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Found 41868 results

  1. Fionny

    Major Update Pending: 1.7.0

    Rocket had a very good post in the Server forum: http://dayzmod.com/forum/showthread.php?tid=9610 Vehicles causing lag when damaged also:
  2. LegalEagle

    Dallas 20

    Tobblish, you should probably just move to another server, it's obvious you think there is hacking going on here when there clearly isn't. You died in a large camp with vehicles, it's no wonder other people were there, could hear you, and shot you. Continuing on like this isn't going to get you anything. If you're worried about ping limits you should probably join servers closer to you, as lag and odd server bugs are much more common with a high ping. You died, it was fair, get over it.
  3. I agree that certain skill sets "classes" that a player can choose at spawn or like gender choose once for their account would lead more people to group up and still preserve "realisim". As it is now you can make it all on your own. Get your matches, knife, and hatchet and you really don't need bloodbags. Other players can usually supply morphine so you will usually have enough to save you from crawling around the map. Vehicles don't work on most servers so there isn't a reason to band up to achieve some greater goal. Grouping up now basically allows you to more effective in pvp and keep your gear because once you die your friends can guard it while you hike back. Classes should not eliminate loan wolf play but make group play easier, Medic/Doctor- Can treat broken bones w/out morphine, bandage w/no bandages, create blood bags from full health players, treat players so their blood increases slowly. (All abilities on other players only) Mechanic- Can fix vehicles w/half supplies, can make vehicle operational w/all red status with no supplies Hunter- Gets 2x meat from carcas, can start fire w/out matches Engineer/Handyman- Build structures w/half supplies, can build fences from woodpiles Gun nut- Can break down ammunition to create other ammo types Electrician - Can turn power back on at Stations and towns Cook- Can cook food to create 2x food from original Military/Police- No shock status effect I think player made structures need to be implemented, they already exist in the game and other mods, this would give players a reason to group up. I also think a "switch" located in small towns should allow you to stop zombie respawns & loot respawns. This would allow players to take over locations and attempt to rebuild society within them.
  4. ericdude88

    Randomly died...

    Well, losing vehicles is not nearly as bad as losing the entire character. But I guess I should just calm down and start fresh. Game was getting old when you're so well armed anyway. TBH, I just made this thread so that I can have peace of mind by someone confirming to me that It was another player that killed me rather than a stupid glitch/bug. I'd still feel immersed that way, but the very thought that I dropped dead to a bug unsettles me greatly and destroys that immersion utterly. Does anyone have a sniper rifle damage table so I can see if a gun can actually do 27000 HP damage in 1 shot?!
  5. Private_Gm (DayZ)

    Where are all that Vehicles ?

    I Restarted my Server today after that all that Vehicles are gone ? Whats Wrong, has that something to do with the Hive ? Server: Germany / Cologne Thx
  6. xximrtwoixx

