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Found 41868 results

  1. This. It's amazing how people on one hand can complain about map size' date=' lack of [u']realism and immersion when trying to set up camp inside the borders, then in the same post go on about how uber - realistic their behaviour is when walking off the map into a giant zone of endless green hills and no vegetation. Not only are these people bypassing the core game mechanics behind the mod by hoarding stuff like that in zones that are not ment to be ventured into for a reason, these people are fucking with the respawn mechanics of vehicles as well. The more you stash them away in the weirdest places the less can be tested to find and squash out the bugs. Even a drunken chimp could have figured that out by himself, but oh well. There's the interwebz to be won with 1337 azz wehiculs n stuff. :dodgy:
  2. @Rice I do not believe you. Simple Battle Eye doesnt give a crap what guns / vehicles Rocket lets into his mod so you having them in your inventory does not count as cheating.
  3. There is no risk in pitching a tent outside of the map miles away from any city which is why I would call it an exploit. NOBODY is going to look for tents that far out of the map. To those of you who think ideas to stop this break immersion, after travelling through a thick forest toward the end of the map and then suddenly encountering a massive open flat area while the tree line that I am in is perfectly aligned with the map is "IMMERSION" breaking. If you and your clan hides vehicles or tents in this way, YOU ARE CHEATING.
  4. What enaver says sums it up: hiding stuff inside the map is borderline impossible once you get more than one tent up, so players are responding by going literally miles outside of the game world. It goes to show that there's a problem with saving items and vehicles, and simply banning people from using the border regions isn't going to solve it.
  5. Kobra (DayZ)

    Small but deadly

    Just a few thoughts of mine, first off fixing vehicles resetting after being saved. 2nd maybe adding alcohol which would give you added benefits aswell as sideeffects like maybe addiction which would make you need pain killers. 3rd crossbow / arrow has been used by the most simplest of tribes since the beginning of time, they invented this thing called a quiver, yea.
  6. You can hide the tent? Alpha. No. No. Absolutely not - vehicles are supposed to be rare. ...and incredibly balanced. Balance again, it would be easy if the zombies shuffled at you with the speed of a snail. Get some NVGs or turn the gamma up.
  7. thygrrr

    3rd Base in 1 week

    Don't hoard vehicles, and don't place your stuff off-map.
  8. silenced (DayZ)

    3rd Base in 1 week

    The map isn't that big. So if someone is checking those areas where 'normal' people never go to: you can find a LOT of stuff. Sometimes 3 - 4 tents full with stuff, which is then placed into a lootpile outside, destined for despawning. Vehicles are the same, you find them, you take them, loot them, hide them somewhere else and be happy about if it's still hidden where you hid it. Get used to, you're not alone and you're not the only ones that roam in the north-eastern area near Berezino or deeper in the woods. It's amazing what you can discover sometimes.
  9. its quite shocking to see the foaming at the mouth about this off map thing, i mean i made my point, i don't really see anything wrong with it, because its not like the ppl going off map are going to a place where you or anyone else can't go, but they are making good of a situation the proper game map is huge, but on a server where ppl are running around aimlessly the probability of someone stumbling upon your cache when your offline is high and the last thing you want to happen. the only true place where you can store stuff without it being immediately discoverable by other players is by hiding it. its true there isn't much of an end game and hoarding is a means to an end for ppl with nothing else to do. i'm for some kind of system that checks for vehicles being left idle off the game map for days or weeks to just despawn and repop in the map, but having arbitrary death-borders is stepping on the freedom of the way the game is currently. if you put in borders they get camped.. look at any shooter online currently, a lot of the fighting happens around the edges, battlefield suffers from it because of its open maps all the snipers finding the most awkward place to camp around the edges. wake island for example, how many times do ppl camp that tiny freaking hill behind the bunkers at C because its the furthest to the edge that you can go where noone pays much attention. mostly it just break immersion, i've walked off the map a couple of times and it took me hours to get back, having 'you are going to die in 10.. 9..8..' pop up would just kill the immersion for me.
  10. chickenbandit

    3rd Base in 1 week

    They aren't supposed to, but they most certainly do. It's something that needs to be fixed in the game code though. Edit: to male my point clear: I've lost too many vehicles to chalk them all up to theft. That said, the people in this thread blaming it on admins are idiots. It's just something Rocket still needs to work on fixing.
  11. Blay Wayne

    3rd Base in 1 week

    Yes, I'm sure that the reason your extremely buggy vehicles are disappearing from this unstable alpha is down to server admins abusing powers they don't have next up: players who survive getting shot because of lag are hackers
  12. Kobra (DayZ)

