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Showing results for 'Vehicles'.
Found 41868 results
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A hacker followed me in an invisible helicoptor and bombarded my encampment with rockets, destroying two vehicles and killing me. http://steamcommunity.com/id/kbash/screenshot/542930143159720356
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Last I checked toolboxes were removed from the loot table and as such were not needed for fixing vehicles.
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Nope, toolboxes are simply for barricades. Vehicles can all be repaired without a toolbox. Odd, I know.
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I had found an ATV and fixed up and I was happily driving it around when I then found a toolbox which says it is used to repair vehicles...Which I didn't need to fix the ATV. Are there vehicles that require the toolbox or maybe it is more efficient or faster with one?
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Regarding restarting the servers, if the HIVE and the server are not restarted the right way, then all the tents and vehicles saved on the map don't reappear until the it has all been done correctly. This is a known bug that you are simply not acknowledging, and it happens all the time. Also, if you have some magical way of figuring out peoples names on the forums without being able to ask them in game because the global chat has been disable, please let me know. My main point still stands as well, not being able to discuss bugs and glitches that are affecting an entire server is not beneficial to an alpha test.
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I noticed driving across dams (flat surface wide enough to be a road) will damage vehicles (including the bike, I almost broke my bike!!!!) as you move along them. Also moving in large buildings such as warehouses or the big brown long barns will do the same. This pretty much means you can't drive into them get out, let the zed-heds spawn while you are in cover.
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beginner replied to jonnerz's topic in Mod Servers & Private Hives
Looks like it was restarted successfully. All tents and vehicles are spawned. -
I can see it but I believe is should be tied to triggers. Ex. You find a down Helo. You go in and take loot from Helo or investigate. If you are in # of meters to Helo -there is a % chance if you will trigger this NATO clean up or could be something like in 38 Days Later (branch of military on their own) and this group would come in and check on the Helo since it was there's and looking for supplies. Player can escape out of there or decide to take on a more heavily armored force. (Talking about guys with bullet proof vest and heavy weapons. If you decide to take on this force you will then also trigger a % chance of Zombies being attracted to the gun fire. The game would spawn a select number of Zombies based on an equation and these Zombies would move toward the location of the Helo and gun fight. The NATO clean up group will leave after a few moments after the Zombies get in a certain distance from the Helo/NATO group. Players will need to get what ever gear they can get before they Aggro any Zombies wondering into the area. As a note ay night time these NATO forces would have night vision goggles. (flares are useful then) These event would not always trigger but knowing it could will create great moments of tension and fear. Plus imagine if your a player in a distance traveling through a forest and hear gun fire in the distance and look over a hill and see this event play out- day or night. To keep from people farming weapons from these NATO cleaners, they would have bullet proof vests which make them harder to kill. If players start over whelming the NATO force they will leave. Players can pickup some of the weapons they would be using but limit to one clip per weapon found. The Vehicles would be damaged if you are able to get one but if there is an Armored one like in the image above then you could not capture that since its armored and players don't have the tools to take it. Zombies would stay in area eating off the dead. High risk and high reward event. I believe in the idea like in life- (So you want the freedom of driving and having your own car, great. But now you need to work to pay the insurance and car payments.) All new opportunities give players more ability and options but also comes with it's own new set of issues and complications. Let me what you think, Also with the possibility of shooting characters and damaging their gear/weapons would fit great in this Event to limit farming.
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Dynamic Events, Play Dead, Radio, Reworked Gear and lots of other..