    The PvP Discussion Thread

    Its complete bs that people are saying team work or a co-operative team play isn't viable or more desirable than playing solo. Greater numbers equals greater success in any endevour in the game. Your survival time at least doubles for every member in your group, even if they are complete noobs, they can still catch a bullet or be spotted instead of you. Another huge aspect of group play is extra eyes, you are much more likley to spot other players as group, and because initiative outways any other advantage in combat your much more likely to walk away. This dynamic gets dicey because even a small group of decent players soon becomes overpowered compared to the world around them. Zombies, even hordes are no challenge and because playing as a lone wolf is so prevelent lone survivors/bandits are easy pray to a even a small group. The group is empowered and soon turns into the monster that caused them to group up in the first place. If a group member dies they can guard the spot and wait for their buddy to return, thus they mitigate the weak period after initial spawn. I don't think the system needs to be nerfed in anyway to mitigate any of this gameplay. Any and all of these scenarios are exactly what you should expect from the apocolypse. I think the pvp could be reduced by adding activities for fully kitted players, giving them something to do rather than killing other players. Builidng safehavens, clearing towns, operational vehicles etc. That would take care of the power groups, but I don't think there is a way to turn the southern cities into anything other than killing fields. I think that because players don't really value their lives after initial spawn, because they have no gear, the entire south is a shoot first get loot get out zone. I'm not sure that this could be fixed it could be addressed but there will always be people that would rather shoot you for your beans than share them. I'm not sure how you could force players to value their characters life when they initialy spawn or ever for that matter. Some people want to survive others want to play an fps with zombies. You could encourage early grouping by making the cities harder to crack but really you just shift the murdering to more remote locations. You could remove a starting fire-arm, players then would not fear each other and be more likely to group up before finding a weapon, though I don't think the community would like this solution.
  7. Hi Akuma, I've been trying to join your server today but most times it doesn't even appear, and when I can see it, it sais "sesion lost" after a while. Have it been offline today or something? Oh, and BTW. :rolleyes: I imagine that, being this your clan's server, you all might be well organiced, have plenty of tents with gear and control most of the servers vehicles... Would you be willing to trade some gear in a deal that benefits both parts? I'm looking forward for your reply, Regards.
  8. CrossShade

    Perfect trailer idea? Yay or Nay

    Would love to see a video about two different bandit groups trying to hold Chero or Elektro, seeing all kinds of vehicles in use and the zombies going wild. Kinda like the BF2 trailer, with zombies.
  9. Reaper (DayZ)

    Removing High Powered Weapons and Silenced Weapons

    First reply pretty much summed up this one. The realism is simple, the weapons are found on military vehicles or in military-like structures for the most part. It is believable that some weaponry would be left behind.
  10. The roads in Chernarus are littered with wrecked cars. I suggest players could use a toolkit and do a "salvage" action which would have X chance of producing some vehicle spare part. It would make the process of restoring vehicles more novel and less frustrating/arbitrary. Also it seems more credible than finding a fully functional engine in someones house.
  11. Arma2 already has the stuff. Add them in; requires teamwork to fully function. 1) Light/Medium Mortars. 60mm and 81mm. Smoke, HE and WP rounds. Found only in large military camps or barracks. 2) 12.7mm and .50 H2 heavy machine guns. Very heavy, requires multiple parts to function. Vehicle mounted only on specific vehicle types (US M1025 series HMMWVs, etc.). 3) Weapon-carrying wheeled vehicles. US HMMWVs, V100/V300 Armored Cars, ASV (Armored Security Vehicles), Russian/East Europe equivalents. Light armored at best, but capable of carring heavy, medium and light machine guns. As always, would be rare, found in areas of heavy fighting and damaged to begin with. 4) Light/squad machine guns (US M60 series, etc.). Heavier than the M240 currently in game and much more available on the world market (and more likely on Chernu). Would include Soviet-era (even late WWII era) light and man-carried machine guns. Able to mount in most military-style vehicles and light pickup trucks.
  12. Nope its not final.. there are new vehicles avaible now. (i translated only the english version to german)
  13. Dembc

    Banned from US 6 Portland

    Ye if I were alone I wouldn't care but all the vehicles and my friends are currently playing on Portland. Going to take a pause for a couple of days and see if they are up for swapping server.
  14. Was on there earlier and all previous tents/vehicles were gone (not just mine). Not sure if this means they've all been deleted due to a possible server issue, but I've read that it might just be a (HIVE?) issue that can be fixed with a server restart. Wish there was a way to contact server admins directly as opposed to resorting to the general server discussion, but hopefully this gets some attention.
  15. First off, you may notice the formatting is very funky, currently for my test builds I'm linking directly to DayZwiki data. Until I know I'm allowed to use data from their site I'll be waiting to do any formatting. I do plan on copying most of the data locally inside the app to speed up load times. I'll also work on cleaning up the GUI a little bit. This is targeting towards ICS Devices (4.0.X+) but will work on any 2.2 device and up. Currently in the app: map loot table weapon stats vehicle stats & locations equipment info consumables info I know that a few people have already made a few DayZ apps that are maps and what not so I would like to create one that is more then just a map. Beyond an interactive map, what would you guys want to see in a DayZ android app?? Things I have planned: Map of course Loot tables (%chance of drop etc..) Possible server browser just to see how full servers are and stuff(haven't looked into how hard that would be yet) weapon table (with loudness range etc..) vehicle table (what vehicles spawn, what parts they have, etc..) I'd be very interested in hearing what you guys would want in a DayZ android app.
  16. Webb (DayZ)