    3rd Base in 1 week

    Hey, to whoever said vehicles dont get deleted on reset, hahahaha thats funny bro. Ive had like 6 different cars, ive remembered where ive saved them all, remembered where I found them, server resets, cars are no where to be seen. My problem are the server admins who probably roll back 6-12 hrs to get their cars back. so yea dont tell me they are going to be there CUZ I know first hand thanks.
  13. Dynamic events with NPC military types COULD be really awesome. IF it is done right. Don't rush it. I do dislike the military and survivor compound ideas. The concept is good, but I dont really see a way of doing it and staying true to what (in my own opinion) this mod seems to be aiming for. Having said that. A compound with a few generators and mobile lights running off them with maybe 1 vehicle and a few (maybe 5-6 MAX) soldiers patrolling/defending it. Wouldnt be a bad idea. Again IF done right. There are a lot of ways I feel this type of thing could go horribly wrong. Very few ways it could be done right. But I do believe bringing a dynamic military element into the mod could be a great idea. Just make it rare. Convoy of no more than 15 troops spread over 2-3 vehicles. Enough to force most of a sever to work together if they don't want to take casualties. No armoured gun cars or tanks. Just basic light skin vehicles. Maybe a 5.56 mounted, we cant be making it too easy, it is still DayZ after all. I am completely against 'super' zombies. Increase the toughness of the current undead and fix that damned erratic zigzag sprinting (they are undead, they done fear my bullets enough to dodge them at 100kph). Increase the number that spawn per building by 1-2. I don't mind the speed of them. Just the crazy behaviour seems, well, wrong. I would still keep 1 shot to the head though. Overall there are some great ideas there and I hope the dev team looks at and takes some of them to test and possibly implement in future versions of the mod. EDIT: What I meant to write about the compounds was; Make it kind of like a forward position. Dont make it a static place. Have it move around either random spawns (no more than 1 or 2 on the map at any one time type thing). OR, have 1 or 2 groups on the map that actually pack up and move off the map. Only to come back just before sundown to do a sweep of a specific area and set up again for the next night.
  14. This kind of shit only goes to show how so many spouting "Realism" "Alpha" and "Carebear" are a bunch of dicks that only argue for the aspects they personally enjoy, take advantage of and don't want changed whether it's a cheap ass exploit or not. Praise the 'Hardcore' aspects of starting with nothing, scavenging for something and dieing and losing it all but then circumvent those mechanics by venturing off the map to set up safe havens far beyond walking distance where you can safely hoard items, vehicles and duplicate supplies so you no longer have to deal with the game mechanics you praise and attack everyone else about when they have a negative opinion to express about them. Seriously? If you can neither handle the unforgiving landscape of the detailed map and dangers within or the possibility of losing your hard earned equipment like everybody else and have to venture out beyond the borders of the map to try and hide it all I think it's YOU that is the "Carebear".
  15. No. This won't solve banditry anyways, and it will punish people for a legitimate playstyle. Give people more stuff like vehicles, high end things that are harder without teamwork.
  16. The problem is that vehicles "snowball" into attaining more vehicles. Once you have one, it is far easier to find more, and so on. You can cover more area with more vehicles. And then there are clans that pick a main servers which collect all the vehicles. And vehicles don't respawn. Which is fucking retarded, imo. When a vehicle is killed, a new one should pop up after a certain amount of time, even if it were a different vehicle in a different spot to replace it. But also the map is too small for one clan to have all vehicles, it's hard to hide them anywhere but debug. I have two ATVs, a pickup, and a big infantry truck. I find it hard to even hide the two ATVs even though they are TINY. You can't camouflage them like you would be able to IRL. Putting leaves over it, green camo tarps etc. Hopefully ArmaIII DayZ map will be a lot bigger with more vehicles.
  17. hi, I play ofp/ArmA series since 2001 and I like the mod for what it is. I mean tension is incredibly strong and I never felt like that in any video game. Few times, my heart was pumping as hell and I fought to don't disconnect so it was unbearable. It is frustrating, unforgiving and most of time you die like a dog when you make a mistake. To make things clear I don't want the bandit skin back, punish psycopathe snipers, force people to cooperate or stop coast beans war. Nope I don't want any of this things even if I am in a group of carefull players who don't kill each other on sight. People have their own fun and I'm fine with that. Of course, everything is not perfect and one thing bothering me is the fatigue realism. I know zeds are not realistic blablabla but let me explain. IMHO, it should not be possible to run forever without any consequences. Your movement speed (jogging, sprinting or walking slowly) should effect how soon you will become tired. The total amount of gear you are carrying, should have a huge effect on how fast you become fatigued. Once you have reached your maximum stamina you collapse (hourglass screen). This is likely when carrying a rifle, a pistol with lots of ammo and supplies at the same time. If you overload yourself your collapse real quick. In order to regain your stamina, you should rest. More you stay alive and more you stamina level is hight. If your are alive since 30 minutes you should be less trained and have less endurance than a guy who is alive since 8 days. With a fatigue system, players will have to plan what gear they choose for which mission (water, car parts, meat...). They will also have to plan their movement depending on zombies and other players and use vehicles to carry heavy equipment. Player should not be able to endlessly run around like headless chicken with a ruck full of stuff and 20-30 runners at his tail, find a barn and headshot them one by one with his makarov. It really kills the immersion and zombie threat. Please keep the topic constructive and mature. Discuss. cya. Nikiller.
  18. JohnSmith (DayZ)