Delta-Dude posted a topic in DayZ Mod Suggestions
[justify]First of all I'm very sorry for breaking the rule of one suggestion per thread, but rather then making 20+ threads we (few DayZ playing communities) decided to put together all of our ideas to make it easier to observe.[/justify] [Dynamic Events] [Dynamic Events] A military convoy that spawns in random area on the map, and makes it way through Chernarus in various different routes. The convoy should probably include few NPC Soldiers that are not that easy to kill, plus one or two light armored military vehicles. The purpose of this is probably the same as Crashed Huey Sites, but those ones besides carrying some extremely good loot would also be harder to find and eliminate. This convoy is hostile to everyone including zombies. After it reaches the key destination it de-spawns. A horde of zombies (30-40) spawning in the random location of the map and moving through fields, forests, towns and whatever else (Just like in "The Walking Dead" movie and comics). Players should NOT feel safe anywhere. Even looting a small town, wondering in wilderness, or running through the field they might encounter that zombie horde. A "burning zombie" (or basically any other much stronger zombie) should have a small chance to spawn together with the regular crowd of zombies. A strong zombie that would have a 50% chance to cause a leg fracture on hit and dealing much more damage, if you don't kill him fast enough after he spots you - he makes a loud roar that attracts other zombies around, making it even harder to survive. Also to kill him you'd need about 10-20 AKM shots in his chest or 3-5 AKM shots in his head. He should also have an own model and set of sounds he makes to help recognize him from distance. I bet most of us would be glad to avoid fighting such bastard. "Black Hawk Down" This idea is related to "radio equipment" Lets say from time to time there will be a plane or helicopter having engine problems and crashing.(currently there are just random spawning Huey Crash Sites) Radio signal "We're going down, requesting evacuation at ****** coordinates" will be transmitted and players with that "radio equipment" would be able to actually hear that signal and get to that place. The first one who gets there -gets the stuff or can find a good position for taking out anyone who'd come to that place to loot it. [New/Reworked Areas] [New/Reworked Areas] A military base guarded by NPC Soldiers. This place should have some good gear, maybe vehicles or vehicle parts, fuel pump and etc. But should also be extremely hard to get in and out. Patrols, guards on towers should be very hard to eliminate and deadly shooters. Shooting everything on sight: zombies, survivors and bandits. Better loot - more and stronger zombie spawns. If you're looking through small villages or towns, maybe barns in the fields and etc - you will hardly find any good stuff, and you should not have strong zombies around such places, but areas with some valuable loot should have much more and harder zombies spawning. Energy generators located on the airfields, some towns, light houses and piers/docks. Basically what they do - they provide electricity lighting up lanterns in the town or on the airfield. Making campers with NVG more even with other people in that area. Refueling with filled jerry cans. Shooting the generator will obviously disable it shutting down the light, but can be repaired using toolbox and scarp metal. Survivor/Bandit Camps (possibly guarded by NPCs that are friendly only to Survivor/Bandits based on the type of that camp) Anyone who've ever played S.T.A.L.K.E.R games knows how cool it is to take a small break in a camp, sit down at the camp fire and relax listen to stories, rumors and other stuff. So what we suggest (though not everyone of us likes this idea, since it gives a limited safety to players) is making a specific area surrounded by walls or trucks (lets say Survivor camp) guarded by low-qualified NPC (inaccurate with low gear), that will shoot zombies and bandits. Disabling ability to loot backpacks of other players inside the camp. If you open fire inside that camp - you will obviously be shot by NPC's and even if they won't be able to deal with you - other players will most likely gun you down. Within that area - you chat will work, so there you can speak freely to other players. From time to time random amount of zombies will be spawning around that camp, going out of the forest and attacking camp, NPCs and any survivors inside of that area. Obviously NPCs alone won't be able to protect that camp and die, so without survivors taking part in defending it - this place will be abandoned and deserted for a while and has no protection. To get it back players would have to clear that area of all remaining zombies. This place can obviously be raided by Bandits, but they are risking to be spotted as well, both by players and NPC's and since the amount of Survivors in covered location will most likely be higher then the amount of Bandits they will have a higher chance to win that fight and get the gear from bandits. As a very strange idea would be a nice try to put "traders" in such camps - like you bring gun, food, ammunition there and give it all out to NPC trader, this will add some money, that will be shown in debug monitor. When you get enough - you can buy stuff from that trader that other players brought (or list of items he sells will be randomly generated) Killing enemy player and looting his corpse will also transfer all money he had to