    Not sure how they did it..

    It was most likely a trap set by a hacker who thinks he's clever. Spawning Vehicles that are not properly ID'd, result in it exploding upon entering. He most likely left it there waiting for someone to enter - just to piss them off.
  17. gusmanak

    Not sure how they did it..

    Let me get this right... You had gear that good, and you decided to get into a vehicle that was INSIDE a tent? What were you thinking? You should know these vehicles are made of explosive glass, and that there was no way you were going to get them out. Why even bother checking when you could safely assume that they were doomed in the first place?
  18. Walked into Stary Sobor camp. Its dark, and i see vehicles parked IN two of the tents. one of them is pretty smashed up, but the other is fine. I get in. BOOM. Vehicle immediately blows up. How? Do the vehicles glitch out and immediately take 100% damage? If so, how did someone manage to park them there without getting blown up themselves? I dont think it was any kind of demo charge (can you even get them in game?) or a sniper round or anything. Which suggests something dodgy is going on. Frustratingly, after running for 35 minutes to get back to my gear, the server shuts down just as my body comes into sight. There goes my M4A3 CCO SD/DMR/G17.
  19. hackers are spawning hacked vehicles. anyone who enters a hacked vehicle is killed and the vehicle explodes. It is an anti vehicle spawning countermeasure added by rocket. Hackers as a result are baiting players with vehicles so they get into them and die. allowing far more fun than they would get if the vehicle simply let people get into it.
  20. goz

    Vehicles on CZ01?

    I assure you that vehicles are present on CZ01. You must be out of luck or looking in wrong places.
  21. Olandsexport

    Tents Outside Map

    They won't be deleted. Be careful though' date=' people do search for off-map tents and vehicles. [/quote'] Interesting...
  22. kokojambo

    [German][GUIDE] Fahrzeuge & Reparaturen

    Hey, quick question. Is the vehicle list final? Because I found and drove one of these babies http://www.arma2.com/images/stories/vehicles/civilian/arma2_vehicles_civilian_V3S_Gue.jpg (found this on the arma 2 website, don't really know if it was exactly this model, but it looks close to it) not too long ago and now I'm scared that I might have driven a hacked vehicle...
  23. Palancon (DayZ)

    [German][GUIDE] Fahrzeuge & Reparaturen

    Deutsch: Ist es möglich dass es keine Fahrzeuge auf CZ01 gibt? English: Is it possible that vehicles are disabled on CZ01?
  24. Palancon (DayZ)

    Vehicles on CZ01?

    Are there any vehicles on CZ01 ? or CZ02? Im searching for more then 3 DayZ and saw no vehicles at all. Is it possible that the Serveradmin has disabled the vehicles? :huh: thx for replay
  25. If I wipe a character' date=' a tent still has gear you know. Well' date=' sadly, I think he's actually suggesting a full complete reset/wipe of everything including tents & vehicles. It's like "Oh, no. My baby has the sniffles. Someone get a sledgehammer so I can smash his skull!" [/quote'] Both his posts and title are talking about a character reset. Also, if this game was patched around argumentation, we'd be playing CoD 93148 -- Modern ZombieFare 3, sadly argumentation results in the game being pushed in the opposite direction to create more tears, thus...
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