.Pvt.p4lztZ replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Apparently, Said by Braxton in another thread : So, all of you ignored the announcement that there are new "Security Features" in the hive to detect & nuke hackers who summon items/vehicles that is causing all of this lag? I can't find the post/thread lol. Must be burried somewhere. /shrug -
All servers seem to be desynced at the moment
Braxton replied to Omnishift's topic in DayZ Mod General Discussion
So, all of you ignored the announcement that there are new "Security Features" in the hive to detect & nuke hackers who summon items/vehicles that is causing all of this lag? They're working on it. Did this REALLY need a thread to simply complain in?