your character. Killing trader though won't let you get any of the stuff he was selling. [Global Chat] [Global Chat] Lootable radio - piece of equipment that should be added to this game. If system like humanity survivor/bandit will ever come back that's how this radio should work. There would be at least 3 channels on this radio - Global channel, where people within 5-10 KM area would be able to communicate with anyone who've got radio as well. Bandit channel, where bandits would be able to communicate with each other if they'd like to. This channel would be accessible only by bandits. (5-10 KM distance) Survivor channel obviously a channel for survivors to communicate without bandits (unless you obviously got a survivor in your bandit group) being able to detect their chat. Accessible only by survivors on the same distance as previous. Also an item such as "radio-signal-finder" might be added to game, giving it's owner ability to detect any out-coming radio signals within a small area around him. So if somebody likes to talk much and pays too less attention to things around, every time he posts a message in chat - people with "radio-signal-finder" can detect him on the map for a brief period of time. Also radio should have an option to be turned on and off. Basically turning off and on chat, not to see all those annoying messages constantly :dodgy: [survivor/Bandit/Groups] [survivor/Bandit/Groups] Blood Stains on the face, hands and boots of the charracter would be a sign that he's a murder. The amount of stains, their brightness and gamma should increase the more people he've killed. Stains should slowly vannish with time if he stops killing other players. So basically if that guy kill everyone he seen - his face and hands will be red, his boots will have some bright blood stains and completely red soles. Tents should be reworked. They are obviously too easy to spot and loot, so far I've seen not a single camp that survived logner then 1.5 of a week on a server that constantly got at least 30 players. How about replacing tents or adding some ground embankments/dikes. Little earth hills made by players where you can put your gear, harder to spot, but still possible. Or maybe giving an ability to dig tent into the ground using showel for half of it's heigh, making them still usable as storage. Maybe adding few variations of camo, so after setting up the tent, together with "Pack tent" "Save old camping tent" and other add button - "Change tent camo" so it will suit fields, deserts and other places more. If all of this does not fit.. at least let us set up tents in the woods, closer to the trees and bushes, under fur-trees, but not in towns. Friendly signs that would help people show others that they mean no harm and have no intention to shoot them. (or if they want to make other people think so) Like current "Salute" or "Sit down" actions, but those are lame, uncertain and while annimation is making you defenseless. What we suggest is an action, where you lower your gun, wave your hand and make a sound like "HEY!" or "I'm Friendly" or "Cease Fire" (or even making those actions attached to separate buttons/action menu, if u only need animation or sound), but the point is that this animation can be cancelled anytime allowing you to run, hide or shoot and do not put yourself in situation where you can't move for a while. Or if you see another player, he didn't detect you yet, but you assume soon enough he probably will and you already want to warn him - you mean no harm to him so you can attract his attention and show him you're friendly. Study Body does not work on the servers with no name tags. That's a little bit dissapointing. I'd like to know the name of the guy I shoot by using "study body" action button. Also that would help identify cheaters on hardcore servers. Also if claymores will be added to this game, would be nice to loot corpse and set up a claymore in his body after. That's so mean and evil that I bet you guys would like that :D Play dead an action that makes you drop on the ground and pretend you're dead. Maybe that action should take few seconds to do(possibly adding flies sound as well, or romoving it from game completely - else won't work. Murders score also shouldn't be updated instantly but only in 5 minutes or after you come and "study body") maybe not.. (if you're running through the field and start getting shot) ID code that will let people identify others. That's just one of the ways this might work: a specific item with 10 numbers code. For example my group would use 5748395847 code for ourselves which would allow us to see name tags of each other if our code is the same. If code does not match - no name tags are shown, this way we can easily avoid friendly fire. (Name tags could possibly work only at close range) Also this item should have 3-5 lines for codes. So if we don't want to shoot [MisFits] we'd just input their code in 2nd line, and they do the same, so that the name tags would be shown to each other. If they no longer want to be detected - each of their members just change the personal/group code and we'll no longer able to identify them like this. Auto-Run action button. Basically Arma II didn't need that function, but DayZ does need it. What I suggest - is an action menu button like for Huey with "Auto hover: on/off" Or auto-run should be attached to a specific key on the keyboard, what will make it a little bit easier for player I guess. [Zombie changes] [Zombie changes] Resurecting corpses zombie can be incapaciated with shots in his