    IMPORTANT: Central Server was Dropped

    Great news! Wondering however.. why did you go through so much work? Collect hacker data, ban hackers, wipe all vehicles/tents, kill everyone and let all start fresh. Appreciate the effort and everything to let ppl keep some "legally" collected assets - I only hope there wont be any negative side effects emerging from this when you only say "loose/drop your illegal weapons or else". Someone might still unknowingly pick up such items. I mean this being alpha mod and all - complete wipes every now and then (especially after a major hacking wave) should be totally ok, too.
  19. H@buster

    Tents

    Vehicles are more reliable to store your stuff. On top of that, since tents seem to be duping by themselves like crazy anyways: Just put down three tents and split the stuff you wanna keep into three, odds are at least one of the tents is leak-proof. Maybe.
  20. The problem is not that tents are too hard to spot - it's too hard to find a decent spot to place them due to the glitchy/bugged mechanic. That however is no excuse for going out of the boundaries of the map to set up camps and hide gear and vehicles there. That is in fact an exploit - just like d/cing and serverhopping. Oh wait... Easy fix for this is not an invisible wall the people run into and stop them, it's the (among ArmA/OFP veterans) well known out of map killzone. This has worked for years now: As soon as a player crosses the boundaries of the map, he will get 60 seconds to return back inside or he will be automatically killed/the vehicle destroyed. There is no reason to be out there and the boundaries are obvious enough to not cross them accidentially. If you want to bring up emergent gameplay, why don't you set up a camp with 24/7 guards, sandbags and wirefencing? The tools to let gameplay like that emerge are all in DayZ, and even exploit-free. Oh yeah, that actually takes effort.
  21. Of course it's an exploit. The area outside the map is intended to be there so you don't suddenly run into the end of the world. It's not there to be entered or interacted with. It's empty, dead space that's nothing more than scenery for the main map. A tent camp that can't reasonably be found in a completely safe, dead area is completely missing the point of the game. The only reason why people are for this is because actually hiding tents and vehicles in the actual playable area is too hard. I spent two hours once roaming a single area looking for a place for some tents with a friend. Eventually we found the perfect spot: wall of bushes and trees on one side, a small hill blocking the view on the other. It was near nothing important, away from roads.. and a day later it got found accidentally by another friend running in a straight line between two distant places. imagine how I feel when I hear on teamspeak "wow I found a tent with three m1014s in it!" "wait, that's your tent." Tents are too easy to see, and the map isn't big enough for them to stay hidden for long. People will be fine with removing the bullshit of hiding stuff in the 'skybox', if they can reasonably put a tent down somewhere on the map. Maybe add more ways to actually make a tent hard to spot? They're just too obvious
  22. DangerosoDavo

    Question about vehicle respawns

    Okay, the server definatly has vehicles, i have flown a heuy and driven 4 or so cars a bike and 3 buses. The questions are not where they are, but how they react when destroyed and do they come back basically and how they come back.
  23. TR Rick Grimes

    Kronzky's SP "hack" removed (his words)

    Hi, i just created an account, because i wanted to thank Rocket and every one that is involved in the Dayz Mod. I really enjoy playing it and hope you guys keep up the good work. kronsky really fucked up. i tryed the SP hack to play around with the vehicles, but the fact that he abused your trust really sucks. BTW if you manage to make Dayz into a Full standalone Game, i would buy it on day one. (and a ton of my friends too)
  24. the problem with spawning in new vehicles is that eventually it will just crash, the old ones have to be removed to spawn new ones at least up till some sort of limit, i think if it gets to the stage where the server hasn't respawned vehicles for a looong time then it should either drop in more choppers to maybe help players reach these hidden bases (which could and would end up going the other way and feeding hoarders even more) or it should remove vehicles that have not entered the game map for x amount of days, which means they probably aren't being used and simply stored indefinitely. its a problem, obviously you don't want to put in any boarders or strict limits, like has been said it goes against the freedom of the game. if you look at going outside the game map on its own, its an evil that isn't so bad because it takes a player out of any given situation, it benefits the person going outside the map because they want to hide what they have or for their own reason, and every player on the server benefits for having one less person running around who will potentially KoS. the act itself cancels out the fact of whether its good or bad because the effects are equal between the players it affects, when you add hiding the limited spawning vehicles out of the game map then the problem starts to grow because eventually all the vehicles are owned by the dominant clan or group with no way of countering it besides endless treks through infinity. the best you can hope for in that case is that ppl with AK's keep shooting at choppers in the hopes of removing a clans main mode of transport and spawning in new ones. but once you have a chopper your not going to be flying it over the assault rifle wielding populace anyway.
  25. Ive been playing for 4 weeks and have yet to find, see or even hear any vehicles at all. If they are all being stashed off map that REALLY sucks! I dont care about players creating camps, but hoarding the finite, rare and limited resource completely beyond reach of any other players is not a good mechanic for the game/sim.
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