chest, legs, hands. But yet you can kill them simply with shots in the chest, what contradicts every zombie movie (worry) If shots in the chest would've just dropped them on the ground for let's say a minute (or you'd have to shoot at least 5 AKM rounds in each zombie's chest to finish them), but only bullet in the head could actually finish them off - that would be rly hardcore realistic style. Or if you don't want to make noise - you'd have to come to each zombie corpse and press "Finish/Kill/Put to rest" instead, to make sure this zombie will not get up to get you when you'll hardly be expecting. Resurecting players if player dies - his corpse remain for about 2 hours before despawning. How about making player's corpse turn into zombie 2 hours after he died, if his body wasn't burnt or hiden (yeh burning corpses instead of hiding would make more sense, but harder mechanics) So his loot disappears, and he stands up as a strong "burning zombie" that was suggested above. Lets say.. make such zombie-player-corpses slowly head towards Airfields, Chernogorsk, Elektro, Stary Sobor. [Weapon/Equipment changes] [Weapon/Equipment changes] Claymores would also be a nice innovation here. They should not be that popular, since a well placed claymore is a deadly trap. A small mine-field in every lootable building is not what this game should look like. Making it possible to disarm and take claymores with yourself would also encourage players to look carefully before rushing for goodies, or just shooting them from distance. Lets say if you approach claymore slowly on a distance of 3 meters you already have option to disarm it, if you get on distance of less then 0.5 meters - you're dead. Crossbow is probably the most useless weapon for now. It should be reworked.. We suggested few ways of doing so. Changing the crossbow model, maybe adding a better irnonsight or even scope. Making it more accurate. Making it more effective against zombies, but not players. Putting a stack of 3-5 bolts in one slot. Adding mechanics: chop the tree with a hatchet to get a woodpile, then with a hinting knife make arrows out of a woodpile. And suddenly crossbow will become much more popular and interesting. Making it easier to pick up bolts from zombie corpses and objects. Food should not be restoring blood instantly, but rather restore it over time (opposite to bleeding effect) Nourishment icon should be flashing green after you ate smth while your blood is being restored. Eating more food during the same time will just refresh the effect, but not improve or increase it's duration. [justify]Once again, we're deeply sorry for going against that rule "one idea per thread" but we just don't want to spam forum with lots of threads and it's hard to track peoples' opinion, suggestions. We hope our message will not be deleted due to that reason and we hope some of you will like ideas we offered. This post will be updated daily with any new ideas that our communities might think off.[/justify] -
Server junping could be dodged by making only specific zones build-able, and also making those places spawn-unable zones, so if u disconnect in that zone, u would reconnect like 20 meters away, but still near the place. Further more when trying to dc there the server would tell u that can't be done, that way avoiding that instant dc and alt+f4 methods. In case those methods are used, previous solution would be implemented. So, if u wanna barricade a position, u would be able to do it at windows and door positions, and if u wanna build a fort, the mechanic would be the same as the vehicles, u need to find remmnants of a previous usable structure, and fortify it. This way u also avoid the server being filled by 100 forts, and also avoid them being in impossible places, like on the side of an elevated terrain.- The idea is obvious, and there are no more disadvatages in it than vehicle mechanics cause its almost the same, only detail is that u won't be moving in it, you would be using to spend some safe time, o Still only a suggestion. Also, to avoid survivors over populating the zone, building or barricading would make near zombies converge on the position. That way survivors have more choices to make: join the construction team and risk total party kill, join it and loot all the materiales and create pandemia, or get the hell away from them.
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A friend of mine started playing this a few days before me (I was still downloading Arma II during that time) and was completely overwhelmed by the controls of the game. He was ready to quit, then and there, but has promised to play the game with me on Friday, giving it a real chance, if I'm able to get a grip on how the game works by then. That being said, I've pretty much done just that. I know how to perform basic gameplay actions and whatnot and all that's really left to figure out, with one exception which I'll address in a moment, is to figure out Mod-specific features - such as repairing vehicles and whatnot (which I already have a good idea on how to go about doing.) That being said, this post is asking about the "Fast Forward" feature. My friend, apparently, activated some sort of fast forward feature that was similar to sprinting when he was playing without me. Now I, personally, have not seen this feature nor have I been able to activate it, but he says he has and was confused as to what the difference was between that and sprinting. Anyone have any ideas? He said he just noticed that fast forward seemed to make more sound or something.
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I know that a few people have asked for buildings or the ability to secure them. That makes sense and I like the idea. But heres my thought. A simple blind or fighting position. With the e-tool you can dig a postion that gives you cover and some concealment when you are in the prone this is like a hasty fighting position. Add more time to the process and you can dig a fighting position this allows you to stand on offers better protection. Add the hachet and option to collect brush you can camoflage the postion. Sand bags may also be used to offer additional protection however in agame at this point it looks like they only make a wall. Blinds - Using natural vegitation, With the hatchet you collect brush and create a imprompto blind. Blinds are not bullet proof but they hide your gear or tent or your position. This will hide your character in a prone or kneeling postion. Blinds - When combined in the same area can also hide vehicles.
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Hacker EXPLODED Complete map Killing Everyone
exciniscineris replied to Grandpa (DayZ)'s topic in Mod Servers & Private Hives
Yup happened on Atlanta 14, lost weeks worth of vehicles and gear.... -
I would like to see a new feature where a vehicle which nobody interacts with (drive, save, etc.) for a set period of time will have its "health" decay and if it continues to be neglected it will be destroyed. This would help to alleviate problems where people log into a server find a vehicle drive it into the middle of nowhere, or off the map, and save it. Thus permanently having a vehicle out on the map that no one is using. Obviously the time it takes to degrade might need to be toyed with to find something optimal, but 48 hours with no one touching for it to take a hit to durability doesn't seem to bad to me. Thoughts?
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The one and only: Hackers rustled my jimmies thread.
arrius1226 replied to #BASEDGOD's topic in DayZ Mod General Discussion
We got hackers that spawn weapons and vehicles to servers. Quick travel to locations. Change entire players base of server to different skins spawning them to the de-bug ocean. Got Hackers that can even kill entire servers with the entry of a code or touch of a button. With almost no limitations you got people out there ruining the fun experience everyone should have, and i haven't seen any news of it. Then you got stupid crap like http://www.elitepvpers.com/forum/general-gaming-discussion/1923092-arma-2-dayz-hack.html. Anyone heard of future Battle eye updates or anything that's being done to stop all this. Never heard of a game with no hackers, But i see the population of the hackers/cheaters going unchecked. Never ONCE encountered a hacker until this past week were it appears they've gone crazy on screwing with servers. Any server, not just one.. all of them.. Where ever they feel like jumping on and being a fool. -
Car Troubles and Camp Raids or How to steal your way through the Apocalypse
savini replied to savini's topic in DayZ Mod Gallery
Aye, thanks. I enjoy your vids as well :D Finally got part 4 up, and 5 is on the way. Part 4 includes finding large camps with some motherloot. Multiple boats and vehicles as well. One of the more exciting episodes this series :cool: -
just hide it and save it i hide my vehicles in central electrozavodsk
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I fixed up a car and enjoyed riding it... But what happens when I log off? If I click "save car" will it disappear when im off and go back on when I return? Or do I have to hide it from other players? If I have to hide it, where do u guys usually hide ur vehicles?
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DayZ - EU32, 18:00 GMT to atleast 19:30 GMT.
Vanchelon posted a topic in Mod Servers & Private Hives
"[LLJK] Monkeys" seems to have hacked this server, as from atleast 18GMT on, the ingame map showed the location of all "BLUFOR" and zombies. We observed that a green "dot" was approaching one of our party, 700m from us, where we had our ATV (vehicles were also visible). He was coming at a very high speed and our member reported seeing him as rubberbanding around while crouched. Surprisingly, our party member managed to kill him in the exact same moment as he was killed himself (one shot). We were running back to get the gear from our fallen member, as the area was hit with an airstrike, at which point we immediately logged off for fear of being killed in various ways :) The gear of the guy in question was a DMR sniper, night vision gear and rangefinder, so ye... (no we didn't keep it, no fun to get those items this way). The guy started bombing various players with a jet after this first explosion. It's still ongoing as of 20:25 CET. -
HO-LEE-CRAP. BEST FIND EVER
i wub pugs replied to thelethaldwarf10's topic in DayZ Mod General Discussion
PMC has armored Suburbans with mini-guns. The helo you are talking about sounds like a Ka-60 which is also from PMC. Now you know. http://www.arma2.com/arma-2-pmc-vehicles/arma2-pmc-vehicles_en.html -
OCN Miami Florida Server - deleted our two camps and vehicles
unster posted a topic in DayZ Mod Troubleshooting
My clan, the Chernorussian DayZ Militia, had two base camps and several vehicles, like tractor, land rover, skoda red and the bycicle. And tons of weapons, food and equipment. So we were playing on the server, about 20 minutes ago, and the server restarts. We rejoin, and it´s all gone. Everything. So: what the hell happenned? Can they just destroy all our work like that? Was that a time warp or something? And congrats to the admin or admins. Great job on the server. NOT. [ChDZM] Unster -
HO-LEE-CRAP. BEST FIND EVER
ABORT replied to thelethaldwarf10's topic in DayZ Mod General Discussion
I thought hacked vehicles explode upon one entering them? Either story is a lie or the vehicle was legit. -
Pagetitle have just changed to "Vehicles" http://dayzwiki.com/wiki/index.php?title=Vehicles /sEi
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Hackers spawning vehicles for themselves - UK13 [screenshots included]
Stern posted a topic in Mod Servers & Private Hives
Server: UK13 Server Version: 1.60.93348 Client Version: 1.60. Date: 14.06.2012 Time: 18:21 GMT Issue: 2 players spawning helicopters for themselves that are not available in DayZ Mod. What happened: I was running west along the north side of Chernarus, heading towards Devil's Castle. I heard the sound of a helicopter, and saw a player (UK13 runs on regular with nameplates on) flying above me in an Mi-24. The player was 'Mr.Razor'. He was followed by another player in an AH-64. The player was 'Cortez'. I heard some loud explosions, but could not see anything else. I followed in the direction they had been flying and came to Devil's Castle. There I saw 2 helicopters on the ground. A Chinook, and an AH-64. There were 2 players running around the AH-64, 'Mr. Razor' and 'Cortez'. I took a bunch of screenshots and then disconnected, so that they would not see and kill me (remember nameplates are on). Screenshots below of the Chinook, and then of the AH-64, once with 'Mr.Razor' in it, once with 'Cortez' in it. Edit: You can also see some kind of boxes in the ground on the screenshots, that are definitely NOT part of the normal Devil's Castle landscape. Chinook: http://imageshack.us/photo/my-images/28/chinookq.jpg/ Mr.Razor: http://imageshack.us/photo/my-images/440/mrrazor.jpg/ Cortez: http://imageshack.us/photo/my-images/267/cortezp.jpg/ Chinook Edit: Added links to other hackers on this server http://www.dayzmod.com/forum/showthread.php?tid=10950 http://www.dayzmod.com/forum/showthread.php?tid=11022 -
A vehicle is a death trap in this game its sure death. Eveyone wants a vehicle but you cannot shoot out of the dam things. So even if you can run chances are your still dead or your vehicle will be destroyed. The vehicles need to be modded so each person has an arc of fire our each window of the vehicle or from each position in the vehicle. I do not know game mechanics but I think its a Must have in this game. Secondly Vehicles need to be upgraded with scrap metal to increase thier hit point valuse and protect the occupants. Yes Just like Mad Max and Up armored Humvees and or your SHTF vehicles. The mechanic can be as simple as collecting extra winshields and scrap metal to boost your vehicle armor. A visual representaion would be nice down the road. Players find a Welding tourch ( gas ) or Arc welder and generator which allows the modifications. This adds an extra layer of realism but also keeps you on the road for a bit longer. Light armored vehicles: At some point I'd like to see BRDM's, Up Armored Humvees, Humvees, BMPs